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Using Spell Point Variant Rule?
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<blockquote data-quote="Blue" data-source="post: 7603972" data-attributes="member: 20564"><p>Replacement for the /rule part/ solution that he removed - cantrips which can be done at-will.</p><p></p><p> There is also the DM and adventure parts of avaoidign 15 minute adventuring days. He removed a mechanical fix, so I was looking for a mechanical replacement for it. Not a hand wave to put more on the DM.</p><p></p><p></p><p></p><p>Calling it "One True Pace" really sounds like "this is the only way to play". I'm not for any single pace, I am for not regularly doing the shortest 1-2 encounter pace because of the balance between classes.</p><p></p><p>There is an undeniable mechanical balance factor between classes that are primary at-will, primary short-rest recharge, and primary long-rest recharge. I think you will agree that, for instance, a long rest after every encounter vs. a long rest only after ten encounters would find certain classes more powerful in those extremes. Just like a warlock in a game with no short rests will find themselves at a disadvantage vs. other casters in terms of slots per day. So there is, mechancially, a range where the three types of classes are more-or-less balanced against each other. And please, there's no "one true pace" that they should all be the same. Vary it up byt he story, vary it up with some shorter days, some longer days, some days with more short rests and some with short. Do whatever you need or want - all I'm saying is just don't always do very short days because that throws off the mechanical balance between classes.</p><p></p><p>[Good ideas about how to break up long rest recharge into short rests to encourage longer adventuring days snipped. Wanted to acknowledge and appreciate them.]</p><p></p><p></p><p></p><p>You're talking about the DMG variant. Shiroiken was suggesting another variant that also charged points for cantrips. Which is the primary method characters use to extend their spells. That's the safety value being removed I was talking about. He wants casters to go back to quarterstaves and such if they don't want to spend points. It would have a different feel than either core PHB or the DMG spell point variant.</p></blockquote><p></p>
[QUOTE="Blue, post: 7603972, member: 20564"] Replacement for the /rule part/ solution that he removed - cantrips which can be done at-will. There is also the DM and adventure parts of avaoidign 15 minute adventuring days. He removed a mechanical fix, so I was looking for a mechanical replacement for it. Not a hand wave to put more on the DM. Calling it "One True Pace" really sounds like "this is the only way to play". I'm not for any single pace, I am for not regularly doing the shortest 1-2 encounter pace because of the balance between classes. There is an undeniable mechanical balance factor between classes that are primary at-will, primary short-rest recharge, and primary long-rest recharge. I think you will agree that, for instance, a long rest after every encounter vs. a long rest only after ten encounters would find certain classes more powerful in those extremes. Just like a warlock in a game with no short rests will find themselves at a disadvantage vs. other casters in terms of slots per day. So there is, mechancially, a range where the three types of classes are more-or-less balanced against each other. And please, there's no "one true pace" that they should all be the same. Vary it up byt he story, vary it up with some shorter days, some longer days, some days with more short rests and some with short. Do whatever you need or want - all I'm saying is just don't always do very short days because that throws off the mechanical balance between classes. [Good ideas about how to break up long rest recharge into short rests to encourage longer adventuring days snipped. Wanted to acknowledge and appreciate them.] You're talking about the DMG variant. Shiroiken was suggesting another variant that also charged points for cantrips. Which is the primary method characters use to extend their spells. That's the safety value being removed I was talking about. He wants casters to go back to quarterstaves and such if they don't want to spend points. It would have a different feel than either core PHB or the DMG spell point variant. [/QUOTE]
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