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[v.3.5] Knightfall's Mirrored Cosmology
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<blockquote data-quote="Knightfall" data-source="post: 3676195" data-attributes="member: 2012"><p>This thread is for redesigning my Kulan cosmology so that I can fit both <strong>World of Kulan</strong> and <strong>Dark World</strong> (Maran) into the same cosmology. The overall layout of the cosmology will likely stay the same but I'm planning on tweaking some things to make it compatible with both campaign worlds.</p><p></p><p>The idea I have is that in this new cosmology, which I've entitled the <span style="color: DarkOrange"><span style="font-size: 15px"><strong>Mirrored Cosmology</strong></span></span>, for every world, their is a world that mirrors it. (So, a bit of Trek has influenced it a bit, I'll admit.) Now, not all mirrored worlds are exact duplicates with the good characters being the evil ones. Sometimes they are simply worlds where concepts are flipped.</p><p></p><p>Kulan and Maran for example.</p><p></p><p>Kulan is a world filed with many continents, hundreds of gods, and a sense that good tends to win over evil. Maran is the exact opposite. It has only one set of deities, only one major continent, and evil dominates the world, but hasn't been able to completely wipe out good.</p><p></p><p>Kulan has more races than you can count, Maran doesn't have anywhere near as many unique races.</p><p></p><p>Kulan uses the standard classes, and almost any class or prestige class can be found on the world. Maran uses only a select few classes and it dominated by the generic classes from UA.</p><p></p><p>Anyway, you get the point.</p><p></p><p>So, what I need to do is take my existing Kulan cosmology, and add a sense of dualism to it. Now, my <a href="http://walktheroad.wikispaces.com/space/showimage/cosmology-outer.jpg" target="_blank">Outer Planes</a> already have this, in it's design, but I want to expand on the idea. (I guess the <a href="http://walktheroad.wikispaces.com/space/showimage/cosmology-inner.jpg" target="_blank">Inner Planes</a> could be said to be mirrored, as well.)</p><p></p><p>Plus, my two campaign worlds aren't the only worlds linked to the cosmology. Thus, I want to allow for the idea of expansion. I use a more harsh version of <strong>Spelljammer</strong> for Kulan and Maran, which is detailed on <strong>Beyond the Moons</strong>. (<a href="http://lost.spelljammer.org/Knightfall/" target="_blank">link</a>)</p><p></p><p>The <strong>Core Spelljammer Cosmology</strong> I've come up with is for the standard D&D world (i.e. Greyhawk), while the <strong>Plane of Unseen Infinity</strong> takes one beyond the reality of the core D&D worlds and into the <strong>Farspace Reality</strong>.</p><p></p><p>This is where Kulan and Maran exist.</p><p></p><p>Thus, I've designed a set of campaign worlds that aren't directly tied to Greyhawk, the Forgotten Realms, or Eberron. That way I can limit my players ability to travel to those worlds. It isn't impossible, but it isn't easy either.</p><p></p><p>Anyway, I'm getting ahead of myself. For now, this thread will be for working on fleshing out my versions of the Inner and Outer Planes, and how they relate to the Material Plane. This cosmology is great influenced by Planescape, D&D Manual of the Planes, D&D Epic Level Handbook, D&D Deities & Demigods, and Beyond Countless Doorways (from Malhavoc).</p><p></p><p>You will notice many similarities between the Core D&D Cosmology and the Mirrored Cosmology, but the differences will prove substantial. As with all my campaign design threads, this will be a ongoing process and I will step back from it from time to time. For right now, it's important to work on this as my current campaign is about to go Epic. (May the Gods help my plotlines!)</p><p></p><p>Feel free to comment and offer suggestions. I always like answering questions about my D&D design concepts, and good questions always fires my imagination and makes me think of things in different ways.</p><p></p><p>Cheers!</p><p></p><p>Knightfall1972</p><p>-----------------------------------</p><p>First up...a general overview.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 3676195, member: 2012"] This thread is for redesigning my Kulan cosmology so that I can fit both [B]World of Kulan[/B] and [B]Dark World[/B] (Maran) into the same cosmology. The overall layout of the cosmology will likely stay the same but I'm planning on tweaking some things to make it compatible with both campaign worlds. The idea I have is that in this new cosmology, which I've entitled the [COLOR=DarkOrange][SIZE=4][B]Mirrored Cosmology[/B][/SIZE][/COLOR], for every world, their is a world that mirrors it. (So, a bit of Trek has influenced it a bit, I'll admit.) Now, not all mirrored worlds are exact duplicates with the good characters being the evil ones. Sometimes they are simply worlds where concepts are flipped. Kulan and Maran for example. Kulan is a world filed with many continents, hundreds of gods, and a sense that good tends to win over evil. Maran is the exact opposite. It has only one set of deities, only one major continent, and evil dominates the world, but hasn't been able to completely wipe out good. Kulan has more races than you can count, Maran doesn't have anywhere near as many unique races. Kulan uses the standard classes, and almost any class or prestige class can be found on the world. Maran uses only a select few classes and it dominated by the generic classes from UA. Anyway, you get the point. So, what I need to do is take my existing Kulan cosmology, and add a sense of dualism to it. Now, my [URL='http://walktheroad.wikispaces.com/space/showimage/cosmology-outer.jpg']Outer Planes[/URL] already have this, in it's design, but I want to expand on the idea. (I guess the [URL='http://walktheroad.wikispaces.com/space/showimage/cosmology-inner.jpg']Inner Planes[/URL] could be said to be mirrored, as well.) Plus, my two campaign worlds aren't the only worlds linked to the cosmology. Thus, I want to allow for the idea of expansion. I use a more harsh version of [B]Spelljammer[/B] for Kulan and Maran, which is detailed on [B]Beyond the Moons[/B]. ([URL='http://lost.spelljammer.org/Knightfall/']link[/URL]) The [B]Core Spelljammer Cosmology[/B] I've come up with is for the standard D&D world (i.e. Greyhawk), while the [B]Plane of Unseen Infinity[/B] takes one beyond the reality of the core D&D worlds and into the [B]Farspace Reality[/B]. This is where Kulan and Maran exist. Thus, I've designed a set of campaign worlds that aren't directly tied to Greyhawk, the Forgotten Realms, or Eberron. That way I can limit my players ability to travel to those worlds. It isn't impossible, but it isn't easy either. Anyway, I'm getting ahead of myself. For now, this thread will be for working on fleshing out my versions of the Inner and Outer Planes, and how they relate to the Material Plane. This cosmology is great influenced by Planescape, D&D Manual of the Planes, D&D Epic Level Handbook, D&D Deities & Demigods, and Beyond Countless Doorways (from Malhavoc). You will notice many similarities between the Core D&D Cosmology and the Mirrored Cosmology, but the differences will prove substantial. As with all my campaign design threads, this will be a ongoing process and I will step back from it from time to time. For right now, it's important to work on this as my current campaign is about to go Epic. (May the Gods help my plotlines!) Feel free to comment and offer suggestions. I always like answering questions about my D&D design concepts, and good questions always fires my imagination and makes me think of things in different ways. Cheers! Knightfall1972 ----------------------------------- First up...a general overview. [/QUOTE]
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