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<blockquote data-quote="trentonjoe" data-source="post: 7427204" data-attributes="member: 304"><p>SUGGESTION</p><p>Casting Time 1 action</p><p>Duration Conc., up to 8 hours</p><p>Range 30 feet</p><p>Components V M (Snake's tongue, honeycomb/sweet oil)</p><p></p><p>You suggest an activity to a visible creature that can hear and understand you. You are limited to 2 sentences. Creatures that can't be charmed are immune. The suggestion must be worded to make the action sound reasonable. Asking the creature to do something obviously self-harmful ends the spell.</p><p></p><p>The target must make a Wisdom saving throw. On a failed save, it performs the action. The action can continue for the entire duration. If the activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.</p><p></p><p>You can also specify conditions that will trigger a special activity during the duration. If the condition isn't met before the spell expires, the activity isn't performed.</p><p></p><p>If you or any of your companions damage the target, the spell ends.</p><p></p><p></p><p></p><p>Couple questions about what happens when the caster stops concentrating:</p><p></p><p></p><p>What if the command is, "Go fall asleep."? Does the target wake up when the caster stops concentrating?</p><p>or </p><p>What if the command is, "Take the rest of the night off, go spend some quality time with the wife and kids."? Would the target stop doing something it liked doing just because the spell stops?</p></blockquote><p></p>
[QUOTE="trentonjoe, post: 7427204, member: 304"] SUGGESTION Casting Time 1 action Duration Conc., up to 8 hours Range 30 feet Components V M (Snake's tongue, honeycomb/sweet oil) You suggest an activity to a visible creature that can hear and understand you. You are limited to 2 sentences. Creatures that can't be charmed are immune. The suggestion must be worded to make the action sound reasonable. Asking the creature to do something obviously self-harmful ends the spell. The target must make a Wisdom saving throw. On a failed save, it performs the action. The action can continue for the entire duration. If the activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do. You can also specify conditions that will trigger a special activity during the duration. If the condition isn't met before the spell expires, the activity isn't performed. If you or any of your companions damage the target, the spell ends. Couple questions about what happens when the caster stops concentrating: What if the command is, "Go fall asleep."? Does the target wake up when the caster stops concentrating? or What if the command is, "Take the rest of the night off, go spend some quality time with the wife and kids."? Would the target stop doing something it liked doing just because the spell stops? [/QUOTE]
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