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Using the real world as a fantasy setting
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<blockquote data-quote="GMMichael" data-source="post: 8004302" data-attributes="member: 6685730"><p>I'm a stickler for logical consistency (in illogical worlds). This means that a lot of superstitions get thrown out because they're dissonant, or because they result in <em>Underworld</em>, the movie. Kate Beckinsale is still welcome in my campaign, though.</p><p></p><p>For example, if zombies and ghouls are a real (or regular) thing, graveyards wouldn't exist. Too easy to escape. Or if vampires were real, society would (unknowingly?) be a bit less short-sighted. Suntan lotion would be a centuries-old invention. And there would be MASSIVE solar panels. For shade.</p><p></p><p>So I'd have to justify a lot of real-world ideas that wouldn't make sense if superstitions were real. In a fantasy setting though, it's fine if the idea of a graveyard existed only for 100 years, or if burghermeisters "traditionally" speak at night. I can make minor (major?) changes to the world without those changes conflicting with so many other real-world facts.</p><p></p><p>I'm not sure where the rest of your idea is going, though. Once you change your time period(s) and start mixing cultures and superstitions, you're not really talking about the real world anymore.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 8004302, member: 6685730"] I'm a stickler for logical consistency (in illogical worlds). This means that a lot of superstitions get thrown out because they're dissonant, or because they result in [I]Underworld[/I], the movie. Kate Beckinsale is still welcome in my campaign, though. For example, if zombies and ghouls are a real (or regular) thing, graveyards wouldn't exist. Too easy to escape. Or if vampires were real, society would (unknowingly?) be a bit less short-sighted. Suntan lotion would be a centuries-old invention. And there would be MASSIVE solar panels. For shade. So I'd have to justify a lot of real-world ideas that wouldn't make sense if superstitions were real. In a fantasy setting though, it's fine if the idea of a graveyard existed only for 100 years, or if burghermeisters "traditionally" speak at night. I can make minor (major?) changes to the world without those changes conflicting with so many other real-world facts. I'm not sure where the rest of your idea is going, though. Once you change your time period(s) and start mixing cultures and superstitions, you're not really talking about the real world anymore. [/QUOTE]
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