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Using Spell Point Variant Rule?
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<blockquote data-quote="DEFCON 1" data-source="post: 7603779" data-attributes="member: 7006"><p>One of my players ran the playtest Mystic in my last <em>Curse of Strahd</em> campaign, and that class essentially uses spell points. And the same thing happened with her... she couldn't help but just throw out Fireball after Fireball, and then found herself without spell points for large swathes of time. It definitely made the class feel different than the other spellcasters... but you need to have a much more conservative player to have it work effectively (and I mean that literally... the player needs to be wiling to conserve their points.) She wasn't able to do it-- the pull of throwing out multiple high-level spells in a single combat was just too great-- but unfortunately for her the house rules for resting I had in place for Barovia made things even worse (8 hours for a short rest, three days for a long.)</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7603779, member: 7006"] One of my players ran the playtest Mystic in my last [I]Curse of Strahd[/I] campaign, and that class essentially uses spell points. And the same thing happened with her... she couldn't help but just throw out Fireball after Fireball, and then found herself without spell points for large swathes of time. It definitely made the class feel different than the other spellcasters... but you need to have a much more conservative player to have it work effectively (and I mean that literally... the player needs to be wiling to conserve their points.) She wasn't able to do it-- the pull of throwing out multiple high-level spells in a single combat was just too great-- but unfortunately for her the house rules for resting I had in place for Barovia made things even worse (8 hours for a short rest, three days for a long.) [/QUOTE]
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Using Spell Point Variant Rule?
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