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General Tabletop Discussion
*Dungeons & Dragons
Using 'Versatile' bonus 1 handed
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<blockquote data-quote="pming" data-source="post: 6465754" data-attributes="member: 45197"><p>Hiya.</p><p></p><p> No.</p><p></p><p> A good rule of thumb is to ask yourself this: "Does this interpretation of the rule(s) make it so that anyone playing the game would 'automatically' choose this option because it is far superior to all others?". If the answer is "yes", then you are interpreting it wrong (or at the very least, interpreting it badly).</p><p></p><p> In the case you mention above, the answer is most definitely "yes". Therefore, your conclusion on how the rule "works" is incorrect. Your interpretation would render the ENTIRE POINT OF WHY VERSATILE IS IN THE GAME. The point of a weapon being "versatile" is that you can use it one-handed (so that you can get use of a shield or otherwise have a hand free), *or* you can use it two-handed (so that you can get more damage). By reading the rules your way, it completely and utterly invalidates the whole point of why 'versatile' is a desirable weapon trait (re: that you have a choice in how to employ it's use).</p><p></p><p> So, what do you think? Do you think the designers actually, purposefully "hid" a sneaky rules-loophole for those cleaver enough to find it? Or do you think they figured the people reading and playing the game would use common sense to figure out any odd or supposed "loopholes" and interpret accordingly (as it seems to be in this case)?</p><p></p><p> My bet is on the later.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6465754, member: 45197"] Hiya. No. A good rule of thumb is to ask yourself this: "Does this interpretation of the rule(s) make it so that anyone playing the game would 'automatically' choose this option because it is far superior to all others?". If the answer is "yes", then you are interpreting it wrong (or at the very least, interpreting it badly). In the case you mention above, the answer is most definitely "yes". Therefore, your conclusion on how the rule "works" is incorrect. Your interpretation would render the ENTIRE POINT OF WHY VERSATILE IS IN THE GAME. The point of a weapon being "versatile" is that you can use it one-handed (so that you can get use of a shield or otherwise have a hand free), *or* you can use it two-handed (so that you can get more damage). By reading the rules your way, it completely and utterly invalidates the whole point of why 'versatile' is a desirable weapon trait (re: that you have a choice in how to employ it's use). So, what do you think? Do you think the designers actually, purposefully "hid" a sneaky rules-loophole for those cleaver enough to find it? Or do you think they figured the people reading and playing the game would use common sense to figure out any odd or supposed "loopholes" and interpret accordingly (as it seems to be in this case)? My bet is on the later. ^_^ Paul L. Ming [/QUOTE]
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