Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Using the Expert Class in a Low-magic world.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scion" data-source="post: 1333270" data-attributes="member: 5777"><p>I have used so many different sources for alchemy in my world I cant even begin to list them.. plus I dont know where they are, when I find good stuff I just print it and store it in the 'to be used' folder. But there are a lot of good things out there for it.. In a low magic world I'd say that, for a price, the alchemist could duplicate just about any spell out there.. given time, proper reagents, research, training, etc.. What are big powerful creatures for other than turning into potions and salves?? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> One of my characters had a specially designed portable hole that I would toss whole chuncks of recently dead creatures for later study..</p><p></p><p>Anyway though, as for the expert class.. something like this</p><p></p><p>every even level skill focus, each time you must choose a different skill. </p><p>5 skill points per level, when they enter the class they must choose 10 skills.</p><p></p><p>A special feat is developed that can be taken everytime a character has a multiple of 4 skill focus's, this feat raises all skill focus feats by +1.</p><p></p><p>I would even go so far as to suggest at some higher level (8+ perhaps) that they gain another ability that takes away the double cost of cross classed skill.. they still have the max rank penalty, but dont have to pay double.</p><p></p><p>Now you have a character.</p><p></p><p>If I was in a low/no magic campaign world and I wasnt able to take a spellcaster I would go for this guy.. if there was no rogue. Skills are very nice, but generally not incredibly pervasive, and almost never useful in combat for a huge effect (tumble is nice but it doesnt help you do much besides get into position, if you have nothing to do once you are there then you are in trouble). In a campaign with little combat this guy could definately shine.</p><p></p><p>If you are keeping all of the other classes then I would also suggest at really high levels special abilities like the rogue. Sortof a, 'I know so much about everything that I can gain XXXX'. List out some special things like being able to take 10 or 15 on knowledge checks, treat everything that you craft as though it had the +10 difficulty but without actually having to get that high (ie craft dc 20, whenever he rolls for a check he has to beat 20 but it is multiplied as though it was a 30), being able to take 10 on skills just like the rogues ability, bonus feat chosen from a list of your choosing.</p><p></p><p></p><p>I know you didnt make the class <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I am not really sure what it was designed for in the first place.. sorry to keep making suggestions about it if they arent useful somehow.. Are you going to leave all other classes intact other than wizard, sorcerer and druid? Cleric is a real powerhouse of spell casting, bard can be as well actually if made properly, just not as much as the other casters..</p></blockquote><p></p>
[QUOTE="Scion, post: 1333270, member: 5777"] I have used so many different sources for alchemy in my world I cant even begin to list them.. plus I dont know where they are, when I find good stuff I just print it and store it in the 'to be used' folder. But there are a lot of good things out there for it.. In a low magic world I'd say that, for a price, the alchemist could duplicate just about any spell out there.. given time, proper reagents, research, training, etc.. What are big powerful creatures for other than turning into potions and salves?? ;) One of my characters had a specially designed portable hole that I would toss whole chuncks of recently dead creatures for later study.. Anyway though, as for the expert class.. something like this every even level skill focus, each time you must choose a different skill. 5 skill points per level, when they enter the class they must choose 10 skills. A special feat is developed that can be taken everytime a character has a multiple of 4 skill focus's, this feat raises all skill focus feats by +1. I would even go so far as to suggest at some higher level (8+ perhaps) that they gain another ability that takes away the double cost of cross classed skill.. they still have the max rank penalty, but dont have to pay double. Now you have a character. If I was in a low/no magic campaign world and I wasnt able to take a spellcaster I would go for this guy.. if there was no rogue. Skills are very nice, but generally not incredibly pervasive, and almost never useful in combat for a huge effect (tumble is nice but it doesnt help you do much besides get into position, if you have nothing to do once you are there then you are in trouble). In a campaign with little combat this guy could definately shine. If you are keeping all of the other classes then I would also suggest at really high levels special abilities like the rogue. Sortof a, 'I know so much about everything that I can gain XXXX'. List out some special things like being able to take 10 or 15 on knowledge checks, treat everything that you craft as though it had the +10 difficulty but without actually having to get that high (ie craft dc 20, whenever he rolls for a check he has to beat 20 but it is multiplied as though it was a 30), being able to take 10 on skills just like the rogues ability, bonus feat chosen from a list of your choosing. I know you didnt make the class ;) I am not really sure what it was designed for in the first place.. sorry to keep making suggestions about it if they arent useful somehow.. Are you going to leave all other classes intact other than wizard, sorcerer and druid? Cleric is a real powerhouse of spell casting, bard can be as well actually if made properly, just not as much as the other casters.. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Using the Expert Class in a Low-magic world.
Top