Mistah J
First Post
Just a general question,
Certain scenes, tropes, situations, etc. that you can find in entertainment and stories are classic but difficult if not impossible to re-create using the RAW of D&D - despite the fact sometimes, a D&D campaign story-arc is exactly where you would want them to occur.
An example, to make myself more clear:
The Hostage situation: Baddy McEvil has an innocent captive and at knife-point. He threatens to kill them if the PCs don't do as he says.
The problem is of course that, by RAW, it is not that simple. The best chance of an auto-kill is a Coup de Gras which requires a helpless target. So the bystander is going to have to be unconscious? held? or something else that may not be viable at the time. Otherwise, the villain will just get to make an attack, usually while grappling the target - so light weapons only and therefore not a lot of damage.
Another one is the Dying Clue: An NPC on death's door manages to give the PCs a short, possible cryptic, message before passing on and leaving the players a mystery. Of course, by RAW a dying person can't talk (they're unconscious for being in the negatives), and any healer can simply fix the problem by tapping the NPC with any curing magic.
So, what do you do to have these situations in your games? You could simply handwave it all way with your DM license but some players may feel cheated or "railroaded". What are some legal, or even semi-legal, ways to put these iconic scenarios back into the game? Heck, what are some other ones to be aware of?
Please, feel free to brainstorm with me.
Certain scenes, tropes, situations, etc. that you can find in entertainment and stories are classic but difficult if not impossible to re-create using the RAW of D&D - despite the fact sometimes, a D&D campaign story-arc is exactly where you would want them to occur.
An example, to make myself more clear:
The Hostage situation: Baddy McEvil has an innocent captive and at knife-point. He threatens to kill them if the PCs don't do as he says.
The problem is of course that, by RAW, it is not that simple. The best chance of an auto-kill is a Coup de Gras which requires a helpless target. So the bystander is going to have to be unconscious? held? or something else that may not be viable at the time. Otherwise, the villain will just get to make an attack, usually while grappling the target - so light weapons only and therefore not a lot of damage.
Another one is the Dying Clue: An NPC on death's door manages to give the PCs a short, possible cryptic, message before passing on and leaving the players a mystery. Of course, by RAW a dying person can't talk (they're unconscious for being in the negatives), and any healer can simply fix the problem by tapping the NPC with any curing magic.
So, what do you do to have these situations in your games? You could simply handwave it all way with your DM license but some players may feel cheated or "railroaded". What are some legal, or even semi-legal, ways to put these iconic scenarios back into the game? Heck, what are some other ones to be aware of?
Please, feel free to brainstorm with me.