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General Tabletop Discussion
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Using Spell Point Variant Rule?
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<blockquote data-quote="Blue" data-source="post: 7603565" data-attributes="member: 20564"><p>We playtested it as a few different level points. We found that it strongly encouraged casting higher level spells - basically novaing all the time. better action economy, kill foes quicker, etc. But because of that casters ran out quickly and advocated for 15 minute adventuring days. If there was some adventure reason they couldn't take a long rest then instead ended up using mostly cantrips when they weren't using high level spells, which they weren't fond of. </p><p></p><p>When there was only 2-3 encounters per day it made casters even more powerful than they are now.</p><p></p><p>Because of how upcasting usually isn't as good as spells natively of higher levels, they ended up also using the same few spells over and over, leading to a lot less variety.</p><p></p><p>We didn't adopt it after our playtest.</p></blockquote><p></p>
[QUOTE="Blue, post: 7603565, member: 20564"] We playtested it as a few different level points. We found that it strongly encouraged casting higher level spells - basically novaing all the time. better action economy, kill foes quicker, etc. But because of that casters ran out quickly and advocated for 15 minute adventuring days. If there was some adventure reason they couldn't take a long rest then instead ended up using mostly cantrips when they weren't using high level spells, which they weren't fond of. When there was only 2-3 encounters per day it made casters even more powerful than they are now. Because of how upcasting usually isn't as good as spells natively of higher levels, they ended up also using the same few spells over and over, leading to a lot less variety. We didn't adopt it after our playtest. [/QUOTE]
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Using Spell Point Variant Rule?
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