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Using VERY tough monster with low level characters. Advice please
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<blockquote data-quote="Infinite Monkey@Work" data-source="post: 214751" data-attributes="member: 4729"><p>The general idea I have planned out is...</p><p></p><p>PCs get artifact, beleiving it will save town</p><p></p><p>Artifact warps town (Its actually a piece of the body of the evil god, but they don't know that)</p><p></p><p>PCs have to clear up the mess they started.</p><p></p><p>The reason that no one else has found the artifact is that its location has only just been discovered. The lord of the town was told that it is up to him to recover the artifact, so he forms the PCs adventuring company. But he wasn't informed of the difficulty involved until it was too late, and now he has no choice but to send the PCs in. They will be told before hand that the artifact is guarded by a creature of great power, and they will be told that if they fight it they will die.</p><p></p><p>As some more background, the country the PCs are in is a central capital protected by a ring of fortress/towns around it. The capital and several of the fortresses have already been corrupted by artifacts similar to the one the PCs will be sent to recover.</p><p></p><p>Once the PCs have recovered the artifact, they will be sent away on a longish mission, and when they get back their home town will not be a nice place. The focus of the rest of the campaign will be trying to undo the damage that their actions helped cause.</p><p></p><p></p><p>The reason that I want an uber-monster guarding the artifact is to show the players just what they are up against. IMC the forces of evil are very much stronger than the forces of good, just badly organised, which is why subterfuge like corrupting towns is used.</p><p></p><p>I don't want to use anything 'normal' looking, like a golem, because the evil god is also the god of chaos, so his most powerful servants tend to be nasty icky things.</p><p></p><p>Also, I was going to remove the dokonu's shapeshifting power.</p><p></p><p></p><p></p><p>So basically what I would like help with is ways of setting up the encounter with the creature so it scares the players horribly and they feel like the only just escaped with their skins without running too much of a risk of a TPK.</p></blockquote><p></p>
[QUOTE="Infinite Monkey@Work, post: 214751, member: 4729"] The general idea I have planned out is... PCs get artifact, beleiving it will save town Artifact warps town (Its actually a piece of the body of the evil god, but they don't know that) PCs have to clear up the mess they started. The reason that no one else has found the artifact is that its location has only just been discovered. The lord of the town was told that it is up to him to recover the artifact, so he forms the PCs adventuring company. But he wasn't informed of the difficulty involved until it was too late, and now he has no choice but to send the PCs in. They will be told before hand that the artifact is guarded by a creature of great power, and they will be told that if they fight it they will die. As some more background, the country the PCs are in is a central capital protected by a ring of fortress/towns around it. The capital and several of the fortresses have already been corrupted by artifacts similar to the one the PCs will be sent to recover. Once the PCs have recovered the artifact, they will be sent away on a longish mission, and when they get back their home town will not be a nice place. The focus of the rest of the campaign will be trying to undo the damage that their actions helped cause. The reason that I want an uber-monster guarding the artifact is to show the players just what they are up against. IMC the forces of evil are very much stronger than the forces of good, just badly organised, which is why subterfuge like corrupting towns is used. I don't want to use anything 'normal' looking, like a golem, because the evil god is also the god of chaos, so his most powerful servants tend to be nasty icky things. Also, I was going to remove the dokonu's shapeshifting power. So basically what I would like help with is ways of setting up the encounter with the creature so it scares the players horribly and they feel like the only just escaped with their skins without running too much of a risk of a TPK. [/QUOTE]
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Using VERY tough monster with low level characters. Advice please
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