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*Pathfinder & Starfinder
Using Summoned Creatures to gain an AoO
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<blockquote data-quote="Storyteller01" data-source="post: 1906986" data-attributes="member: 20931"><p>Sorry, I should clarify. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I would like an example of how intentionally killing an ally will give you an extra attack against an enemy, out of turn. In my example of hitting an enemy to get one on another enemy via an AoO(roughly out of turn), I used:</p><p></p><p>*Fighter hits opponent in the leg (inner thigh), dropping him.</p><p>*He goes into an upper defense (or what ever you choose to call it), since the upper body was exposed in the low strike.</p><p>*While going into a defense, the blade lines up into a thrust against opponent #2.</p><p>*seeing an opening, he thrusts in...</p><p></p><p>Something along this line...</p><p></p><p>Then I'll try to apply it to the 'Summoned Creature to gain the AoO/Cleave' model and see how it stands up. 'Does the tactic you present justify or explain this action' type of thing.</p><p></p><p>In you weasel example: 1) did it actually give an extra attack, since you attacked on that vector anyway? 2) Was it really in the way, since you attacked it on an AoO (as it got within your reach, not the enemies)</p><p></p><p>As for your apprentice model, it hold up. Don't like it morally, but it does hold up as a 'hit off turn' tactic. How it applies to the Summoned critter model: Critters are ordered to make the attack (or it is assumed that they will) and generally aren't that close when you attack them(you attack as they pass within your reqch, not when they are attacking the enemy). The player is capitalizing on it, and knows what to expect (yes, you can argue that the character does not know, but the player still does. that is way the player had said 'character' act the way that it did). The apprentice happened to be an available target. This is doable. </p><p></p><p></p><p>In my experience, striking an ally to gain an extra, faster attack is generally impossible since, if attacking the ally gave a extra attack, then you had a clear shot anyway (and the direct path would be the fastest). Then again, this doesn't account for initiative rolls.</p><p></p><p>Guess that's where the '...seeing his friend sundered in such a manner, just a hair's breathe from completeing his own blow..." type storyline come into play. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Storyteller01, post: 1906986, member: 20931"] Sorry, I should clarify. :) I would like an example of how intentionally killing an ally will give you an extra attack against an enemy, out of turn. In my example of hitting an enemy to get one on another enemy via an AoO(roughly out of turn), I used: *Fighter hits opponent in the leg (inner thigh), dropping him. *He goes into an upper defense (or what ever you choose to call it), since the upper body was exposed in the low strike. *While going into a defense, the blade lines up into a thrust against opponent #2. *seeing an opening, he thrusts in... Something along this line... Then I'll try to apply it to the 'Summoned Creature to gain the AoO/Cleave' model and see how it stands up. 'Does the tactic you present justify or explain this action' type of thing. In you weasel example: 1) did it actually give an extra attack, since you attacked on that vector anyway? 2) Was it really in the way, since you attacked it on an AoO (as it got within your reach, not the enemies) As for your apprentice model, it hold up. Don't like it morally, but it does hold up as a 'hit off turn' tactic. How it applies to the Summoned critter model: Critters are ordered to make the attack (or it is assumed that they will) and generally aren't that close when you attack them(you attack as they pass within your reqch, not when they are attacking the enemy). The player is capitalizing on it, and knows what to expect (yes, you can argue that the character does not know, but the player still does. that is way the player had said 'character' act the way that it did). The apprentice happened to be an available target. This is doable. In my experience, striking an ally to gain an extra, faster attack is generally impossible since, if attacking the ally gave a extra attack, then you had a clear shot anyway (and the direct path would be the fastest). Then again, this doesn't account for initiative rolls. Guess that's where the '...seeing his friend sundered in such a manner, just a hair's breathe from completeing his own blow..." type storyline come into play. :) [/QUOTE]
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Using Summoned Creatures to gain an AoO
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