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General Tabletop Discussion
*Pathfinder & Starfinder
Using Summoned Creatures to gain an AoO
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<blockquote data-quote="Scion" data-source="post: 1898944" data-attributes="member: 5777"><p>I'll respond in a similar fashion to the way I did in the other thread.</p><p></p><p>This option takes a lot of resources to gain any benefit and it can backfire pretty badly sometimes.</p><p></p><p>We are looking at a fighter type with the following:</p><p>Str 13+ (prereq for feats)</p><p>Dex 20+ (in order to get the right amount of aoo's per round)</p><p>BAB +4</p><p>Power attack</p><p>Cleave</p><p>Great cleave</p><p>Combat reflexes</p><p></p><p>And a caster type spending a full round action on a summon monster/natures ally 3 or higher (in order to get d4+1 guys) and maybe a use from a metamagic rod or a higher level spell slot in order to make sure that enough guys appear to make this worthwhile.</p><p></p><p>After that, in the proper conditions (enough space, opportunity, within range, etc) then the caster may summon creatures around the fighter type, have them run away, provoke aoo's, allow the fighter type to use many/all of his aoo attempts for the round to possibly strike them (this is likely, but 1's still miss) to get extra attacks in against the bad guy.</p><p></p><p>Now, this can be a very effective combo yes, but think about what is going on here. We have one pretty dedicated aoo guy up there, and great cleave is a very, very lackluster feat to begin with (how often do situations where you need more than one cleave really come up?), and yet another character doing nothing but useing up spell slots and possibly item uses in order to get this combo to go off. Very intensive for resources (actions, abilities, what have you) to gain a benefit that likely is pretty much on par for what could have been done otherwise.</p><p></p><p>The otherwise part is something along the lines of the fighter type might not need a dex quite so high, or would be doing more damage were those two reversed. Most high dex fighter types use twf which do less damage per hit generally. The caster type could've used some other buffing spell (say, haste, to grant several bonuses to the whole party over many rounds instead of just this one combo for a few extra attacks) or used that summon monster to get the biggest guy it could, put him in flanking position, and possibly take a few hits off of the party (psuedo healing).</p><p></p><p>In the end, while the actual visual is very odd and puts people off the actual benefit that is occuring isnt really all that much. It takes a lot of set up, has a high price, and still might not be effective as simply spending those feats and spell slots on something else easier to get and more useful in many other situations.</p></blockquote><p></p>
[QUOTE="Scion, post: 1898944, member: 5777"] I'll respond in a similar fashion to the way I did in the other thread. This option takes a lot of resources to gain any benefit and it can backfire pretty badly sometimes. We are looking at a fighter type with the following: Str 13+ (prereq for feats) Dex 20+ (in order to get the right amount of aoo's per round) BAB +4 Power attack Cleave Great cleave Combat reflexes And a caster type spending a full round action on a summon monster/natures ally 3 or higher (in order to get d4+1 guys) and maybe a use from a metamagic rod or a higher level spell slot in order to make sure that enough guys appear to make this worthwhile. After that, in the proper conditions (enough space, opportunity, within range, etc) then the caster may summon creatures around the fighter type, have them run away, provoke aoo's, allow the fighter type to use many/all of his aoo attempts for the round to possibly strike them (this is likely, but 1's still miss) to get extra attacks in against the bad guy. Now, this can be a very effective combo yes, but think about what is going on here. We have one pretty dedicated aoo guy up there, and great cleave is a very, very lackluster feat to begin with (how often do situations where you need more than one cleave really come up?), and yet another character doing nothing but useing up spell slots and possibly item uses in order to get this combo to go off. Very intensive for resources (actions, abilities, what have you) to gain a benefit that likely is pretty much on par for what could have been done otherwise. The otherwise part is something along the lines of the fighter type might not need a dex quite so high, or would be doing more damage were those two reversed. Most high dex fighter types use twf which do less damage per hit generally. The caster type could've used some other buffing spell (say, haste, to grant several bonuses to the whole party over many rounds instead of just this one combo for a few extra attacks) or used that summon monster to get the biggest guy it could, put him in flanking position, and possibly take a few hits off of the party (psuedo healing). In the end, while the actual visual is very odd and puts people off the actual benefit that is occuring isnt really all that much. It takes a lot of set up, has a high price, and still might not be effective as simply spending those feats and spell slots on something else easier to get and more useful in many other situations. [/QUOTE]
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Using Summoned Creatures to gain an AoO
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