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General Tabletop Discussion
*Dungeons & Dragons
Using Spell Point Variant Rule?
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<blockquote data-quote="DND_Reborn" data-source="post: 7603711" data-attributes="member: 6987520"><p>I've been looking at it more today and trying to come up with a simpler variant just so we won't have to reference the tables:</p><p></p><p>* Your spell points are equal to your total caster levels times 3 plus your spellcasting modifier. If you have more than one spellcaster class, you only gain the highest spellcasting modifier to add to your spell points. Paladins and Rangers divide their level by two, and spell-using archetypes divide their level by three.</p><p>* Spells cost one point per spell level to cast. (Ex. a 5th-level spell costs 5 points.) If you choose to cast a spell with a higher level slot, it costs points equal to the spell level slot used.</p><p>* You cannot cast more than two 6th- and 7th-level spells, and only one 8th- and 9th-level spells until you take a Long Rest.</p><p></p><p>Ex. a 3rd-level sorcerer with CHA 14 would have 11 spell points. The same sorcerer with WIS 16 adds a level of cleric at 4th-level and would now use the +3 Wisdom modifier, for a total of 15 spell points.</p><p></p><p>This works out so casters have a bit more spells available at tier 1 and some of tier 2, but after that most often a caster using slots would have more "potential" (e.g. spell points would normally max out around 65, but you would need 89 spell points to cast all the spells normally available to a 20th-level caster).</p><p></p><p>Certain features have to be adapted, such as Arcane Recovery: once per day when you finish a Short Rest, you gain spell points equal to half your wizard level (round up).</p><p></p><p>I guess that's it for now.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7603711, member: 6987520"] I've been looking at it more today and trying to come up with a simpler variant just so we won't have to reference the tables: * Your spell points are equal to your total caster levels times 3 plus your spellcasting modifier. If you have more than one spellcaster class, you only gain the highest spellcasting modifier to add to your spell points. Paladins and Rangers divide their level by two, and spell-using archetypes divide their level by three. * Spells cost one point per spell level to cast. (Ex. a 5th-level spell costs 5 points.) If you choose to cast a spell with a higher level slot, it costs points equal to the spell level slot used. * You cannot cast more than two 6th- and 7th-level spells, and only one 8th- and 9th-level spells until you take a Long Rest. Ex. a 3rd-level sorcerer with CHA 14 would have 11 spell points. The same sorcerer with WIS 16 adds a level of cleric at 4th-level and would now use the +3 Wisdom modifier, for a total of 15 spell points. This works out so casters have a bit more spells available at tier 1 and some of tier 2, but after that most often a caster using slots would have more "potential" (e.g. spell points would normally max out around 65, but you would need 89 spell points to cast all the spells normally available to a 20th-level caster). Certain features have to be adapted, such as Arcane Recovery: once per day when you finish a Short Rest, you gain spell points equal to half your wizard level (round up). I guess that's it for now. [/QUOTE]
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