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General Tabletop Discussion
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Using Summoned Creatures to gain an AoO
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<blockquote data-quote="KarinsDad" data-source="post: 1901498" data-attributes="member: 2011"><p>In an average campaign, who gives the PCs authority to effectively be adventurers?</p><p></p><p>If PCs are attacked, they typically fight back to the death.</p><p></p><p>If PCs come across Orcs or Undead or "other evil races", a fight often breaks out and that fight is also often to the death. How many good PCs go out of their way to bandage up the wounded opponents so that they do not bleed to death?</p><p></p><p>If PCs are surprised, a fight typically breaks out. And, it is usually to the death since the game system makes it difficult to knock an opponent unconscious.</p><p></p><p>And isn't taking what the enemy had theft?</p><p></p><p>Even in a medieval society where outlaws exist (i.e. outside the law), what gives the PCs the right to kill and steal from bandits that they encounter?</p><p></p><p>Sure, there are some campaigns where morality plays a larger roll, but attacking a group of Orcs because it attacked a village is typically no more moral or immoral than any other action.</p><p></p><p>The mere mention that Orcs attacked a village is typically enough to get PCs moving for revenge or rescue or whatever.</p><p></p><p>Does this take into account that the farmers had invaded Orc lands and are now competition for resources?</p><p></p><p>Does this take into account that the farmers killed a few Orcs on sight?</p><p></p><p>Typically not. Morals usually do not come into play for certain creature types (undead, vermin, constructs, monstrous humanoids, etc.).</p><p></p><p></p><p>I find it fairly hypocritical to state that this tactic is immoral in a game system where PCs regularly torture/maim (e.g. fireball) opponents, kill them, and steal from them.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 1901498, member: 2011"] In an average campaign, who gives the PCs authority to effectively be adventurers? If PCs are attacked, they typically fight back to the death. If PCs come across Orcs or Undead or "other evil races", a fight often breaks out and that fight is also often to the death. How many good PCs go out of their way to bandage up the wounded opponents so that they do not bleed to death? If PCs are surprised, a fight typically breaks out. And, it is usually to the death since the game system makes it difficult to knock an opponent unconscious. And isn't taking what the enemy had theft? Even in a medieval society where outlaws exist (i.e. outside the law), what gives the PCs the right to kill and steal from bandits that they encounter? Sure, there are some campaigns where morality plays a larger roll, but attacking a group of Orcs because it attacked a village is typically no more moral or immoral than any other action. The mere mention that Orcs attacked a village is typically enough to get PCs moving for revenge or rescue or whatever. Does this take into account that the farmers had invaded Orc lands and are now competition for resources? Does this take into account that the farmers killed a few Orcs on sight? Typically not. Morals usually do not come into play for certain creature types (undead, vermin, constructs, monstrous humanoids, etc.). I find it fairly hypocritical to state that this tactic is immoral in a game system where PCs regularly torture/maim (e.g. fireball) opponents, kill them, and steal from them. [/QUOTE]
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