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General Tabletop Discussion
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Using Subclasses at Level 1?
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<blockquote data-quote="DEFCON 1" data-source="post: 7842816" data-attributes="member: 7006"><p>Personally, I think there are two easier ways to get a PC to have their representative "subclass" identity in place from the beginning of their adventuring career than trying to figure out how to balance and replace features to move the first subclass feature to level 1.</p><p></p><p>1) Start the game at Level 3. That way everybody has their subclass. Seeing as how levels 1 and 2 are meant to be like a single session each anyway... just skip them at start at 3.</p><p></p><p>2) Do not go to the Player's Handbook for all your leveling information. Instead, retype the specific class info <em>plus</em> subclass info into a Word doc, and replace sections that say things like "Martial Archetype" with the actual name of the subclass features. And when you type the feature listings, do not keep the subclasses features in a separate section at the end of the list, but insert them directly into listings themselves. Finally, make the heading of the entire document the name of the subclass <em>as though that was the name of the class itself.</em></p><p></p><p>If you do that... completely remove the idea that the subclass itself exists and instead your class is 'Samurai' or 'Assassin' or 'Paladin of the Ancients' etc... the features you get at levels 1 and 2 become part of what being a samurai, assassin or paladin of the ancients are. Yes, they are the same features as what a Champion, Swashbuckler, or Paladin of Vengeance have... but that was going to happen anyway.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7842816, member: 7006"] Personally, I think there are two easier ways to get a PC to have their representative "subclass" identity in place from the beginning of their adventuring career than trying to figure out how to balance and replace features to move the first subclass feature to level 1. 1) Start the game at Level 3. That way everybody has their subclass. Seeing as how levels 1 and 2 are meant to be like a single session each anyway... just skip them at start at 3. 2) Do not go to the Player's Handbook for all your leveling information. Instead, retype the specific class info [I]plus[/I] subclass info into a Word doc, and replace sections that say things like "Martial Archetype" with the actual name of the subclass features. And when you type the feature listings, do not keep the subclasses features in a separate section at the end of the list, but insert them directly into listings themselves. Finally, make the heading of the entire document the name of the subclass [I]as though that was the name of the class itself.[/I] If you do that... completely remove the idea that the subclass itself exists and instead your class is 'Samurai' or 'Assassin' or 'Paladin of the Ancients' etc... the features you get at levels 1 and 2 become part of what being a samurai, assassin or paladin of the ancients are. Yes, they are the same features as what a Champion, Swashbuckler, or Paladin of Vengeance have... but that was going to happen anyway. [/QUOTE]
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Using Subclasses at Level 1?
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