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Using the "Bonus Action Potion Houserule" with Cure Wounds/Healing Word
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<blockquote data-quote="DND_Reborn" data-source="post: 8861347" data-attributes="member: 6987520"><p>I hope you try it. We really like it and it makes upcasting many spells a viable option. Otherwise, more often than not, it just isn't worth it... <img class="smilie smilie--emoji" loading="lazy" alt="🤷♂️" title="Man shrugging :man_shrugging:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" data-shortname=":man_shrugging:" /> </p><p></p><p></p><p>It really just depends on how you want magic to interact with the world and how effective you want it to be.</p><p></p><p>5E doesn't have the checks necessary to balance magic which is more powerful like it was in AD&D. For many, even in 5E it is too powerful because of the "I win" spells and how spells work automatically. These people want to see some checks restored, or magic diminished.</p><p></p><p>A while ago I did a thread on What Level Wizard is this Level Fighter, the results <em>averaged </em>out as this:</p><p></p><p>Fighter 1 = Wizard 1</p><p>Fighter 10 = Wizard 7</p><p>Fighter 20 = Wizard 12</p><p></p><p>Generally, it is widely accepted that spells (not just Wizard really--but they have the most of them) give full-casters more power, utility, etc. than the features of martials of equivalent levels. Martials must be of higher level to try to keep up.</p><p></p><p><strong>(BOLDED response)</strong></p><p></p><p>As to the bolded part, consider this: <em>what can a 5th-level Fighter do that can take out 2-3 bugbears in a single turn?</em> </p><p></p><p>Because that is what your typical <em>fireball</em> can do. Since the Fighter (or any non-caster) can't do it, why should a full-caster using a spell be able to?</p><p></p><p>Now, I've heard all the arguments (or most of them anyway LOL) about limited slots vs. at-will abilities, what impact feats have, and so on, but frankly 5E is less-balanced in many ways than earlier editions. People wanting to diminish spells like <em>fireball</em> are trying one direction to restore that balance. The other option is increasing the power-level of what non-casters can do to match casters... Neither will make everyone happy, however. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8861347, member: 6987520"] I hope you try it. We really like it and it makes upcasting many spells a viable option. Otherwise, more often than not, it just isn't worth it... 🤷♂️ It really just depends on how you want magic to interact with the world and how effective you want it to be. 5E doesn't have the checks necessary to balance magic which is more powerful like it was in AD&D. For many, even in 5E it is too powerful because of the "I win" spells and how spells work automatically. These people want to see some checks restored, or magic diminished. A while ago I did a thread on What Level Wizard is this Level Fighter, the results [I]averaged [/I]out as this: Fighter 1 = Wizard 1 Fighter 10 = Wizard 7 Fighter 20 = Wizard 12 Generally, it is widely accepted that spells (not just Wizard really--but they have the most of them) give full-casters more power, utility, etc. than the features of martials of equivalent levels. Martials must be of higher level to try to keep up. [B](BOLDED response)[/B] As to the bolded part, consider this: [I]what can a 5th-level Fighter do that can take out 2-3 bugbears in a single turn?[/I] Because that is what your typical [I]fireball[/I] can do. Since the Fighter (or any non-caster) can't do it, why should a full-caster using a spell be able to? Now, I've heard all the arguments (or most of them anyway LOL) about limited slots vs. at-will abilities, what impact feats have, and so on, but frankly 5E is less-balanced in many ways than earlier editions. People wanting to diminish spells like [I]fireball[/I] are trying one direction to restore that balance. The other option is increasing the power-level of what non-casters can do to match casters... Neither will make everyone happy, however. ;) [/QUOTE]
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