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Using time travel as an in-game tool
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<blockquote data-quote="Creamsteak" data-source="post: 1823576" data-attributes="member: 552"><p>Actually, wouldn't this create an immediate paradox? If you know something through means of your future selves, then wouldn't you create a loop that hinges on you learning from your future selves? Of course, you could attempt to get around this by "asking for a clue" instead of asking for a specific answer (which, assuming it would create a paradox would need to be denied). It is also possible that (assuming you have two players, A and B), present A asks Future B what the answer is. Then present A, while knowing, keeps the secret from present B, so that present B will find out the information independently of present A, and future B will be able to answer the question thus preventing a paradox.</p><p></p><p></p><p></p><p>But if you learned all this knowledge from your own self, would you have ever really learned it?</p><p></p><p>The basic item paradox and the basic information paradox are not all that different. A paradox is created when you have an infinite loop with no entrance or exit. Lets say you have "magic item x" from the future. If you don't create/find the original item wherever it was found by your future self, and you send your own weapon back in time to yourself at some point, you've created a paradox. The same sword is repeating the same stream of time infinitely, now no-longer having an original copy, just the one stuck in a loop of time.</p><p></p><p></p><p></p><p>As I said above, that is exactly the kind of situation that your future self will want to avoid changing. If he alters the past in such a way, he creates a problem. Now, for extreme circumstances (save his father's life, let's say), he could try such. However, that alone will create a problem. He needs to change the circumstances that caused him to want to save his father. He needs to "convince" his past self to fulfill the same duty. How does he do that? Maybe, after screwing up time enough times trying to save his father and then finding that by saving his father "he was never able to go back in time to try and save him" he forces himself to either fake his father's death -or get his one -- kill his father himself.</p><p></p><p>Which, is one "theme" I'm thinking of going for.</p><p></p><p></p><p></p><p>Tell me if your not satisfied with my answers.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 1823576, member: 552"] Actually, wouldn't this create an immediate paradox? If you know something through means of your future selves, then wouldn't you create a loop that hinges on you learning from your future selves? Of course, you could attempt to get around this by "asking for a clue" instead of asking for a specific answer (which, assuming it would create a paradox would need to be denied). It is also possible that (assuming you have two players, A and B), present A asks Future B what the answer is. Then present A, while knowing, keeps the secret from present B, so that present B will find out the information independently of present A, and future B will be able to answer the question thus preventing a paradox. But if you learned all this knowledge from your own self, would you have ever really learned it? The basic item paradox and the basic information paradox are not all that different. A paradox is created when you have an infinite loop with no entrance or exit. Lets say you have "magic item x" from the future. If you don't create/find the original item wherever it was found by your future self, and you send your own weapon back in time to yourself at some point, you've created a paradox. The same sword is repeating the same stream of time infinitely, now no-longer having an original copy, just the one stuck in a loop of time. As I said above, that is exactly the kind of situation that your future self will want to avoid changing. If he alters the past in such a way, he creates a problem. Now, for extreme circumstances (save his father's life, let's say), he could try such. However, that alone will create a problem. He needs to change the circumstances that caused him to want to save his father. He needs to "convince" his past self to fulfill the same duty. How does he do that? Maybe, after screwing up time enough times trying to save his father and then finding that by saving his father "he was never able to go back in time to try and save him" he forces himself to either fake his father's death -or get his one -- kill his father himself. Which, is one "theme" I'm thinking of going for. Tell me if your not satisfied with my answers. [/QUOTE]
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