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Using social skills on other PCs
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<blockquote data-quote="Lanefan" data-source="post: 8482765" data-attributes="member: 29398"><p>By "binding" I mean that once the dice are invoked the roll determines the result and that result is binding on all involved, meaning neither player nor DM can in good faith ignore it; in other words the generally accepted way of doing things since about forever.</p><p></p><p>If this isn't mentioned in the rulebooks (and TBH I'm not about to spend an evening poring over rulebooks I don't otherwise use, looking for it) it seems a rather glaring omission; and come to think of it I'm not sure it's been spelled out in any edition's rulebooks that I can remember seeing. Oops.</p><p></p><p>[ETA - note I'm talking about actual game-mechanic-forced rolls here e.g. to-hit rolls in combat or DM-called ability checks. Self-informative or other informal rolls are never binding unless the roller wants them to be.]</p><p></p><p>And why is this relevant here? Because if your interpretation of (was it page 7?) is correct, a DM can in any situation allow an NPC a roll to succeed and if a) that situation is a social situation and b) the general rule is that die rolls are binding, then the player is bound to roleplay according to the roll's result.</p><p></p><p>I'm not saying this is a good thing, or tht it's something I'd support; I'm just putting 2 and 2 together and coming up with 4 even though my preferred answer is probably about 37.6. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 8482765, member: 29398"] By "binding" I mean that once the dice are invoked the roll determines the result and that result is binding on all involved, meaning neither player nor DM can in good faith ignore it; in other words the generally accepted way of doing things since about forever. If this isn't mentioned in the rulebooks (and TBH I'm not about to spend an evening poring over rulebooks I don't otherwise use, looking for it) it seems a rather glaring omission; and come to think of it I'm not sure it's been spelled out in any edition's rulebooks that I can remember seeing. Oops. [ETA - note I'm talking about actual game-mechanic-forced rolls here e.g. to-hit rolls in combat or DM-called ability checks. Self-informative or other informal rolls are never binding unless the roller wants them to be.] And why is this relevant here? Because if your interpretation of (was it page 7?) is correct, a DM can in any situation allow an NPC a roll to succeed and if a) that situation is a social situation and b) the general rule is that die rolls are binding, then the player is bound to roleplay according to the roll's result. I'm not saying this is a good thing, or tht it's something I'd support; I'm just putting 2 and 2 together and coming up with 4 even though my preferred answer is probably about 37.6. :) [/QUOTE]
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