Utopia D20

Ryan Wynne

First Post
Hi everyone,

I am in the process of developing a game called Utopia which will be based on the d20 modern system.

The setting is the earth in the future where communisim rules the entire earth. The world is a better place but does not lack conflict.

I am curious about what things people would like to find in a game with this type of setting.

Any and all comments are welcome.
 

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Ryan Wynne said:
Hi everyone,

I am in the process of developing a game called Utopia which will be based on the d20 modern system.

The setting is the earth in the future where communisim rules the entire earth. The world is a better place but does not lack conflict.

I am curious about what things people would like to find in a game with this type of setting.

Any and all comments are welcome.

Do not get me wrong (I was a commie at school!), but I am not sure how to take the idea for the game. True communism lasted all of 6 months in 1917 until Lenin realised he needed an economy in order to feed the people and to equip him for civil war.

True Marxism is very hard to model, and each Communist leader could not help but make his "vision" of comunism the "true" version.

If you gave some detail on what version you intend to use, the "kickstart" model used by the Bolshiviks, the "nateral evolution" of the Menshiviks, or the "imposed from above" of Mao and the Chinese, I might be able to give better feedback.

And you realise of cause that the game will be hard to sell in the USA
:D

Darryl
 

Re: Re: Utopia D20

voradams said:


Do not get me wrong (I was a commie at school!), but I am not sure how to take the idea for the game. True communism lasted all of 6 months in 1917 until Lenin realised he needed an economy in order to feed the people and to equip him for civil war.

True Marxism is very hard to model, and each Communist leader could not help but make his "vision" of comunism the "true" version.

If you gave some detail on what version you intend to use, the "kickstart" model used by the Bolshiviks, the "nateral evolution" of the Menshiviks, or the "imposed from above" of Mao and the Chinese, I might be able to give better feedback.

And you realise of cause that the game will be hard to sell in the USA
:D

Darryl

Actually I have had good feedback on another forum of people who are very interested in playing this type of game.

I don't think this would be hard to sell in the US because, it is fantasy just like most role playing games.

I am not sure which route I am going to take.. it is still in the process of development.
 

Actually, in a way, it's been done. Paranoia, from West End Games, was set essentially in a communistic system (no money, really, everyone relied on the computer for things). Yet the irony was, commies were one of the computer's enemies (programmed into it). B
 

trancejeremy said:
Actually, in a way, it's been done. Paranoia, from West End Games, was set essentially in a communistic system (no money, really, everyone relied on the computer for things). Yet the irony was, commies were one of the computer's enemies (programmed into it). B

Paranoia did the genre to a point. I want to expand the genre into something really fun.
 

Ryan Wynne said:
The setting is the earth in the future where communisim rules the entire earth. The world is a better place but does not lack conflict.

Well, of course you'll still have conflict. There will still be crime, of all sorts. Even the best laid economic system will still have vast numbers of people that don't want to play by the rules laid down, ie, in the system they'd want to own more than others, not provide for others, etc. And that's just economic-level crime. You'll still have acts of violence, sex crimes, robbery, murder, etc. Plenty of things for adventurers to do.

At the risk of veering dangerously into the political arena, I'd like a section on how these people managed to turn the ideal goals of Communism into something that can actually work. In the real world so far, it's proven to be an utterly dismal failure simply because it goes so against human nature -- it depends on the idea of everyone playing by the same set of rules, all the time. Because if even a small group of people don't play by those rules, the entire thing collapses. (Same thing occurs with 'pure' capitalism, but that's neither here nor there). Some back story would be required as to how such a sweeping change occured, especially all over the world. How were those rules made and more importantly how are they enforced? What happened to the Old World? What changed everyone's mind? Was there a tremendous disaster, and the only way people could survive was by strict share-and-share alike?

I'd be interested on how you're re-working the wealth rules :)

Write the thing up like the WOTC Setting Search. Describe the world in one sentence. Note 'what do adventurers do'. Note 'who are the heroes', ie, who do we play?
 

Re: Re: Utopia D20

WayneLigon said:


Well, of course you'll still have conflict. There will still be crime, of all sorts. Even the best laid economic system will still have vast numbers of people that don't want to play by the rules laid down, ie, in the system they'd want to own more than others, not provide for others, etc. And that's just economic-level crime. You'll still have acts of violence, sex crimes, robbery, murder, etc. Plenty of things for adventurers to do.

At the risk of veering dangerously into the political arena, I'd like a section on how these people managed to turn the ideal goals of Communism into something that can actually work. In the real world so far, it's proven to be an utterly dismal failure simply because it goes so against human nature -- it depends on the idea of everyone playing by the same set of rules, all the time. Because if even a small group of people don't play by those rules, the entire thing collapses. (Same thing occurs with 'pure' capitalism, but that's neither here nor there). Some back story would be required as to how such a sweeping change occured, especially all over the world. How were those rules made and more importantly how are they enforced? What happened to the Old World? What changed everyone's mind? Was there a tremendous disaster, and the only way people could survive was by strict share-and-share alike?

I'd be interested on how you're re-working the wealth rules :)

Write the thing up like the WOTC Setting Search. Describe the world in one sentence. Note 'what do adventurers do'. Note 'who are the heroes', ie, who do we play?

Sorry it has taken my so long to get back to you. I have been busy lately and have not been able to get online and frequent message boards as much as I would like to.

As for the point on how communism was actually excepted across the earth that is a point I am still working on. I am working to fine-tune that to a point I find acceptable. If you have any input you would like to add please feel free to do so. I am a fair person and will credit those who add ideas. :D

The wealth rules will interesting to work, but I think I can get it to work with the setting I have in mind.

The fun part of Utopia is you will be able to play both sides. You can be a government person trying to keep everything from coming apart, or you can be a rebel trying to get things back the way they were. Space will play a part in the game as well, and there will be conflicts from space. So there are possiablities from that direction as well.

It is still all being worked out, when I know more about the direction I want to take I will let you know.

If you have any ideas or suggestions on things you would like to see for this kind of setting let me know. As I said before, I am fair and will give credit where it is due.
 

I've always thought that Thomas More's Utopia would make for an interesting part of a campaign world, especially a fantasy campaign. It really is a bizarre place, especially in comparison to the average D&D PC - a place where gold is essentially worthless, where individualism in regards to one's dress can get you into loads of trouble, etc. etc.

Not exactly what the thread is about, but it was something I was thinking about.
 

ColonelHardisson said:
I've always thought that Thomas More's Utopia would make for an interesting part of a campaign world, especially a fantasy campaign. It really is a bizarre place, especially in comparison to the average D&D PC - a place where gold is essentially worthless, where individualism in regards to one's dress can get you into loads of trouble, etc. etc.

Not exactly what the thread is about, but it was something I was thinking about.

Right, Utopia is a sci fi game not fantasy. I am looking to do something more sci fi with Utopia.
 

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