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Using social skills on other PCs
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<blockquote data-quote="Charlaquin" data-source="post: 8482008" data-attributes="member: 6779196"><p>Ok. So when a player declares their character thinks, says, or does something, if there is some factor that would make that challenging (e.g. modify memory may prevent the character from thinking something, silence or zone of truth may prevent them from saying something, any number of obstacles may prevent them from doing some action or at least make it challenging to do), a check might be needed to resolve that uncertainty. That is accurate, but not related to the case of an NPC (or a PC for that matter) taking an action to try to force a PC to think, say, or do something not of the player’s decision.</p><p></p><p>Yes… that is what I’ve been arguing…</p><p></p><p>Sorry, I don’t follow what you’re saying here.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8482008, member: 6779196"] Ok. So when a player declares their character thinks, says, or does something, if there is some factor that would make that challenging (e.g. modify memory may prevent the character from thinking something, silence or zone of truth may prevent them from saying something, any number of obstacles may prevent them from doing some action or at least make it challenging to do), a check might be needed to resolve that uncertainty. That is accurate, but not related to the case of an NPC (or a PC for that matter) taking an action to try to force a PC to think, say, or do something not of the player’s decision. Yes… that is what I’ve been arguing… Sorry, I don’t follow what you’re saying here. [/QUOTE]
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