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Using social skills on other PCs
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<blockquote data-quote="Lanefan" data-source="post: 8481964" data-attributes="member: 29398"><p>Bad faith is bad faith, no matter whose idea of fun might be offended.</p><p></p><p>The reason I often bring it up is that I don't think there's enough thought given - be it in these discussions or at the design level - toward finding ways and means of legislating or ruling or rules-writing against bad faith play.</p><p></p><p>As I just posted a moment ago, a DM also has to act with integrity and good faith. This is why I strongly support the DM-as-neutral-arbiter model.</p><p></p><p>That said, a DM who consistently acts in bad faith likely won't be a DM for very long, once the players catch on.</p><p></p><p>If this is your end stance then believe it or not we're in agreement!</p><p></p><p>My point is - and has been all along - that this agreed-on model renders social mechanics redundant, and thus they can be safely removed from the game without affecting anything.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8481964, member: 29398"] Bad faith is bad faith, no matter whose idea of fun might be offended. The reason I often bring it up is that I don't think there's enough thought given - be it in these discussions or at the design level - toward finding ways and means of legislating or ruling or rules-writing against bad faith play. As I just posted a moment ago, a DM also has to act with integrity and good faith. This is why I strongly support the DM-as-neutral-arbiter model. That said, a DM who consistently acts in bad faith likely won't be a DM for very long, once the players catch on. If this is your end stance then believe it or not we're in agreement! My point is - and has been all along - that this agreed-on model renders social mechanics redundant, and thus they can be safely removed from the game without affecting anything. [/QUOTE]
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