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Using social skills on other PCs
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<blockquote data-quote="Lanefan" data-source="post: 8482308" data-attributes="member: 29398"><p>They haven't advanced, and have taken themselves out of an opportunity to advance.</p><p></p><p>I don't have to make up a b.s. reason because the answer to "Can I try again" is "Sure, but unless you do something significantly different the roll you already made holds true, and represents your best attempt no matter how many times you try."</p><p></p><p>What I often do there is for something like history or knowledge I'll give rolls to those who ought to know and then a generic roll for the rest of the party put together in case someone unlikely just happens to know or remember the info.</p><p></p><p>So, in a typical-for-me large party trying to recall history or knowledge about a Dwarven artifact called the Crown of Talarthane it might go something like:</p><p></p><p>Wizard: "I've some knowledge of Dwarven history and I might have learned something about that Crown during my eduction."</p><p>DM: "OK, it's pretty obscure - hit a DC 15 knowledge check on history. Also Tazkar, you're a Dwarf, you might have heard about this Crown somewhere along the line before you started adventuring - give yourself the same roll" (both rolls fail)</p><p>DM: "Right, how about someone do a generic DC 20 roll for the rest of you combined, to see if this info has randomly crossed your path at some point?" (if this roll fails as well then they're going to have to proactively seek out this info somehow if they want it)</p><p></p><p>(note: were this my game the above assumes there's no Bard in the party, as the Bardic ability <em>Legend-Lore</em> is usually the first go-to for this kind of thing)</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8482308, member: 29398"] They haven't advanced, and have taken themselves out of an opportunity to advance. I don't have to make up a b.s. reason because the answer to "Can I try again" is "Sure, but unless you do something significantly different the roll you already made holds true, and represents your best attempt no matter how many times you try." What I often do there is for something like history or knowledge I'll give rolls to those who ought to know and then a generic roll for the rest of the party put together in case someone unlikely just happens to know or remember the info. So, in a typical-for-me large party trying to recall history or knowledge about a Dwarven artifact called the Crown of Talarthane it might go something like: Wizard: "I've some knowledge of Dwarven history and I might have learned something about that Crown during my eduction." DM: "OK, it's pretty obscure - hit a DC 15 knowledge check on history. Also Tazkar, you're a Dwarf, you might have heard about this Crown somewhere along the line before you started adventuring - give yourself the same roll" (both rolls fail) DM: "Right, how about someone do a generic DC 20 roll for the rest of you combined, to see if this info has randomly crossed your path at some point?" (if this roll fails as well then they're going to have to proactively seek out this info somehow if they want it) (note: were this my game the above assumes there's no Bard in the party, as the Bardic ability [I]Legend-Lore[/I] is usually the first go-to for this kind of thing) [/QUOTE]
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