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Using time travel as an in-game tool
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<blockquote data-quote="Creamsteak" data-source="post: 1823322" data-attributes="member: 552"><p>And, I wouldn't forget that there future selves (if they are even alive) would want to avoid changing events, especially in those very early stages of the game. Perhaps sneaking a cure light wounds potion into a set of potions that the players would find anyway would be a good move, but sending them a magic weapon of that magnitude is way beyond wise. However, I might allow something similar (like the greedy character asking for way too much gold), in an effort to make an example out of greed at some point.</p><p></p><p></p><p></p><p>Well, I don't want to make the "fading away" symptom something prominent. I'd rather have sudden changes that directly reflect a change in the past. For instance, let's say that they asked for help with some sort of combat. If they never fulfill that help, they might find that they have suffered injuries that they were not aware of. Perhaps bob the fighter is missing 3 teeth and his maximum hitpoints are 2 to 5 points lower.</p><p></p><p></p><p></p><p>And I love it when they get subtle.</p><p></p><p></p><p></p><p>I don't mind it so much if they "think" they are invincible. That's always a symptom of the power curve in d20, and it always seems like people start to see there limits (and the vastly more powerful challenges) they get to face.</p><p></p><p></p><p></p><p>Definitely.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 1823322, member: 552"] And, I wouldn't forget that there future selves (if they are even alive) would want to avoid changing events, especially in those very early stages of the game. Perhaps sneaking a cure light wounds potion into a set of potions that the players would find anyway would be a good move, but sending them a magic weapon of that magnitude is way beyond wise. However, I might allow something similar (like the greedy character asking for way too much gold), in an effort to make an example out of greed at some point. Well, I don't want to make the "fading away" symptom something prominent. I'd rather have sudden changes that directly reflect a change in the past. For instance, let's say that they asked for help with some sort of combat. If they never fulfill that help, they might find that they have suffered injuries that they were not aware of. Perhaps bob the fighter is missing 3 teeth and his maximum hitpoints are 2 to 5 points lower. And I love it when they get subtle. I don't mind it so much if they "think" they are invincible. That's always a symptom of the power curve in d20, and it always seems like people start to see there limits (and the vastly more powerful challenges) they get to face. Definitely. [/QUOTE]
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