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General Tabletop Discussion
*Pathfinder & Starfinder
Using Vital Strike with spells and other craziness
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<blockquote data-quote="gamerprinter" data-source="post: 5819901" data-attributes="member: 50895"><p>To be honest, Pathfinder (any RPG really) is not rocket science. Of those who play, some have greater system mastery than others, which means those who do may find an easier time in running the game, and may sooner discover some aspect which is somehow overpowered and unbalancing, especially when introducing new rules, house ruling, etc.</p><p> </p><p>However, the bulk of gamers needn't be system masters to enjoy the game. There is a level of system mastery required to be most effective, but the game runs fine when it doesn't consist of the most effective GM and players. Some level of system mastery helps, and I think this is where most gamers sit, especially regarding 3x/PF.</p><p> </p><p>While I am not a complete system master of Pathfinder, I have a good grasp of the mechanics, enough to even play with the mechanics to include alternate rules, new components (feats, etc.), new classes, new archetypes - all requiring playtesting, but usually proving to be justifiable inclusions in the game. I even design material that is published under 3pp's for Pathfinder (and I'm admitting to not be a total system master). I don't have nor see a problem with this.</p><p> </p><p>And if someone (like Dogbackwards) suggests I play something I do have system mastery. All I can say, if it's not 3x/Pathfinder, I am no system knowledge whatsover, of any other game - should I not be playing any RPGs due to this lack of system mastery?</p><p> </p><p>Answer: no, that's just silly, we're only talking about a game here.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5819901, member: 50895"] To be honest, Pathfinder (any RPG really) is not rocket science. Of those who play, some have greater system mastery than others, which means those who do may find an easier time in running the game, and may sooner discover some aspect which is somehow overpowered and unbalancing, especially when introducing new rules, house ruling, etc. However, the bulk of gamers needn't be system masters to enjoy the game. There is a level of system mastery required to be most effective, but the game runs fine when it doesn't consist of the most effective GM and players. Some level of system mastery helps, and I think this is where most gamers sit, especially regarding 3x/PF. While I am not a complete system master of Pathfinder, I have a good grasp of the mechanics, enough to even play with the mechanics to include alternate rules, new components (feats, etc.), new classes, new archetypes - all requiring playtesting, but usually proving to be justifiable inclusions in the game. I even design material that is published under 3pp's for Pathfinder (and I'm admitting to not be a total system master). I don't have nor see a problem with this. And if someone (like Dogbackwards) suggests I play something I do have system mastery. All I can say, if it's not 3x/Pathfinder, I am no system knowledge whatsover, of any other game - should I not be playing any RPGs due to this lack of system mastery? Answer: no, that's just silly, we're only talking about a game here. [/QUOTE]
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Using Vital Strike with spells and other craziness
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