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Using the "Bonus Action Potion Houserule" with Cure Wounds/Healing Word
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<blockquote data-quote="DND_Reborn" data-source="post: 8861277" data-attributes="member: 6987520"><p>They aren't meant to, really. Neither are the monsters in theory. HP bloat causes many problems IMO in an attempt to solve the treadmill effect of increasing numbers which Bounded Accuracy addressed. All that happened is one issue was solved while another was created.</p><p></p><p><strong>Be biggest impact I have seen is spells are less effective.</strong></p><p></p><p>Compare <em>sleep</em> and <em>fireball</em> between AD&D and 5E;</p><p></p><p>AD&D <em>sleep</em> could affect 4-16 orcs (1 HD creatures).</p><p></p><p>5E <em>sleep</em> affects 5d8 hit points of creatures and the average orc has 15 hp. You have about a 6% chance you will roll so low you won't even affect 1, and less than a 9% chances you will affect 2. So, 85% of the time, you'll get a single orc with a <em>sleep</em> spell.</p><p></p><p>Obviously, AD&D <em>sleep</em> is much more powerful/effective. It has a 50/50 chance of getting an ogre. 5E sleep has no chance unless you upcast it (severely if you want the same 50/50 chance--like 5th level!)</p><p></p><p>AD&D <em>fireball</em> (5d6 at 5th level) deals an average of 17.5 damage. An orc would only have a 20% chance of making its save vs. the spell. So, 98% of the time, the <em>fireball</em> will kill the typical orc (5 hp for 1 HD), even if it makes its saving throw.</p><p></p><p>5E <em>fireball</em> (8d6 at 5th level) deals an average 28 damage. An orc would have a 40% chance (DEX +1 vs. DC 13) of making its save vs. the spell (double that of AD&D!). So, the <em>fireball</em> will kill the typical orc (15 hp) just 38% percent of the time if it makes its saving throw.</p><p></p><p>For the most part, AD&D <em>fireball</em> pretty much kills any orc it hits, but 5E <em>fireball</em> gives an orc about a 25% chance of survival.</p><p></p><p>Again, obviously AD&D <em>fireball</em> is more powerful due to AD&D creatures having fewer hit points, and this 5E <em>fireball</em> is less powerful (despite doing more damage on average!) because 5E creatures have more hit points.</p><p></p><p>But all this has little to due with the thread topic, so DM me if you wish to discuss it further or begin another thread. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>But this is par for the course in 5E generally, although there are always exceptions (such as <em>magic missile</em> in 5E getting 3 missiles, where as AD&D was 1 missile for every odd level (2 at 3rd, 3 at 5th, etc.).</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8861277, member: 6987520"] They aren't meant to, really. Neither are the monsters in theory. HP bloat causes many problems IMO in an attempt to solve the treadmill effect of increasing numbers which Bounded Accuracy addressed. All that happened is one issue was solved while another was created. [B]Be biggest impact I have seen is spells are less effective.[/B] Compare [I]sleep[/I] and [I]fireball[/I] between AD&D and 5E; AD&D [I]sleep[/I] could affect 4-16 orcs (1 HD creatures). 5E [I]sleep[/I] affects 5d8 hit points of creatures and the average orc has 15 hp. You have about a 6% chance you will roll so low you won't even affect 1, and less than a 9% chances you will affect 2. So, 85% of the time, you'll get a single orc with a [I]sleep[/I] spell. Obviously, AD&D [I]sleep[/I] is much more powerful/effective. It has a 50/50 chance of getting an ogre. 5E sleep has no chance unless you upcast it (severely if you want the same 50/50 chance--like 5th level!) AD&D [I]fireball[/I] (5d6 at 5th level) deals an average of 17.5 damage. An orc would only have a 20% chance of making its save vs. the spell. So, 98% of the time, the [I]fireball[/I] will kill the typical orc (5 hp for 1 HD), even if it makes its saving throw. 5E [I]fireball[/I] (8d6 at 5th level) deals an average 28 damage. An orc would have a 40% chance (DEX +1 vs. DC 13) of making its save vs. the spell (double that of AD&D!). So, the [I]fireball[/I] will kill the typical orc (15 hp) just 38% percent of the time if it makes its saving throw. For the most part, AD&D [I]fireball[/I] pretty much kills any orc it hits, but 5E [I]fireball[/I] gives an orc about a 25% chance of survival. Again, obviously AD&D [I]fireball[/I] is more powerful due to AD&D creatures having fewer hit points, and this 5E [I]fireball[/I] is less powerful (despite doing more damage on average!) because 5E creatures have more hit points. But all this has little to due with the thread topic, so DM me if you wish to discuss it further or begin another thread. :) But this is par for the course in 5E generally, although there are always exceptions (such as [I]magic missile[/I] in 5E getting 3 missiles, where as AD&D was 1 missile for every odd level (2 at 3rd, 3 at 5th, etc.). [/QUOTE]
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