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Using the real world as a fantasy setting
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<blockquote data-quote="Li Shenron" data-source="post: 8004178" data-attributes="member: 1465"><p>I never got around to doing this, because picking an existing fantasy setting or homebrew something vanilla is just way easier... but it's an idea I had in mind for ages, and every now and then I like getting some input on it.</p><p></p><p>Essentially, how about using the real world as a starting point for the fantasy setting for your D&D adventures, adding fantasy elements on top of it?</p><p></p><p>The premise of this could be: "it's the same world we live in, but everything that has always been regarded as superstition, legend or myth is actually true". </p><p></p><p>Well not everything of course, just enough so that you can actually use character stuff and monsters from your current edition <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>You would use real-world geography, setting the starting adventures in a region of preference, and selecting a historical period depending on the RPG genre, for example the late middle-ages / early renaissance for a typical D&D feel, but it can be anything. You would then feature whatever fantasy elements are appropriate for the folklore, beliefs and superstitions of that time and region, for example dragons, devils and witches for european dark ages/medieval times, pagan gods and greek mythology monsters for a Roman empire feel, and so on... Locations, nations/empires, famous NPCs and organizations will be taken from real-world history, as well as major historical events. Depending on the case, the PCs will be able to influence the historical events to different degrees, and then the story will continue accordingly.</p><p></p><p>Recently I've been thinking of a complication to this idea. How about introducing some serious <strong>anachronism</strong>, so that you can put together stuff belonging to different eras, also as if past civilizations have endured in certain places of the earth? This would allow to pick the best era for fantasy tales from every place on earth, and put them together in the same setting. For example, you could have feudal central Europe, a pagan hellenistic region, ancient Egyptian pharaohs, a Persian empire to the east, conquistadores sailing the seas and discovering Mayan/Aztech empires, vikings in the north, barbarian mongols in the east, and so on... stuff that obviously didn't exist simultaneously in the real world, but this is pretty much what happens all the time in regular fantasy settings which rip-off real-world past civilizations as inspiration. Only in this case, instead of having the Forgotten Realms' egyptian-inspired Mulhorandi you have the real Egyptians, instead of Theros you have real ancient Greece, instead of Strahd in Ravenloft you have Nosferatu in real Transylvania and everything else.</p><p></p><p>Has anyone tried something like this?</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 8004178, member: 1465"] I never got around to doing this, because picking an existing fantasy setting or homebrew something vanilla is just way easier... but it's an idea I had in mind for ages, and every now and then I like getting some input on it. Essentially, how about using the real world as a starting point for the fantasy setting for your D&D adventures, adding fantasy elements on top of it? The premise of this could be: "it's the same world we live in, but everything that has always been regarded as superstition, legend or myth is actually true". Well not everything of course, just enough so that you can actually use character stuff and monsters from your current edition :) You would use real-world geography, setting the starting adventures in a region of preference, and selecting a historical period depending on the RPG genre, for example the late middle-ages / early renaissance for a typical D&D feel, but it can be anything. You would then feature whatever fantasy elements are appropriate for the folklore, beliefs and superstitions of that time and region, for example dragons, devils and witches for european dark ages/medieval times, pagan gods and greek mythology monsters for a Roman empire feel, and so on... Locations, nations/empires, famous NPCs and organizations will be taken from real-world history, as well as major historical events. Depending on the case, the PCs will be able to influence the historical events to different degrees, and then the story will continue accordingly. Recently I've been thinking of a complication to this idea. How about introducing some serious [B]anachronism[/B], so that you can put together stuff belonging to different eras, also as if past civilizations have endured in certain places of the earth? This would allow to pick the best era for fantasy tales from every place on earth, and put them together in the same setting. For example, you could have feudal central Europe, a pagan hellenistic region, ancient Egyptian pharaohs, a Persian empire to the east, conquistadores sailing the seas and discovering Mayan/Aztech empires, vikings in the north, barbarian mongols in the east, and so on... stuff that obviously didn't exist simultaneously in the real world, but this is pretty much what happens all the time in regular fantasy settings which rip-off real-world past civilizations as inspiration. Only in this case, instead of having the Forgotten Realms' egyptian-inspired Mulhorandi you have the real Egyptians, instead of Theros you have real ancient Greece, instead of Strahd in Ravenloft you have Nosferatu in real Transylvania and everything else. Has anyone tried something like this? [/QUOTE]
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