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[v.3.5] Knightfall's Mirrored Cosmology
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<blockquote data-quote="Knightfall" data-source="post: 3755914" data-attributes="member: 2012"><p><span style="color: DarkOrange"><strong>Farspace Traits</strong></span></p><p>Farspace is coterminous with The Infinite Planes of the Starry Void (Wildspace, shell reality). The plane is coexistent with the phlogiston and the Ethereal Plane. Unlike wildspace of the shell reality, farspace does not touch the Material Plane or the Plane of Twilight (or the Plane of Twilight, which replaces both the Astral Plane and the Plane of Shadow in the farspace reality). Thus, to cross into a shell reality Material Plane from farspace, one must either enter wildspace or the Ethereal Plane first then travel to the Material Plane. Crystal shells can never touch farspace, as the shells are part of different cosmological reality. Farspace doesn’t have an atmosphere of any kind and is a perfect vacuum.</p><p></p><p>Note that there isn’t a wildspace for every sphere within farspace. The inhabitants of the spheres of farspace call the space around their planets simply ‘space’. They refer to the space beyond the sphere as farspace simply because it is farther out into space. Both of the words ‘space’ and ‘farspace’ refer to the same plane of existence. Thus, a farspace spelljammer can access the flow from ANYWHERE on the Plane of the Unseen Infinity but NOT from the Material Planes that are a part of the farspace reality. The spheres of farspace do not interact with the phlogiston. Sphere is only a descriptor or another way of saying space near the celestial bodies</p><p></p><p>Also note that in an alternate Spelljammer Campaign set in Farspace, the spheres of the shell reality do not bob, float or drift through the phlogiston. The shells are stationary as described in the essay, called <em>The Currents of the Phlogiston</em>, posted at <span style="color: Red"><em>Spelljammer: Beyond the Moons</em></span> (by Richard J. Pugh) and it is the currents of the flow that move, giving the impression of the shells bobbing or floating. The spheres of the farspace reality are, of course, stationary as well.</p><p></p><p>Farspace has the following planar traits:</p><p></p><p>· Objective Directional Gravity</p><p>· Standard Time</p><p>· Infinite Size</p><p>· Alterable Morphic</p><p>· No Elemental or Energy Traits</p><p>· Mildly Neutral Aligned</p><p>· Impeded Magic: While, for the most part, magic works in farspace the way it does in wildspace. Magical fire doesn’t need air to work properly but if the end result a spellcaster wants requires an atmosphere (i.e. oxygen) then that end result cannot occur. For example, a Fireball spell will work but it hasn’t any chance of lighting an object or person on fire.</p><p></p><p>Also, many divine spells such as <em>Call Lightning</em> don’t work in the depths of farspace because of the spell’s link to the natural world. It is the choice of each DM to decide which spells he or she wishes to restrict in the cold vacuum of farspace.</p><p></p><p>Note that the spell <em>Imprisonment</em> doesn’t have any effect in farspace, although it could function normally on any rogue celestial body (planet, asteroid, etc.).</p></blockquote><p></p>
[QUOTE="Knightfall, post: 3755914, member: 2012"] [COLOR=DarkOrange][b]Farspace Traits[/b][/COLOR] Farspace is coterminous with The Infinite Planes of the Starry Void (Wildspace, shell reality). The plane is coexistent with the phlogiston and the Ethereal Plane. Unlike wildspace of the shell reality, farspace does not touch the Material Plane or the Plane of Twilight (or the Plane of Twilight, which replaces both the Astral Plane and the Plane of Shadow in the farspace reality). Thus, to cross into a shell reality Material Plane from farspace, one must either enter wildspace or the Ethereal Plane first then travel to the Material Plane. Crystal shells can never touch farspace, as the shells are part of different cosmological reality. Farspace doesn’t have an atmosphere of any kind and is a perfect vacuum. Note that there isn’t a wildspace for every sphere within farspace. The inhabitants of the spheres of farspace call the space around their planets simply ‘space’. They refer to the space beyond the sphere as farspace simply because it is farther out into space. Both of the words ‘space’ and ‘farspace’ refer to the same plane of existence. Thus, a farspace spelljammer can access the flow from ANYWHERE on the Plane of the Unseen Infinity but NOT from the Material Planes that are a part of the farspace reality. The spheres of farspace do not interact with the phlogiston. Sphere is only a descriptor or another way of saying space near the celestial bodies Also note that in an alternate Spelljammer Campaign set in Farspace, the spheres of the shell reality do not bob, float or drift through the phlogiston. The shells are stationary as described in the essay, called [I]The Currents of the Phlogiston[/I], posted at [COLOR=Red][I]Spelljammer: Beyond the Moons[/I][/COLOR] (by Richard J. Pugh) and it is the currents of the flow that move, giving the impression of the shells bobbing or floating. The spheres of the farspace reality are, of course, stationary as well. Farspace has the following planar traits: · Objective Directional Gravity · Standard Time · Infinite Size · Alterable Morphic · No Elemental or Energy Traits · Mildly Neutral Aligned · Impeded Magic: While, for the most part, magic works in farspace the way it does in wildspace. Magical fire doesn’t need air to work properly but if the end result a spellcaster wants requires an atmosphere (i.e. oxygen) then that end result cannot occur. For example, a Fireball spell will work but it hasn’t any chance of lighting an object or person on fire. Also, many divine spells such as [I]Call Lightning[/I] don’t work in the depths of farspace because of the spell’s link to the natural world. It is the choice of each DM to decide which spells he or she wishes to restrict in the cold vacuum of farspace. Note that the spell [I]Imprisonment[/I] doesn’t have any effect in farspace, although it could function normally on any rogue celestial body (planet, asteroid, etc.). [/QUOTE]
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