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General Tabletop Discussion
*Pathfinder & Starfinder
Using the Monk Power Structure with other Classes
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<blockquote data-quote="ravenheart" data-source="post: 5016378" data-attributes="member: 72088"><p>I'm asuming you're referring to my post, If not, ignore if you will. </p><p></p><p>Well you could consider the move actions in question as maintaining balance and focus, matching your foes every step as you lock on to each other, make a quick tumble or quickly go down on one knee before executing a well-aimed blow or shot. Remember that squares are an abstraction, and that a character is not merely standing in the center of a 5 foot square, but rather weaving and dodging about. </p><p></p><p>Nonetheless, I wouldn't set it as a norm for move actions to be used this way, I just found it fitting with the theme of these particular powers. As for it turning into full-attack nonsense yet again - well, sometimes you really need to move (ex. lurkers jumping up on your controller from the back, or brutes breaking the front lines charging at you), and other times you really have no use for that move action (fighter surrounded by enemies, ranger in the back delivering a steady stream of arrows). These options are for those times. Besides, as I suggested the power, a minor action would make it overpowered, don't you think?</p><p></p><p>And as I said, albeit not that clearly, these move and minor action uses of powers would only apply to the standard action usage of the power, ON THE SAME TURN. So no basic attack/charge creep. Unless you go HBO, but that's another story... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="ravenheart, post: 5016378, member: 72088"] I'm asuming you're referring to my post, If not, ignore if you will. Well you could consider the move actions in question as maintaining balance and focus, matching your foes every step as you lock on to each other, make a quick tumble or quickly go down on one knee before executing a well-aimed blow or shot. Remember that squares are an abstraction, and that a character is not merely standing in the center of a 5 foot square, but rather weaving and dodging about. Nonetheless, I wouldn't set it as a norm for move actions to be used this way, I just found it fitting with the theme of these particular powers. As for it turning into full-attack nonsense yet again - well, sometimes you really need to move (ex. lurkers jumping up on your controller from the back, or brutes breaking the front lines charging at you), and other times you really have no use for that move action (fighter surrounded by enemies, ranger in the back delivering a steady stream of arrows). These options are for those times. Besides, as I suggested the power, a minor action would make it overpowered, don't you think? And as I said, albeit not that clearly, these move and minor action uses of powers would only apply to the standard action usage of the power, ON THE SAME TURN. So no basic attack/charge creep. Unless you go HBO, but that's another story... :cool: [/QUOTE]
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Using the Monk Power Structure with other Classes
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