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Using the Monk Power Structure with other Classes
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<blockquote data-quote="Eric Finley" data-source="post: 5017313" data-attributes="member: 83401"><p>Yeah - in retrospect, the basic concept of the Ox style is one which really doesn't fit the pattern of a Full Discipline; the movement control stuff really needs to be either dependent on the Attack technique (which means it doesn't have the in-either-order versatility of the Full Disciplines) or needs a to-hit roll (which again breaks the Full Discipline pattern).</p><p></p><p>Rethinking the style's basic schtick a little, I think I'd try something like:</p><p></p><p><em>Opening Shove</em> - Move technique: Move half your speed. You may move through enemies' spaces during this movement (though you will provoke attacks of opportunity normally). You must end your movement in an unoccupied square.</p><p><em>Focused Fury</em> - Move technique: Move two squares. You may move through one enemy's space during this movement (though you will provoke attacks of opportunity normally). You must end your movement in an unoccupied square. If you move through an enemy's space, then until the end of your next turn, when using any power which checks if enemies are adjacent to you, you may ignore this enemy for that check.</p><p><em>Knockdown Assault</em> - Move technique: Move up to your speed. You may move through prone creatures' squares during this movement. If you move through a creature's square, then until the start of your next turn you gain the ability to make a melee basic attack against that creature as an immediate reaction if it stands up adjacent to you.</p><p></p><p>Another good line would be:</p><p></p><p><strong>Swaying Reed Style</strong> (Multiclass Monk) - Requires Str 13, Dex 13. You treat this style's associated powers as Full Discipline powers with the base power as its Attack technique, and add the listed additional techniques to the powers' text. You may also use monk implements.</p><p><em>Circling Strike (Ranger)</em> - Move technique: Shift up to three squares into your beast companion's square. Your beast companion shifts three squares along a different path into your original square.</p><p><em>Probing Strike (Rogue)</em> - Move technique: Shift one square. Until the end of your next turn, when you use either this power's attack technique, or an attack benefiting from the attack technique's Effect, you may shift one square after the attack as well.</p><p><em>Leaping Shade (Assassin)</em> - Minor technique: Move one square for each shroud you have on your assassin's shroud target. This movement counts as a move action for the purposes of allowing you to make a Stealth check.</p><p></p><p>This is fun - but challenging. Making them related and yet order-independent is an interesting head space to try to be in. Note that there's an interesting fillip to it... I feel that the add-ons for powers from classes not normally thought of as monk-compatible, like Opening Shove, can be allowed to be noticeably more powerful. I don't know if they <em>are</em> as written, but IMO that's generally a fair basis.</p></blockquote><p></p>
[QUOTE="Eric Finley, post: 5017313, member: 83401"] Yeah - in retrospect, the basic concept of the Ox style is one which really doesn't fit the pattern of a Full Discipline; the movement control stuff really needs to be either dependent on the Attack technique (which means it doesn't have the in-either-order versatility of the Full Disciplines) or needs a to-hit roll (which again breaks the Full Discipline pattern). Rethinking the style's basic schtick a little, I think I'd try something like: [I]Opening Shove[/I] - Move technique: Move half your speed. You may move through enemies' spaces during this movement (though you will provoke attacks of opportunity normally). You must end your movement in an unoccupied square. [I]Focused Fury[/I] - Move technique: Move two squares. You may move through one enemy's space during this movement (though you will provoke attacks of opportunity normally). You must end your movement in an unoccupied square. If you move through an enemy's space, then until the end of your next turn, when using any power which checks if enemies are adjacent to you, you may ignore this enemy for that check. [I]Knockdown Assault[/I] - Move technique: Move up to your speed. You may move through prone creatures' squares during this movement. If you move through a creature's square, then until the start of your next turn you gain the ability to make a melee basic attack against that creature as an immediate reaction if it stands up adjacent to you. Another good line would be: [B]Swaying Reed Style[/B] (Multiclass Monk) - Requires Str 13, Dex 13. You treat this style's associated powers as Full Discipline powers with the base power as its Attack technique, and add the listed additional techniques to the powers' text. You may also use monk implements. [I]Circling Strike (Ranger)[/I] - Move technique: Shift up to three squares into your beast companion's square. Your beast companion shifts three squares along a different path into your original square. [I]Probing Strike (Rogue)[/I] - Move technique: Shift one square. Until the end of your next turn, when you use either this power's attack technique, or an attack benefiting from the attack technique's Effect, you may shift one square after the attack as well. [I]Leaping Shade (Assassin)[/I] - Minor technique: Move one square for each shroud you have on your assassin's shroud target. This movement counts as a move action for the purposes of allowing you to make a Stealth check. This is fun - but challenging. Making them related and yet order-independent is an interesting head space to try to be in. Note that there's an interesting fillip to it... I feel that the add-ons for powers from classes not normally thought of as monk-compatible, like Opening Shove, can be allowed to be noticeably more powerful. I don't know if they [I]are[/I] as written, but IMO that's generally a fair basis. [/QUOTE]
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