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World of Kulan
[v.3.5] Classes and Prestige Classes
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<blockquote data-quote="Knightfall" data-source="post: 4450198" data-attributes="member: 2012"><p style="text-align: center"><span style="color: darkorange"><strong>TIGER STALKER</strong></span></p> <p style="text-align: center"><span style="font-size: 12px"><em>Based on the on old 2e Stalker kit</em></span></p><p></p><p>There are many rogues and rapscallions roaming the streets of the cities and towns of the Eastern Shores, yet most of them are simple cutthroats, pickpockets, and street toughs. They are not cut from the same cloth as the best of the Tiger Guild. For while any thief can rob a man, it takes a special sort of person to spy on others without getting caught and stealing secrets while doing so.</p><p></p><p>These dedicated stalkers of the streets move through the common folk of the Eastern Shores as easily as those same common folk walk down a city street. Tiger stalkers are devoted to the Tiger Guild and some say they are the elite of the guildmaster's spies and interrogators.</p><p></p><p>In truth, they are rarely seen or heard by their targets, and you know a tiger stalker from looking at him. They often are plain-looking, and they almost never stand out in a crowd. Tiger stalkers are usually humans or halflings; however, half-elves and half-orcs have been known to excel in this role for the Tiger Guild. In fact, the guildmaster's own grandson, a half-elf, is a tiger stalker.</p><p></p><p>Tiger stalkers excel in the cities and the larger towns of Minar, Stonn, and Thallin (less since the Purge) but are just as effective in the more rural townships of the region. For while most tiger stalkers start out as rogues, there are many rangers that follow this path. Bards are more likely to become Blades of the Tiger, however.</p><p></p><p><span style="color: darkorange"><strong>Requirements</strong></span></p><p>To become a Tiger Stalker, a character must fulfill all the following criteria.</p><p><strong>Alignment:</strong> Lawful Neutral, Neutral Good, Chaotic Good, Chaotic Neutral.</p><p><strong>Base Attack Bonus:</strong> +5</p><p><strong>Skills:</strong> Gather Information – 4 ranks, Intimidate – 4 ranks, Knowledge (local) – 4 ranks, Knowledge (nature) – 4 ranks, Survival – 4 ranks.</p><p><strong>Feats:</strong> Favored (Tiger Guild) *, Track, Weapon Focus. * This feat can be found on pg. 61 of the <em>D&D Cityscape</em> sourcebook.</p><p><strong>Special:</strong> In order to take the Tiger Stalker prestige class, a character must be a member of the Tiger Guild located in Tian. Joining this guild isn’t easy, as the character must have a sponsor from within the guild. The character must train at the guild for a full year, but he doesn’t need to return to the guild every year.</p><p></p><p>[ATTACH=full]72236[/ATTACH]</p><p></p><p style="text-align: center">_________________________________________________</p><p></p><p><span style="font-size: 9px"><strong>Class Skills (6 + Int modifier per level):</strong> Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Wis), Intimidate (Cha), Jump (Str), Knowledge (architecture and engineering) (Int), Knowledge (history) (Int), Knowledge (local) (Int), knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Search (Int), Sense Motive (Wis), Speak Language (n/a), Spot (Wis), Stamina (Con) *, Survival (Wis), Tumble (Dex), Use Rope (Dex).</span></p><p><span style="font-size: 9px">* A new skill for World of Kulan.</span></p><p style="text-align: center">_________________________________________________</p><p></p><p><span style="color: darkorange"><strong>Class Features</strong></span></p><p>All of the following are the class features of the Tiger Stalker prestige class.</p><p></p><p><strong>Weapon and Armor Proficiency:</strong> A tiger stalker is proficient with all simple and martial weapons. A tiger stalker is proficient with light armor and shields (except tower shields).</p><p></p><p><strong>Tiger Tracker:</strong> At 1st-level, a tiger stalker gains Urban Tracking as a bonus feat. The Urban Tracking feat is detailed in the <em>D&D Cityscape</em> sourcebook.</p><p></p><p><strong>Trackless Step (Ex):</strong> Starting at 2nd-level, a tiger stalker leaves no trail in urban environments or natural terrain and cannot be tracked. He may choose to leave a trail if so desired.</p><p></p><p><strong>Bonus Feats:</strong> At 3rd, 5th, 7th, and 9th-level, a tiger stalker gains a bonus feat. At each opportunity, she can choose any feat from the following list: Alertness, Blind-Fight, Danger Sense [sup]3[/sup], Deceitful, Dive For Cover [sup]3[/sup], Exotic Weapon Proficiency, Expert Tactician [sup]3[/sup], Greater Weapon Focus, Improved Diversion [sup]3[/sup], Improved Initiative, Investigator, Jack Of All Trades [sup]3[/sup], Linguist [sup]1[/sup], Natural Bond [sup]3[/sup], Negotiator, Open Minded [sup]3[/sup], Primary Contact [sup]2[/sup], Quick Draw, Quick Reconnoiter [sup]3[/sup], Quick-Sheath [sup]1[/sup], Roof-Jumper [sup]2[/sup], Roofwalker [sup]2[/sup], Self-Sufficient, Skill Focus, Stealthy, Strong Stomach [sup]2[/sup], Swift Tumbler [sup]2[/sup], Tactician [sup]1[/sup], Weapon Finesse, Weapon Focus.</p><p></p><p>The tiger stalker must still meet all prerequisites for a bonus feat, including caster level minimums.</p><p style="text-align: center">_________________________________________________</p><p>[sup]1[/sup] A new feat detailed in the New Feats document for World of Kulan</p><p>[sup]2[/sup] A feat detailed in D&D Cityscape</p><p>[sup]3[/sup] A feat detailed in D&D Complete Adventurer</p><p></p><p><strong>Interrogator (Ex):</strong> At 4th-level, a tiger stalker gains a +2 bonus to all Bluff, Diplomacy, Intimidate, and Sense Motive checks when interrogating an opponent for information. The tiger stalker can only use these bonuses against NPCs that are Indifferent, Unfriendly, or Hostile towards the tiger stalker as per the Influencing NPC Attitudes sidebar on pg. 72 of the <em>D&D PHB v.3.5</em>.</p><p></p><p>At 9th-level, a tiger stalker's interrogator bonus increases to +4.</p><p></p><p><strong>Photographic Memory (Ex):</strong> At 5th-level, a tiger stalker acquires a limited photographic memory, which enables him to recall details about anything he's seen or heard since achieving that level. The tiger stalker can recall a fragment of a conversation, conjure up a mental image of a place he's visited, or remember words on a printed page.</p><p></p><p>To use this ability, the DM secretly makes an Intelligence check for the character (DC 20). If the check fails, the memory is too vague to be of any use to the tiger stalker. If the check succeeds, the DM tells the player what his character wishes to remember. If the roll is a natural 1, the DM gives the player intentionally misleading information about whatever he's trying to remember (a room, for instance, is incorrectly recalled as having a locked window or mysterious claw marks on the walls).</p><p></p><p>This ability can be used once per day.</p><p></p><p><strong>Camouflage (Ex):</strong> Starting at 6th-level, a tiger stalker can use the Hide skill in any sort of urban environment or natural terrain, even if the the environment doesn't grant cover or concealment.</p><p></p><p><strong>Hide in Plain Sight (Ex):</strong> Starting at 8th-level, while in any sort of urban environment or natural terrain, a tiger stalker can use the Hide skill even when being observed.</p><p></p><p><strong>Master Stalker (Ex):</strong> At 10th-level, a tiger stalker gains the ability to track almost anything through any sort of region. The tiger stalker can combine ½ his ranks in Survival with all of his ranks in Gather Information when using the Urban Tracking feat in urban environments. In addition, the community size DCs (see pg. 64 in <em>D&D Cityscape</em>) are considered 5 less for a tiger stalker. Therefore, a thorp, hamlet, or village has a DC of 0, a small or large town has a DC of 5, etc.</p><p></p><p>The opposite is also true, the tiger stalker can combine ½ his ranks in Gather Information with all of his ranks in Survival when using the Track feat in wilderness terrain. In addition, the surface DCs (see pg. 101 in the <em>D&D PHB v.3.5</em>) are considered 5 less for a tiger stalker. Therefore, very soft ground has a DC of 0, soft ground has a DC of 5, etc.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 4450198, member: 2012"] [CENTER][COLOR=darkorange][B]TIGER STALKER[/B][/COLOR] [SIZE=3][I]Based on the on old 2e Stalker kit[/I][/SIZE][/CENTER] There are many rogues and rapscallions roaming the streets of the cities and towns of the Eastern Shores, yet most of them are simple cutthroats, pickpockets, and street toughs. They are not cut from the same cloth as the best of the Tiger Guild. For while any thief can rob a man, it takes a special sort of person to spy on others without getting caught and stealing secrets while doing so. These dedicated stalkers of the streets move through the common folk of the Eastern Shores as easily as those same common folk walk down a city street. Tiger stalkers are devoted to the Tiger Guild and some say they are the elite of the guildmaster's spies and interrogators. In truth, they are rarely seen or heard by their targets, and you know a tiger stalker from looking at him. They often are plain-looking, and they almost never stand out in a crowd. Tiger stalkers are usually humans or halflings; however, half-elves and half-orcs have been known to excel in this role for the Tiger Guild. In fact, the guildmaster's own grandson, a half-elf, is a tiger stalker. Tiger stalkers excel in the cities and the larger towns of Minar, Stonn, and Thallin (less since the Purge) but are just as effective in the more rural townships of the region. For while most tiger stalkers start out as rogues, there are many rangers that follow this path. Bards are more likely to become Blades of the Tiger, however. [COLOR=darkorange][B]Requirements[/B][/COLOR] To become a Tiger Stalker, a character must fulfill all the following criteria. [B]Alignment:[/B] Lawful Neutral, Neutral Good, Chaotic Good, Chaotic Neutral. [B]Base Attack Bonus:[/B] +5 [B]Skills:[/B] Gather Information – 4 ranks, Intimidate – 4 ranks, Knowledge (local) – 4 ranks, Knowledge (nature) – 4 ranks, Survival – 4 ranks. [B]Feats:[/B] Favored (Tiger Guild) *, Track, Weapon Focus. * This feat can be found on pg. 61 of the [I]D&D Cityscape[/I] sourcebook. [B]Special:[/B] In order to take the Tiger Stalker prestige class, a character must be a member of the Tiger Guild located in Tian. Joining this guild isn’t easy, as the character must have a sponsor from within the guild. The character must train at the guild for a full year, but he doesn’t need to return to the guild every year. [ATTACH type="full"]72236[/ATTACH] [CENTER]_________________________________________________[/CENTER] [SIZE=1][B]Class Skills (6 + Int modifier per level):[/B] Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Wis), Intimidate (Cha), Jump (Str), Knowledge (architecture and engineering) (Int), Knowledge (history) (Int), Knowledge (local) (Int), knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Search (Int), Sense Motive (Wis), Speak Language (n/a), Spot (Wis), Stamina (Con) *, Survival (Wis), Tumble (Dex), Use Rope (Dex). * A new skill for World of Kulan.[/SIZE] [CENTER]_________________________________________________[/CENTER] [COLOR=darkorange][B]Class Features[/B][/COLOR] All of the following are the class features of the Tiger Stalker prestige class. [B]Weapon and Armor Proficiency:[/B] A tiger stalker is proficient with all simple and martial weapons. A tiger stalker is proficient with light armor and shields (except tower shields). [B]Tiger Tracker:[/B] At 1st-level, a tiger stalker gains Urban Tracking as a bonus feat. The Urban Tracking feat is detailed in the [I]D&D Cityscape[/I] sourcebook. [B]Trackless Step (Ex):[/B] Starting at 2nd-level, a tiger stalker leaves no trail in urban environments or natural terrain and cannot be tracked. He may choose to leave a trail if so desired. [B]Bonus Feats:[/B] At 3rd, 5th, 7th, and 9th-level, a tiger stalker gains a bonus feat. At each opportunity, she can choose any feat from the following list: Alertness, Blind-Fight, Danger Sense [sup]3[/sup], Deceitful, Dive For Cover [sup]3[/sup], Exotic Weapon Proficiency, Expert Tactician [sup]3[/sup], Greater Weapon Focus, Improved Diversion [sup]3[/sup], Improved Initiative, Investigator, Jack Of All Trades [sup]3[/sup], Linguist [sup]1[/sup], Natural Bond [sup]3[/sup], Negotiator, Open Minded [sup]3[/sup], Primary Contact [sup]2[/sup], Quick Draw, Quick Reconnoiter [sup]3[/sup], Quick-Sheath [sup]1[/sup], Roof-Jumper [sup]2[/sup], Roofwalker [sup]2[/sup], Self-Sufficient, Skill Focus, Stealthy, Strong Stomach [sup]2[/sup], Swift Tumbler [sup]2[/sup], Tactician [sup]1[/sup], Weapon Finesse, Weapon Focus. The tiger stalker must still meet all prerequisites for a bonus feat, including caster level minimums. [CENTER]_________________________________________________[/CENTER] [sup]1[/sup] A new feat detailed in the New Feats document for World of Kulan [sup]2[/sup] A feat detailed in D&D Cityscape [sup]3[/sup] A feat detailed in D&D Complete Adventurer [B]Interrogator (Ex):[/B] At 4th-level, a tiger stalker gains a +2 bonus to all Bluff, Diplomacy, Intimidate, and Sense Motive checks when interrogating an opponent for information. The tiger stalker can only use these bonuses against NPCs that are Indifferent, Unfriendly, or Hostile towards the tiger stalker as per the Influencing NPC Attitudes sidebar on pg. 72 of the [I]D&D PHB v.3.5[/I]. At 9th-level, a tiger stalker's interrogator bonus increases to +4. [B]Photographic Memory (Ex):[/B] At 5th-level, a tiger stalker acquires a limited photographic memory, which enables him to recall details about anything he's seen or heard since achieving that level. The tiger stalker can recall a fragment of a conversation, conjure up a mental image of a place he's visited, or remember words on a printed page. To use this ability, the DM secretly makes an Intelligence check for the character (DC 20). If the check fails, the memory is too vague to be of any use to the tiger stalker. If the check succeeds, the DM tells the player what his character wishes to remember. If the roll is a natural 1, the DM gives the player intentionally misleading information about whatever he's trying to remember (a room, for instance, is incorrectly recalled as having a locked window or mysterious claw marks on the walls). This ability can be used once per day. [B]Camouflage (Ex):[/B] Starting at 6th-level, a tiger stalker can use the Hide skill in any sort of urban environment or natural terrain, even if the the environment doesn't grant cover or concealment. [B]Hide in Plain Sight (Ex):[/B] Starting at 8th-level, while in any sort of urban environment or natural terrain, a tiger stalker can use the Hide skill even when being observed. [B]Master Stalker (Ex):[/B] At 10th-level, a tiger stalker gains the ability to track almost anything through any sort of region. The tiger stalker can combine ½ his ranks in Survival with all of his ranks in Gather Information when using the Urban Tracking feat in urban environments. In addition, the community size DCs (see pg. 64 in [I]D&D Cityscape[/I]) are considered 5 less for a tiger stalker. Therefore, a thorp, hamlet, or village has a DC of 0, a small or large town has a DC of 5, etc. The opposite is also true, the tiger stalker can combine ½ his ranks in Gather Information with all of his ranks in Survival when using the Track feat in wilderness terrain. In addition, the surface DCs (see pg. 101 in the [I]D&D PHB v.3.5[/I]) are considered 5 less for a tiger stalker. Therefore, very soft ground has a DC of 0, soft ground has a DC of 5, etc. [/QUOTE]
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