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General Tabletop Discussion
*Dungeons & Dragons
Using Spell Point Variant Rule?
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<blockquote data-quote="Shiroiken" data-source="post: 7603990" data-attributes="member: 6775477"><p>If you want/need a mechanical rule to prevent the 15 minute work day that doesn't require any DM input, you need a meta-game solution. I've heard of another game system (13th Age, maybe?) that only replenishes abilities after a set number of encounters, regardless of how long it takes for that to happen. Many DMs & players are not fond of this, however, since it tends to break immersion and verisimilitude. I wouldn't have minded seeing that as an option in the DMG, as well as suggestions on how the DM can time manage the game to help prevent the short adventuring day problem. </p><p></p><p></p><p>Correct. Realistically, while I love the idea of spell points, to do it right you'd have to completely rework the way spells function. Cantrips wouldn't damage scale and would cost spell points, so they aren't a fall back after going nova. The existing DMG system doesn't do any of this, and would greatly encourage going nova, since you can just cantrip any further combats you're forced into.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7603990, member: 6775477"] If you want/need a mechanical rule to prevent the 15 minute work day that doesn't require any DM input, you need a meta-game solution. I've heard of another game system (13th Age, maybe?) that only replenishes abilities after a set number of encounters, regardless of how long it takes for that to happen. Many DMs & players are not fond of this, however, since it tends to break immersion and verisimilitude. I wouldn't have minded seeing that as an option in the DMG, as well as suggestions on how the DM can time manage the game to help prevent the short adventuring day problem. Correct. Realistically, while I love the idea of spell points, to do it right you'd have to completely rework the way spells function. Cantrips wouldn't damage scale and would cost spell points, so they aren't a fall back after going nova. The existing DMG system doesn't do any of this, and would greatly encourage going nova, since you can just cantrip any further combats you're forced into. [/QUOTE]
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Using Spell Point Variant Rule?
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