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General Tabletop Discussion
*Pathfinder & Starfinder
Using Summoned Creatures to gain an AoO
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<blockquote data-quote="KarinsDad" data-source="post: 1906303" data-attributes="member: 2011"><p>It doesn't count if it is not applicable.</p><p></p><p>It is not applicable because there are specific summoning rules that supercede the generic alignment rules:</p><p></p><p>1) "A summoned creature also goes away if it is killed or if its hit points drop to 0 or lower. It is not really dead. It takes 24 hours for the creature to reform, during which time it can’t be summoned again."</p><p></p><p>2) "In any case, they suffer no lasting effect (for good or ill) from any summoning episode."</p><p></p><p></p><p>Actions are not good or evil. The reason for the actions is what is good or evil. You conveniently forget that.</p><p></p><p>PCs kill opponents all of the time. PCs loot the bodies of opponents all of the time.</p><p></p><p>If the REASON for the actions is not what defines good and evil, then EVERY PC in EVERY campaign that ever killed an opponent or looted a body is responsible for Murder and/or Theft.</p><p></p><p>You cannot have it both ways. Either the actions are evil and all PCs are evil, or the reasons for the actions are evil or good.</p><p></p><p></p><p>But doing something to an ally which incapacitates (not kills) that ally (specifically in the case when the ally is effectively already a slave and at the beck and call of the caster) cannot in and of itself be inherently evil. The reason for incapacitating the ally determines if the act is evil, good, or somewhere in between.</p><p></p><p>The mere act of summoning an ally who must do what you tell it to do (i.e. is a slave) is evil if the reason is not important.</p><p></p><p></p><p>So again, the morality issue of this action is moot and situational dependent.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 1906303, member: 2011"] It doesn't count if it is not applicable. It is not applicable because there are specific summoning rules that supercede the generic alignment rules: 1) "A summoned creature also goes away if it is killed or if its hit points drop to 0 or lower. It is not really dead. It takes 24 hours for the creature to reform, during which time it can’t be summoned again." 2) "In any case, they suffer no lasting effect (for good or ill) from any summoning episode." Actions are not good or evil. The reason for the actions is what is good or evil. You conveniently forget that. PCs kill opponents all of the time. PCs loot the bodies of opponents all of the time. If the REASON for the actions is not what defines good and evil, then EVERY PC in EVERY campaign that ever killed an opponent or looted a body is responsible for Murder and/or Theft. You cannot have it both ways. Either the actions are evil and all PCs are evil, or the reasons for the actions are evil or good. But doing something to an ally which incapacitates (not kills) that ally (specifically in the case when the ally is effectively already a slave and at the beck and call of the caster) cannot in and of itself be inherently evil. The reason for incapacitating the ally determines if the act is evil, good, or somewhere in between. The mere act of summoning an ally who must do what you tell it to do (i.e. is a slave) is evil if the reason is not important. So again, the morality issue of this action is moot and situational dependent. [/QUOTE]
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