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General Tabletop Discussion
*Pathfinder & Starfinder
Using Summoned Creatures to gain an AoO
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<blockquote data-quote="Geron Raveneye" data-source="post: 1901701" data-attributes="member: 2268"><p>So simply killing another ally in your group for the same advantage would be just as okay as long as you raise him again afterwards? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> I guess we have to agree to disagree here. And no, killing a summoned creature is the moral equivalent of reducing a human being to -10 hitpoints and perfectly resurrecting it 24 hours later. It's in the description for Summoning magic that they are killed and reformed 24 hours later. They <strong>die!</strong>. And then the magic makes them come back.</p><p></p><p></p><p></p><p>I don't have to equate it with real-world pain and suffering...I simply imply that losing hitpoints, and dying from that loss, causes pain in every PC, NPC and creature in the game. And just because those creatures reform, due to that spell, 24 hours later doesn't mean they don't feel pain and suffer it while they die?</p><p></p><p></p><p></p><p>Yes, I actually agree. That's a similar contract that you get when you have mercenaries that are of the same alignment as you are. You made an agreement with their leader so they fight your enemies and follow your commands. Simply slaying them in the middle of the fight because you might get a small advantage out of it is still not acceptable for a good character, in my opinion. And even with the added raise dead options, it's simply snuffing out the life of another sentinent being for a small gain, namely one additional attack on the enemy.</p><p></p><p>But each to his own game, right? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 1901701, member: 2268"] So simply killing another ally in your group for the same advantage would be just as okay as long as you raise him again afterwards? :confused: I guess we have to agree to disagree here. And no, killing a summoned creature is the moral equivalent of reducing a human being to -10 hitpoints and perfectly resurrecting it 24 hours later. It's in the description for Summoning magic that they are killed and reformed 24 hours later. They [b]die![/b]. And then the magic makes them come back. I don't have to equate it with real-world pain and suffering...I simply imply that losing hitpoints, and dying from that loss, causes pain in every PC, NPC and creature in the game. And just because those creatures reform, due to that spell, 24 hours later doesn't mean they don't feel pain and suffer it while they die? Yes, I actually agree. That's a similar contract that you get when you have mercenaries that are of the same alignment as you are. You made an agreement with their leader so they fight your enemies and follow your commands. Simply slaying them in the middle of the fight because you might get a small advantage out of it is still not acceptable for a good character, in my opinion. And even with the added raise dead options, it's simply snuffing out the life of another sentinent being for a small gain, namely one additional attack on the enemy. But each to his own game, right? :) [/QUOTE]
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