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Using social skills on other PCs
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<blockquote data-quote="Maxperson" data-source="post: 8483055" data-attributes="member: 23751"><p>The crunch is not identical. If at some point the cowed character decides that running in fear for his life is better than sitting in fear and waiting to be killed, he can do so. The tied up character has no such option.</p><p></p><p>I don't think those two things are separable like that. What are you determining? How. In both 1 and 2 that is true. </p><p></p><p>When it comes to thinking, there's nothing that can stop the player from making that determination that isn't special in some way that can prevent it. Some spell, class/race ability or chemical potion, pheromones or what have you. Those can override the player determination in a specific way. A social skill has no such ability to force, so they cannot override.</p><p></p><p>When it comes to acting, there are more limitations. In addition to specific spells, abilities, etc., you also have physics and physical restraints. The player might determine that his PC walks away, but if he's bound in rope walking might be impossible. He might determine that his PC jumps the grand canyon on foot, but physics says he goes a X feet and then plunges downward, probably to his death. The player is far less likely to actually be able to act as he wishes than to think as he wishes.</p><p></p><p>When it comes to talking, it's in-between both of those things. Barring a silence spell, gag or something similar, the PC will be able to talk and will say whatever the player likes.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8483055, member: 23751"] The crunch is not identical. If at some point the cowed character decides that running in fear for his life is better than sitting in fear and waiting to be killed, he can do so. The tied up character has no such option. I don't think those two things are separable like that. What are you determining? How. In both 1 and 2 that is true. When it comes to thinking, there's nothing that can stop the player from making that determination that isn't special in some way that can prevent it. Some spell, class/race ability or chemical potion, pheromones or what have you. Those can override the player determination in a specific way. A social skill has no such ability to force, so they cannot override. When it comes to acting, there are more limitations. In addition to specific spells, abilities, etc., you also have physics and physical restraints. The player might determine that his PC walks away, but if he's bound in rope walking might be impossible. He might determine that his PC jumps the grand canyon on foot, but physics says he goes a X feet and then plunges downward, probably to his death. The player is far less likely to actually be able to act as he wishes than to think as he wishes. When it comes to talking, it's in-between both of those things. Barring a silence spell, gag or something similar, the PC will be able to talk and will say whatever the player likes. [/QUOTE]
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