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Using the 3.5 Stealth Rules
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<blockquote data-quote="Water Bob" data-source="post: 5864122" data-attributes="member: 92305"><p><strong><span style="color: blue">ANOTHER WAY TO USE RDR</span></strong></p><p> </p><p> </p><p> </p><p>One way the RDR might make Stealth play during the game quite easy is to consider it like you would a spell radius. Take something like Detect Evil 10' radius. If Evil comes within 10' of the mage, the evil is detected.</p><p> </p><p>The Spot RDR and Listen RDRs can work the same way.</p><p> </p><p>In a game session where the stealth skills are used, simply calculate RDRs and Encounter Ranges for every character. Write this down. Keep it for the entire encounter.</p><p> </p><p><em>Let's look at an example:</em></p><p> </p><p> </p><p> </p><p> </p><p>Silaigne has found his way through the wilderness, crossed the mountain stream, and tracked the enemy back to a cave. Now, he sits behind a rock, peeking over its rim, to see the entrance. He can see one guard walking around there at the entryway. It's 250' to the cave opening from Silaigne's current position, and between the two, Silaigne can see lots of scrub, large rocks, uneven ground and trees to hide behind, but there's also a lot of open areas between all the hiding positions.</p><p> </p><p>This is where the GM starts the encounter, with Silaigne, hidden, observing the situation.</p><p> </p><p>The guard has a Spot RDR of 170 feet. Think of this as a detection radius around the character. Remember that the detection is strongest closest to the character. It is very week at 170 feet.</p><p> </p><p>The GM will now roll Silaigne's Hide skill, getting a total of 12. This means that if Silaigne, at anytime during the encounter, comes to the guard 50' or closer, that he will be detected.</p><p> </p><p>Once you know this, just play out the encounter normally. If Silaigne ever does come within 50' of the guard, Silaigne will be detected, and most likely the game will go into combat rounds with the two characters at that distance from each other.</p><p> </p><p>If Silaigne never comes to within 50' of the guard, then Silaigne will not be seen, barring something like walking out in the open where the modifiers would change.</p><p> </p><p>If you know where a character will detect another, then simply consider that when it comes time to move the character throu ghe game board. Each character will have a range to designate when things happen.</p><p> </p><p>Make sense?</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5864122, member: 92305"] [B][COLOR=blue]ANOTHER WAY TO USE RDR[/COLOR][/B] One way the RDR might make Stealth play during the game quite easy is to consider it like you would a spell radius. Take something like Detect Evil 10' radius. If Evil comes within 10' of the mage, the evil is detected. The Spot RDR and Listen RDRs can work the same way. In a game session where the stealth skills are used, simply calculate RDRs and Encounter Ranges for every character. Write this down. Keep it for the entire encounter. [I]Let's look at an example:[/I] Silaigne has found his way through the wilderness, crossed the mountain stream, and tracked the enemy back to a cave. Now, he sits behind a rock, peeking over its rim, to see the entrance. He can see one guard walking around there at the entryway. It's 250' to the cave opening from Silaigne's current position, and between the two, Silaigne can see lots of scrub, large rocks, uneven ground and trees to hide behind, but there's also a lot of open areas between all the hiding positions. This is where the GM starts the encounter, with Silaigne, hidden, observing the situation. The guard has a Spot RDR of 170 feet. Think of this as a detection radius around the character. Remember that the detection is strongest closest to the character. It is very week at 170 feet. The GM will now roll Silaigne's Hide skill, getting a total of 12. This means that if Silaigne, at anytime during the encounter, comes to the guard 50' or closer, that he will be detected. Once you know this, just play out the encounter normally. If Silaigne ever does come within 50' of the guard, Silaigne will be detected, and most likely the game will go into combat rounds with the two characters at that distance from each other. If Silaigne never comes to within 50' of the guard, then Silaigne will not be seen, barring something like walking out in the open where the modifiers would change. If you know where a character will detect another, then simply consider that when it comes time to move the character throu ghe game board. Each character will have a range to designate when things happen. Make sense? [/QUOTE]
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