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<blockquote data-quote="Lanefan" data-source="post: 8482106" data-attributes="member: 29398"><p>Why? The action is declared and resolved, the resolution method is immaterial.</p><p></p><p>Not me. </p><p></p><p>99+% of the time I just don't take the game seriously enough to want to deny opportunities for humour and whimsy in it; and sometimes laughing at the boneheads we call our PCs, and the things they do, is part of that humour.</p><p></p><p>I'll jump to the sun, then. I thought I'd start small but clearly I have to go for the gusto here. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Why bother? Because of the meaningfulness of success, is why.</p><p></p><p>If you know the McGuffin you seek is behind a locked/barred/held/stuck door then an attempt to open said door is likely to result in some sort of check where success is meaningful and failure means nothing happens. The only meaningful consequence for failure comes after a string of failures add up to say you're just not getting through this door no way no how, that consequence being a corollary failure of the overall mission to retrieve the McGuffin.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8482106, member: 29398"] Why? The action is declared and resolved, the resolution method is immaterial. Not me. 99+% of the time I just don't take the game seriously enough to want to deny opportunities for humour and whimsy in it; and sometimes laughing at the boneheads we call our PCs, and the things they do, is part of that humour. I'll jump to the sun, then. I thought I'd start small but clearly I have to go for the gusto here. :) Why bother? Because of the meaningfulness of success, is why. If you know the McGuffin you seek is behind a locked/barred/held/stuck door then an attempt to open said door is likely to result in some sort of check where success is meaningful and failure means nothing happens. The only meaningful consequence for failure comes after a string of failures add up to say you're just not getting through this door no way no how, that consequence being a corollary failure of the overall mission to retrieve the McGuffin. [/QUOTE]
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