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General Tabletop Discussion
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Using Subclasses at Level 1?
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<blockquote data-quote="DND_Reborn" data-source="post: 7842804" data-attributes="member: 6987520"><p>I would agree about the 3rd level to avoid multiclassing abuse, but 5 of the 12 classes are at level 1 and 2 already. As far as the multiclassing abuse, I could always shift other things up a level. For example:</p><p></p><p>Fighter</p><p>1. Subclass</p><p>2. Second Wind, Fighting Style</p><p>3. Action Surge</p><p></p><p>I see more level dipping to pick up second wind, action surge, and a fighting style that a base subclass feature such as Improved Critical. Granted the BM maneuvers are good and having some spells at level 1 as a EK would be powerful, too. But compared to the Fighting Style and the front-loading Action Surge, I don't seem them as OP.</p><p></p><p>I've thought about a modular d20 design as well. The idea that you spend your XP to earn or improve features. One think in 5E I am <em>not</em> keen on is the proficiency bonus being standard for combat, saves, skills, etc. all rolled into one thing.</p><p></p><p></p><p></p><p>In a similar light, with backgrounds like "Soldier" it implies you should already be good at fighting and such, so I always though granting some martial weapons, shields, and light armor would make sense for non-battler classes who take the background.</p><p></p><p>Many of the backgrounds to not reflect the "brand new adventuring careers" concept IMO.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7842804, member: 6987520"] I would agree about the 3rd level to avoid multiclassing abuse, but 5 of the 12 classes are at level 1 and 2 already. As far as the multiclassing abuse, I could always shift other things up a level. For example: Fighter 1. Subclass 2. Second Wind, Fighting Style 3. Action Surge I see more level dipping to pick up second wind, action surge, and a fighting style that a base subclass feature such as Improved Critical. Granted the BM maneuvers are good and having some spells at level 1 as a EK would be powerful, too. But compared to the Fighting Style and the front-loading Action Surge, I don't seem them as OP. I've thought about a modular d20 design as well. The idea that you spend your XP to earn or improve features. One think in 5E I am [I]not[/I] keen on is the proficiency bonus being standard for combat, saves, skills, etc. all rolled into one thing. In a similar light, with backgrounds like "Soldier" it implies you should already be good at fighting and such, so I always though granting some martial weapons, shields, and light armor would make sense for non-battler classes who take the background. Many of the backgrounds to not reflect the "brand new adventuring careers" concept IMO. [/QUOTE]
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