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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Using the Expert Class in a Low-magic world.
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<blockquote data-quote="Scion" data-source="post: 1332580" data-attributes="member: 5777"><p>Expertise at first level, you choose 5 skills and get a +3?? wow.. I would suggest toning that down just a little <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Maybe to chooseing 1 every odd level or something until you have a total of X. I figure you were trying to emulate the rangers ability somewhat.. but I think that just chooseing a new one every odd level and getting an extra +1 in any one of your choice.. or something similar to that. That way it isnt incredibly front loaded, and every now and then you dont have a huge influx of skill power.</p><p></p><p>Also, why not just give the guys 6 skill points per level? 5 seems like an odd number to choose, but whatever your reasons are i'd love to hear them <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Otherwise looks cool. How are you working alchemy? Generally in worlds with little/no magic alchemy plays a larger role.</p><p></p><p>Edit: how about a free skill focus at every level that a fighter would get a bonus feat? along with a feat that grants +1 to all skills which have skill focus chosen, prereqs of having 4 skill focus, and then 8, and finally 12 (for a total of +3 extra for three feats across at least 15 skills)</p></blockquote><p></p>
[QUOTE="Scion, post: 1332580, member: 5777"] Expertise at first level, you choose 5 skills and get a +3?? wow.. I would suggest toning that down just a little ;) Maybe to chooseing 1 every odd level or something until you have a total of X. I figure you were trying to emulate the rangers ability somewhat.. but I think that just chooseing a new one every odd level and getting an extra +1 in any one of your choice.. or something similar to that. That way it isnt incredibly front loaded, and every now and then you dont have a huge influx of skill power. Also, why not just give the guys 6 skill points per level? 5 seems like an odd number to choose, but whatever your reasons are i'd love to hear them ;) Otherwise looks cool. How are you working alchemy? Generally in worlds with little/no magic alchemy plays a larger role. Edit: how about a free skill focus at every level that a fighter would get a bonus feat? along with a feat that grants +1 to all skills which have skill focus chosen, prereqs of having 4 skill focus, and then 8, and finally 12 (for a total of +3 extra for three feats across at least 15 skills) [/QUOTE]
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Using the Expert Class in a Low-magic world.
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