Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Using traps in 4e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="UniversalMonster" data-source="post: 5114524" data-attributes="member: 1034"><p>There's basically two ways to do it. </p><p></p><p>You can use them in combat (and there is plenty of detail in the DMG and DMG 2 about adding a trap to a combat encounter. </p><p></p><p>But your question is really how to do it during the "investigative" or "explorative" phase of an adventure.. </p><p></p><p>And to those ends, you just use skill checks. </p><p></p><p>Create each trap with a stealth stat (to show how well concealed it is). Get a marching order.. and check passive perception. Characters in the first two ranks of the marching order who "see" the trap get a chance to avoid/disarm/bypass it. Character who don't see it, blunder in.</p><p></p><p>You might also do it this way: </p><p></p><p>DM: Ok you are heading down the south hallway.. you see a series of galleries that stretch off in different directions, and a wild growth of mushrooms up ahead. </p><p></p><p>Player: We continue south. </p><p></p><p>DM: You continue on 20 more feet.. what is your passive perception?</p><p></p><p>Player: uh oh... 15?</p><p></p><p>DM: As you are walking you end up underneath a concealed grate and you are suddenly doused with oil.. followed by a flame jet!</p><p></p><p>(rolls to hit with the flame jet--alternately says "take 2 healing surges of damage") </p><p></p><p>You can make things moire interesting from there. Give traps a to-hit. a DC to disarm, and stealth. </p><p></p><p>You don't have to have them do damage- having them do healing surges is teh same thing and easier to manage.</p></blockquote><p></p>
[QUOTE="UniversalMonster, post: 5114524, member: 1034"] There's basically two ways to do it. You can use them in combat (and there is plenty of detail in the DMG and DMG 2 about adding a trap to a combat encounter. But your question is really how to do it during the "investigative" or "explorative" phase of an adventure.. And to those ends, you just use skill checks. Create each trap with a stealth stat (to show how well concealed it is). Get a marching order.. and check passive perception. Characters in the first two ranks of the marching order who "see" the trap get a chance to avoid/disarm/bypass it. Character who don't see it, blunder in. You might also do it this way: DM: Ok you are heading down the south hallway.. you see a series of galleries that stretch off in different directions, and a wild growth of mushrooms up ahead. Player: We continue south. DM: You continue on 20 more feet.. what is your passive perception? Player: uh oh... 15? DM: As you are walking you end up underneath a concealed grate and you are suddenly doused with oil.. followed by a flame jet! (rolls to hit with the flame jet--alternately says "take 2 healing surges of damage") You can make things moire interesting from there. Give traps a to-hit. a DC to disarm, and stealth. You don't have to have them do damage- having them do healing surges is teh same thing and easier to manage. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Using traps in 4e
Top