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Using social skills on other PCs
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<blockquote data-quote="Hriston" data-source="post: 8482519" data-attributes="member: 6787503"><p>Not in contravention of the player's ability to roleplay their character.</p><p></p><p>Let me explain. D&D is a game of hidden information. Certain information about the game-world is presented to the players as known/perceived by their PCs. Other information is not. The players are free to roleplay their PCs in response.</p><p></p><p>So when a PC is successfully pickpocketed, the location of his/her wallet, for example, becomes hidden knowledge. The DM does not tell the player that their PC no longer possesses his/her wallet, and therefore the player no longer knows where the PC's wallet is located. It's likely that the player assumes that the PC's wallet is still on his/her person, but the player is free to decide what the PC's thoughts are about where his/her wallet is, including suspecting others of having taken it.</p><p></p><p>The DM is not supported, for example, in telling the player that someone approaches their character and successfully pickpockets his/her wallet, expecting the player to then play their character as oblivious to the occurrence, because this would be an abridgement of the player's ability to roleplay their character.</p></blockquote><p></p>
[QUOTE="Hriston, post: 8482519, member: 6787503"] Not in contravention of the player's ability to roleplay their character. Let me explain. D&D is a game of hidden information. Certain information about the game-world is presented to the players as known/perceived by their PCs. Other information is not. The players are free to roleplay their PCs in response. So when a PC is successfully pickpocketed, the location of his/her wallet, for example, becomes hidden knowledge. The DM does not tell the player that their PC no longer possesses his/her wallet, and therefore the player no longer knows where the PC's wallet is located. It's likely that the player assumes that the PC's wallet is still on his/her person, but the player is free to decide what the PC's thoughts are about where his/her wallet is, including suspecting others of having taken it. The DM is not supported, for example, in telling the player that someone approaches their character and successfully pickpockets his/her wallet, expecting the player to then play their character as oblivious to the occurrence, because this would be an abridgement of the player's ability to roleplay their character. [/QUOTE]
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