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World of Kulan
[v.3.5] Kanpur: The Ancient Lands
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<blockquote data-quote="Knightfall" data-source="post: 8286483" data-attributes="member: 2012"><p><strong>SHARN REGION</strong></p><p>I recently bought a copy of "Sharn: City of Towers" with the thought of adding the magical metropolis to World of Kulan. I knew right away that Sharn wasn't going to end up in the Lands of Harqual. I already have a City of Spires on Harqual (called Caloric).</p><p></p><p>I began looking for an appropriate area to put the city where it would be centrally located amongst a peer of powerful countries, empires, and city-states. I immediately remembered the <strong>Free Cities</strong> and that I hadn't found a cornerstone city for that region yet. Therefore, it was easy to place Sharn on the deep, wide river that connects <strong>Mare Librum</strong> to the <strong>Iliadis Sea</strong>.</p><p></p><p>Directly north and east of Sharn are the Free Cities as well as the land known as <strong>Assylonia</strong>; south of the City of Towers are the <strong>Haunted Lands</strong> with <strong>Khemit</strong> (and the <strong>Kesh Lands</strong>) to the southwest across the Mare Librum; directly to the west across Mare Librum is the powerful city-state known as <strong>Libu</strong> while the lands of the <strong>Dragon Sands</strong> are located northwest of Sharn. Beyond that is Bluffside and lands of the Northwest [not on this map].</p><p></p><p>I haven't really determined the backgrounds for each city, yet. However, I can say for certain that the city-states of <strong>Aegis</strong> are going to be my version of a fantasy Greek culture. <strong>Valenas</strong> falls into that same category; although, it might end up being more Roman than Greek. (No decisions have been built in stone.) I may pick up Green Ronin's "Trojan War" sourcebook as a guide, but as of yet, I haven't seriously sought the book out.</p><p></p><p>Many of the Free Cities, closer to Aegis, will be influenced by Greek/Roman ideas, yet the whole area will lean more towards Sharn in culture and magic. One could call the Free Cities the Dragonmarked cities of Kanpur. Dragonshard magic is commonplace here, but can also be found in all the lands surrounding Sharn, especially to the south (Phillistia [not on this map]) and to the northwest (the Dragon Sands and Bluffside).</p><p></p><p>New sources for Dragonshard magic are always being hunted for, which has taken the Dragonmarked Houses of Sharn as far away as the Twilit Continent, far to the south, and the Land of Fate, which lies beyond the Haunted Lands.</p><p></p><p>Dragonmarked tradition is an old one, but it fell out of favor for some time after a long war (it lasted nearly a hundred years) that engulfed most of the region (and beyond). As a result, Dragonshard magic is considered tabboo in many cultures and those that practice the Marked Arts often find themselves imprisioned, tortured, and killed in such lands as Khemit (where Dragonshard magic is forbidden to all except, the <strong>Merit-f</strong>, the Archpriest [and his direct subordinates], and Pharaoh [and the Royal Family]).</p><p></p><p>In Assylonia, the restrictions are nearly as strict; although, anyone with esteem is allowed to use Dragonshard magic. This never includes foreigners, however. In Aegis and Valenas, Dragonshard magic is considered to be foreign, but it isn't forbidden. The Dragonmarked may come and go as long as they register their abilities. Mercenaries with the power of a Dragonmark are highly prized as soldiers in Aegis.</p><p></p><p>As one travels north and west from Sharn, Dragonshard magic has fewer and fewer restrictions. While the dragori of the Dragon Sands forbid non-dregori to use Dragonshard magic in their empire, the citizenry of city-states such as Barcino and Scopula (as well as Bluffside) don't restrict the Dragonmarked any more than they do other magic-users. This means that the Dragonmarked can often find refuge in such places from those that would hunt them down. Many a pariah from one of the Dragonmarked Houses of Sharn has fled to Bluffside in order to begin a new life.</p><p></p><p>[ATTACH=full]137411[/ATTACH]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8286483, member: 2012"] [B]SHARN REGION[/B] I recently bought a copy of "Sharn: City of Towers" with the thought of adding the magical metropolis to World of Kulan. I knew right away that Sharn wasn't going to end up in the Lands of Harqual. I already have a City of Spires on Harqual (called Caloric). I began looking for an appropriate area to put the city where it would be centrally located amongst a peer of powerful countries, empires, and city-states. I immediately remembered the [B]Free Cities[/B] and that I hadn't found a cornerstone city for that region yet. Therefore, it was easy to place Sharn on the deep, wide river that connects [B]Mare Librum[/B] to the [B]Iliadis Sea[/B]. Directly north and east of Sharn are the Free Cities as well as the land known as [B]Assylonia[/B]; south of the City of Towers are the [B]Haunted Lands[/B] with [B]Khemit[/B] (and the [B]Kesh Lands[/B]) to the southwest across the Mare Librum; directly to the west across Mare Librum is the powerful city-state known as [B]Libu[/B] while the lands of the [B]Dragon Sands[/B] are located northwest of Sharn. Beyond that is Bluffside and lands of the Northwest [not on this map]. I haven't really determined the backgrounds for each city, yet. However, I can say for certain that the city-states of [B]Aegis[/B] are going to be my version of a fantasy Greek culture. [B]Valenas[/B] falls into that same category; although, it might end up being more Roman than Greek. (No decisions have been built in stone.) I may pick up Green Ronin's "Trojan War" sourcebook as a guide, but as of yet, I haven't seriously sought the book out. Many of the Free Cities, closer to Aegis, will be influenced by Greek/Roman ideas, yet the whole area will lean more towards Sharn in culture and magic. One could call the Free Cities the Dragonmarked cities of Kanpur. Dragonshard magic is commonplace here, but can also be found in all the lands surrounding Sharn, especially to the south (Phillistia [not on this map]) and to the northwest (the Dragon Sands and Bluffside). New sources for Dragonshard magic are always being hunted for, which has taken the Dragonmarked Houses of Sharn as far away as the Twilit Continent, far to the south, and the Land of Fate, which lies beyond the Haunted Lands. Dragonmarked tradition is an old one, but it fell out of favor for some time after a long war (it lasted nearly a hundred years) that engulfed most of the region (and beyond). As a result, Dragonshard magic is considered tabboo in many cultures and those that practice the Marked Arts often find themselves imprisioned, tortured, and killed in such lands as Khemit (where Dragonshard magic is forbidden to all except, the [B]Merit-f[/B], the Archpriest [and his direct subordinates], and Pharaoh [and the Royal Family]). In Assylonia, the restrictions are nearly as strict; although, anyone with esteem is allowed to use Dragonshard magic. This never includes foreigners, however. In Aegis and Valenas, Dragonshard magic is considered to be foreign, but it isn't forbidden. The Dragonmarked may come and go as long as they register their abilities. Mercenaries with the power of a Dragonmark are highly prized as soldiers in Aegis. As one travels north and west from Sharn, Dragonshard magic has fewer and fewer restrictions. While the dragori of the Dragon Sands forbid non-dregori to use Dragonshard magic in their empire, the citizenry of city-states such as Barcino and Scopula (as well as Bluffside) don't restrict the Dragonmarked any more than they do other magic-users. This means that the Dragonmarked can often find refuge in such places from those that would hunt them down. Many a pariah from one of the Dragonmarked Houses of Sharn has fled to Bluffside in order to begin a new life. [ATTACH type="full"]137411[/ATTACH] [/QUOTE]
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[v.3.5] Kanpur: The Ancient Lands
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