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<blockquote data-quote="OB1" data-source="post: 7506331" data-attributes="member: 6796241"><p>I rule that magic initiate does provide a spell slot of the appropriate type. Like any spell slot it can be used for other things. And a Wizard Initiate can learn new 1st level spells to use the slot for. </p><p></p><p>If it’s not using a spell slot it doesn’t count towards the limit. </p><p></p><p>The restriction is for your entire round. So action surge double up is out as is using spell slots on reactions if you used one during your turn. </p><p></p><p>Counterspelling for example, can only be done if you didn’t use a slot on your turn (or you can cast it without using a slot). On the flip side of this, I also rule that players can decide to counterspell after they have heard what the spell is and also know what level it was cast at. </p><p></p><p>Correct on Paladin and Cleric, one spell slot using smite per turn. </p><p></p><p>Note these are all my rulings and not intended to reflect RAW or RAI. I’ve also run games where I throw out the restriction all together. Either way works fine, though I prefer the heavier restrictions for more experienced players and the looser ruling for newer players.</p></blockquote><p></p>
[QUOTE="OB1, post: 7506331, member: 6796241"] I rule that magic initiate does provide a spell slot of the appropriate type. Like any spell slot it can be used for other things. And a Wizard Initiate can learn new 1st level spells to use the slot for. If it’s not using a spell slot it doesn’t count towards the limit. The restriction is for your entire round. So action surge double up is out as is using spell slots on reactions if you used one during your turn. Counterspelling for example, can only be done if you didn’t use a slot on your turn (or you can cast it without using a slot). On the flip side of this, I also rule that players can decide to counterspell after they have heard what the spell is and also know what level it was cast at. Correct on Paladin and Cleric, one spell slot using smite per turn. Note these are all my rulings and not intended to reflect RAW or RAI. I’ve also run games where I throw out the restriction all together. Either way works fine, though I prefer the heavier restrictions for more experienced players and the looser ruling for newer players. [/QUOTE]
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