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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Using traits to influence attributes -- similar to MET.
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<blockquote data-quote="the-golem" data-source="post: 5110805" data-attributes="member: 87242"><p>One of my buddies was talking to me about his Vampire LARP game, when I had this crazy thought regarding character creation and D&D. I haven't tried to "fine tune" the idea, or anything, but overall, I think it would be a nice way to beef up the PCs and kinda give them more flavor.</p><p></p><p>In MET, a character chooses traits in three attributes: Physical, Social, and Mental. </p><p></p><p>So, for example, Bob wants to make a character with Physical as his primary attribute; he gets 7 points. Let's say he wants to make a fast character, one thats leanly built, and quick-witted also. He could take, for example, </p><p></p><p>Each attribute is divided into three-subcategories. For Physical, that would be strenth, dexterity, and stamina related traits. Since Bob wants to be a fast guy, he chooses mostly dex-related traits: <em>Quick*2, Nimble, Lithe</em>. His muscles are finely toned, so he takes <em>Wiry.</em> All his hard training has really extended his stamina, so he also takes <em>Tireless*2</em>.</p><p></p><p>Now, the idea here is to take those traits, and correlate them to stat-bonuses. In the previous example, Bob has 4 dex traits, 1 str trait, and 2 stamina traits. This would equate to a +4dex bonus, a +1str bonus, and a +2con bonus.</p><p></p><p>However, this gets trickier with the other three D&D stats, as there are only two mental-type and one social-type. In MET, the social traits are divided into Charisma/Personality, Appearance, and Manipulation. For an MET character, this works out fine, but for a D&D character -- well 7 points into cha isn't probably a good idea.</p><p></p><p>Anyway, long story short, the idea is to have a trait system <em>similar</em> to the MET system, allowing the characters to pick traits that then reflect the appropriate attribute.</p><p></p><p>Your ideas?</p></blockquote><p></p>
[QUOTE="the-golem, post: 5110805, member: 87242"] One of my buddies was talking to me about his Vampire LARP game, when I had this crazy thought regarding character creation and D&D. I haven't tried to "fine tune" the idea, or anything, but overall, I think it would be a nice way to beef up the PCs and kinda give them more flavor. In MET, a character chooses traits in three attributes: Physical, Social, and Mental. So, for example, Bob wants to make a character with Physical as his primary attribute; he gets 7 points. Let's say he wants to make a fast character, one thats leanly built, and quick-witted also. He could take, for example, Each attribute is divided into three-subcategories. For Physical, that would be strenth, dexterity, and stamina related traits. Since Bob wants to be a fast guy, he chooses mostly dex-related traits: [I]Quick*2, Nimble, Lithe[/I]. His muscles are finely toned, so he takes [I]Wiry.[/I] All his hard training has really extended his stamina, so he also takes [I]Tireless*2[/I]. Now, the idea here is to take those traits, and correlate them to stat-bonuses. In the previous example, Bob has 4 dex traits, 1 str trait, and 2 stamina traits. This would equate to a +4dex bonus, a +1str bonus, and a +2con bonus. However, this gets trickier with the other three D&D stats, as there are only two mental-type and one social-type. In MET, the social traits are divided into Charisma/Personality, Appearance, and Manipulation. For an MET character, this works out fine, but for a D&D character -- well 7 points into cha isn't probably a good idea. Anyway, long story short, the idea is to have a trait system [I]similar[/I] to the MET system, allowing the characters to pick traits that then reflect the appropriate attribute. Your ideas? [/QUOTE]
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Using traits to influence attributes -- similar to MET.
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