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<blockquote data-quote="grodog" data-source="post: 3076256" data-attributes="member: 1613"><p>I didn't find Beyond Countless Doorways to be a very Moorcockian-inspired book, and was disappointed in the book in that sense (it's a good book otherwise, just not very MM-like IME). I also don't find Planescape to be very applicable to a Moorcock multiverse, although I did enjoy Fantasy Flight's planar book that others mentioned above, as well as the 3.0 Manual of the Planes (which is much more of a toolkit than it's 1e ancestor). With all that in mind, I also recommend the following planar sources:</p><p></p><ul> <li data-xf-list-type="ul">Ed Greenwood's seminal gates article "From the city of Brass... to dead Orc Pass... In one small step: the theory and use of gates" in The Dragon #37. IMO, this is Greenwood's finest game writing (right up there with his three classic Nine Hells articles), in which he examines gates and planes in fantasy literature, including Moorcock. A fine start for your reading, this article appears in the Dragon Archive, as well as the Best of Dragon Magazine Volume #2 (just in case you don't own Dragon #37 already).</li> <li data-xf-list-type="ul"><strong>Chessboards: The Planes of Possibility</strong> is a generic D&D book published by WotC prior to their MtG days; it's an excellent resource (in my mind, <em>the</em> planar resource), and expands upon the Planes chapter in <strong>The Primal Order</strong> very well. Both are OOP, but great books, well-worth tracking down.</li> </ul><p></p><p>In terms of Moorcock's books themselves, if you're only familiar with the early Elric, Erekose, and such Eternal Champion cycles, also pick up the following books, which greatly expand upon MM's conception of the multiverse:</p><p></p><ul> <li data-xf-list-type="ul">the conclusion to the original Eternal Champion cycle appears in the Count Brass Trilogy, which ties together Elric, Corum, Erekose, Hawkmoon, and many other stories from the 60s and 70s</li> <li data-xf-list-type="ul">The Warhound and the World's Pain (Moorcock's Grail quest, and my favorite among his fantasy novels; introduces the beginnings of the new take on the multiverse)</li> <li data-xf-list-type="ul">Blood: A Southern Fantasy (blows the lid off off the planar conception of the multiverse)</li> <li data-xf-list-type="ul">The Dreamthief's Daughter (ditto, though many early Elric fans don't like the latter novels, I've found the writing to be more mature, and the expansion of the concept of the multiverse to be well-worth my reading time)</li> </ul><p></p><p>What kind of MM-type game are you thinking about running?</p></blockquote><p></p>
[QUOTE="grodog, post: 3076256, member: 1613"] I didn't find Beyond Countless Doorways to be a very Moorcockian-inspired book, and was disappointed in the book in that sense (it's a good book otherwise, just not very MM-like IME). I also don't find Planescape to be very applicable to a Moorcock multiverse, although I did enjoy Fantasy Flight's planar book that others mentioned above, as well as the 3.0 Manual of the Planes (which is much more of a toolkit than it's 1e ancestor). With all that in mind, I also recommend the following planar sources: [list] [*]Ed Greenwood's seminal gates article "From the city of Brass... to dead Orc Pass... In one small step: the theory and use of gates" in The Dragon #37. IMO, this is Greenwood's finest game writing (right up there with his three classic Nine Hells articles), in which he examines gates and planes in fantasy literature, including Moorcock. A fine start for your reading, this article appears in the Dragon Archive, as well as the Best of Dragon Magazine Volume #2 (just in case you don't own Dragon #37 already). [*][b]Chessboards: The Planes of Possibility[/b] is a generic D&D book published by WotC prior to their MtG days; it's an excellent resource (in my mind, [i]the[/i] planar resource), and expands upon the Planes chapter in [b]The Primal Order[/b] very well. Both are OOP, but great books, well-worth tracking down. [/list] In terms of Moorcock's books themselves, if you're only familiar with the early Elric, Erekose, and such Eternal Champion cycles, also pick up the following books, which greatly expand upon MM's conception of the multiverse: [list] [*]the conclusion to the original Eternal Champion cycle appears in the Count Brass Trilogy, which ties together Elric, Corum, Erekose, Hawkmoon, and many other stories from the 60s and 70s [*]The Warhound and the World's Pain (Moorcock's Grail quest, and my favorite among his fantasy novels; introduces the beginnings of the new take on the multiverse) [*]Blood: A Southern Fantasy (blows the lid off off the planar conception of the multiverse) [*]The Dreamthief's Daughter (ditto, though many early Elric fans don't like the latter novels, I've found the writing to be more mature, and the expansion of the concept of the multiverse to be well-worth my reading time) [/list] What kind of MM-type game are you thinking about running? [/QUOTE]
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