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using the planes
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<blockquote data-quote="Eben" data-source="post: 3084183" data-attributes="member: 1379"><p>Thanks for all the ideas. If anyone has an idea of the issue number for that Dragon?</p><p></p><p>I don't want to use Dragon Lords, because I have a specific setting in mind for the first part of the adventure. Actually, I'm thinking about using Iron Heroes.</p><p></p><p>As to the specifics of the cosmology, I'm not sure I should be worried about that. Not too many of the heroes in the genre seem to be aware of it, beyond the fact that there are "other places" and that there are some funny ways of reaching them. So I think I'll design some planes myself and use a few from the D&D cosmology. I'll make my cosmology support the plot and not vice versa. It might be neat to launch some contradicting clues about the nature of the whole affair, to keep a sense of mystery for the players. </p><p></p><p>Peter</p></blockquote><p></p>
[QUOTE="Eben, post: 3084183, member: 1379"] Thanks for all the ideas. If anyone has an idea of the issue number for that Dragon? I don't want to use Dragon Lords, because I have a specific setting in mind for the first part of the adventure. Actually, I'm thinking about using Iron Heroes. As to the specifics of the cosmology, I'm not sure I should be worried about that. Not too many of the heroes in the genre seem to be aware of it, beyond the fact that there are "other places" and that there are some funny ways of reaching them. So I think I'll design some planes myself and use a few from the D&D cosmology. I'll make my cosmology support the plot and not vice versa. It might be neat to launch some contradicting clues about the nature of the whole affair, to keep a sense of mystery for the players. Peter [/QUOTE]
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