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General Tabletop Discussion
*Pathfinder & Starfinder
Using Vital Strike with spells and other craziness
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<blockquote data-quote="DogBackward" data-source="post: 5820057" data-attributes="member: 50642"><p>No, but the GM needs to know what he's doing to run a system properly. If you don't know the rules of a system, then you're not going to run it well, it's as simple as that. You can hand-wave everything that doesn't work, but at that point you're running something completely different, <em>and</em> you're still taking time out to figure out what needs hand-waving and what doesn't, which someone with system mastery wouldn't need to do.</p><p></p><p>I'm not saying you <em>can't</em> run a game without system mastery, only that you won't be as good at it.</p><p><em>If nothing else</em>, your game will run slower and less smoothly as a result.</p><p> </p><p></p><p></p><p>Of course not. Once again, this is why I support rules-lite systems, where system mastery comes naturally just from reading the basic material. You can master a game like Risus in about 5-10 minutes, half an hour if your'e especially slow on the uptake and want to use all of the optional rules. And obviously you can't just <em>not</em> play, but the fact remains that your games will not be as good as they could be if you knew the rules well enough. The only way to really get around that is to be very good at making things up on the fly, which really isn't running the system, it's running your own heavily modified version of the system... an inherently slower version.</p><p></p><p></p><p></p><p>Magus can.</p><p><a href="http://www.d20pfsrd.com/classes/base-classes/magus/magus-arcana/paizo---magus-arcana/close-range-ex" target="_blank">Close Range (Ex) - Pathfinder_OGC</a></p><p>It allows you to use ranged touch spells as melee touch spells, which you can then hold the charge on just like any other melee touch spell. And they can take Vital Strike as a feat as early as 9th level.</p><p></p><p>I realize that's something not everybody can do, and really... I had only chosen Disintegrate as the most dice-heavy spell I could think of to double. But it could be done, if you allow Vital Strike to work with spells at all.</p></blockquote><p></p>
[QUOTE="DogBackward, post: 5820057, member: 50642"] No, but the GM needs to know what he's doing to run a system properly. If you don't know the rules of a system, then you're not going to run it well, it's as simple as that. You can hand-wave everything that doesn't work, but at that point you're running something completely different, [i]and[/i] you're still taking time out to figure out what needs hand-waving and what doesn't, which someone with system mastery wouldn't need to do. I'm not saying you [i]can't[/i] run a game without system mastery, only that you won't be as good at it. [i]If nothing else[/i], your game will run slower and less smoothly as a result. Of course not. Once again, this is why I support rules-lite systems, where system mastery comes naturally just from reading the basic material. You can master a game like Risus in about 5-10 minutes, half an hour if your'e especially slow on the uptake and want to use all of the optional rules. And obviously you can't just [i]not[/i] play, but the fact remains that your games will not be as good as they could be if you knew the rules well enough. The only way to really get around that is to be very good at making things up on the fly, which really isn't running the system, it's running your own heavily modified version of the system... an inherently slower version. Magus can. [url=http://www.d20pfsrd.com/classes/base-classes/magus/magus-arcana/paizo---magus-arcana/close-range-ex]Close Range (Ex) - Pathfinder_OGC[/url] It allows you to use ranged touch spells as melee touch spells, which you can then hold the charge on just like any other melee touch spell. And they can take Vital Strike as a feat as early as 9th level. I realize that's something not everybody can do, and really... I had only chosen Disintegrate as the most dice-heavy spell I could think of to double. But it could be done, if you allow Vital Strike to work with spells at all. [/QUOTE]
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