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[v.3.5] Knightfall's Mirrored Cosmology
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<blockquote data-quote="Knightfall" data-source="post: 4288760" data-attributes="member: 2012"><p><strong>The Union Sentinels (cont.)</strong></p><p></p><p>Okay, I decided to give my version of the Union Sentinel backup team member the axiomatic template, just to make them a little more interesting. These unique, semi-retired members of the Union Sentinels have undergone a ritual to give them linked minds. They rarely get involved unless a serious threat to all of Union comes calling. - KF72</p><p></p><p><strong>Union Sentinel Backup Team Member, Male or Female Axiomatic Human, Enforcer16:</strong> CR 18; Medium Humanoid (extraplanar, human); HD 16d10+83; 171 hp; Init +8; Spd 20 ft. (base 30 ft.); AC 29 (+4 Dex, +8 armor, +4 shield, +3 deflection), touch 17, flat-footed 25; Base Atk +16; Grp +21; Atk +24 melee (1d8+7/x2, <em>+2 heavy mace</em>) or +21 ranged (1d8+1/19-20/x2, mw light crossbow w/<em>+1 bolts</em>); Full Atk +24/+19/+14/+9 melee (1d8+7/x2, <em>+2 heavy mace</em>) or +21 ranged (1d8+1/19-20/x2, mw light crossbow w/<em>+1 bolts</em>); SA divine spells, <em>dominate person</em> 3/week, rebuke undead 6/day, smite chaos 5/day, subdue, <em>suggestion</em> 3/day; SQ aura of courage, aura of law, cannot associate with chaotic characters, code of conduct, darkvision 60 ft., <em>detect chaos</em>, divine grace, resistance to cold 10, electricity 10, fire 10, and sonic 10, SR 21; AL LN; SV Fort +13, Ref +14, Will +15; Str 21 (+5), Dex 18 (+4), Con 20 (+5), Int 16 (+3), Wis 15 (+2), Cha 17 (+3); LA +4; ECL 20.</p><p></p><p><strong><em>Skills and Feats</em>:</strong> Concentration +16, Diplomacy +24, Gather Information +21, Knowledge (history) +14, Knowledge (local) +10, Knowledge (the planes) +10, Listen +4, Spot +4, Search +19, Sense Motive +18, Survival +2 (+4 on other planes or when following tracks); Alertness [sup]B[/sup], Blind-Fight, Improved Initiative, Leadership [sup]B[/sup], Lightning Reflexes, Skill Focus (Diplomacy), Toughness, Weapon Focus (heavy mace).</p><p></p><p><strong><em>Enforcer Spells Prepared</em> (cast 0/3/3/1/1; base save DC = 12 + spell level):</strong> 1st — <em>command, cure light wounds, hold portal</em>; 2nd — <em>bull’s strength, hold person, zone of truth</em>; 3rd — <em>cure moderate wounds</em>; 4th — <em>mark of justice</em>.</p><p></p><p><strong><em>Languages</em>:</strong> Common, Halfling, Elven, and Mercane.</p><p></p><p><strong><em>Smite Chaos</em> (Su):</strong> Five times per day, an Union Sentinel backup team member can make a normal attack to deal an extra 16 points of damage against a chaotic opponent. (Four of these smites are from the enforcer class, while the fifth is from the axiomatic template.)</p><p></p><p><strong><em>Subdue</em> (Ex):</strong> An Union Sentinel backup team member has learned how to efficiently inflict nonlethal damage with weapons. He or she does not suffer the standard -4 penalty to attack rolls when he/she attacks to inflict nonlethal damage with a weapon that normally deals lethal damage, as long as he/she is proficient with the weapon being used. In addition, when a team member attacks to inflict nonlethal damage with a weapon specifically designed to do nonlethal damage (such as a sap or whip), he/she gains a +2 bonus to weapon damage rolls.</p><p></p><p><strong><em>Linked Minds</em> (Ex):</strong> Union Sentinel backup team members within 300 feet of one another are in constant communication. If one is aware of a particular danger, they all are. If one in the group is not flat-footed, none of them are. No team member in the group is considered flanked unless all of them are.</p><p></p><p><strong><em>Possessions</em>:</strong> <em>+3 adamantine breastplate</em>, <em>+2 heavy steel shield</em>, <em>+2 heavy mace</em>, masterwork light crossbow w/20 <em>+1 bolts</em>, <em>ring of protection +3</em>, and symbol of law.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 4288760, member: 2012"] [b]The Union Sentinels (cont.)[/b] Okay, I decided to give my version of the Union Sentinel backup team member the axiomatic template, just to make them a little more interesting. These unique, semi-retired members of the Union Sentinels have undergone a ritual to give them linked minds. They rarely get involved unless a serious threat to all of Union comes calling. - KF72 [B]Union Sentinel Backup Team Member, Male or Female Axiomatic Human, Enforcer16:[/B] CR 18; Medium Humanoid (extraplanar, human); HD 16d10+83; 171 hp; Init +8; Spd 20 ft. (base 30 ft.); AC 29 (+4 Dex, +8 armor, +4 shield, +3 deflection), touch 17, flat-footed 25; Base Atk +16; Grp +21; Atk +24 melee (1d8+7/x2, [I]+2 heavy mace[/I]) or +21 ranged (1d8+1/19-20/x2, mw light crossbow w/[I]+1 bolts[/I]); Full Atk +24/+19/+14/+9 melee (1d8+7/x2, [I]+2 heavy mace[/I]) or +21 ranged (1d8+1/19-20/x2, mw light crossbow w/[I]+1 bolts[/I]); SA divine spells, [I]dominate person[/I] 3/week, rebuke undead 6/day, smite chaos 5/day, subdue, [I]suggestion[/I] 3/day; SQ aura of courage, aura of law, cannot associate with chaotic characters, code of conduct, darkvision 60 ft., [I]detect chaos[/I], divine grace, resistance to cold 10, electricity 10, fire 10, and sonic 10, SR 21; AL LN; SV Fort +13, Ref +14, Will +15; Str 21 (+5), Dex 18 (+4), Con 20 (+5), Int 16 (+3), Wis 15 (+2), Cha 17 (+3); LA +4; ECL 20. [B][I]Skills and Feats[/I]:[/B] Concentration +16, Diplomacy +24, Gather Information +21, Knowledge (history) +14, Knowledge (local) +10, Knowledge (the planes) +10, Listen +4, Spot +4, Search +19, Sense Motive +18, Survival +2 (+4 on other planes or when following tracks); Alertness [sup]B[/sup], Blind-Fight, Improved Initiative, Leadership [sup]B[/sup], Lightning Reflexes, Skill Focus (Diplomacy), Toughness, Weapon Focus (heavy mace). [B][I]Enforcer Spells Prepared[/I] (cast 0/3/3/1/1; base save DC = 12 + spell level):[/B] 1st — [I]command, cure light wounds, hold portal[/I]; 2nd — [I]bull’s strength, hold person, zone of truth[/I]; 3rd — [I]cure moderate wounds[/I]; 4th — [I]mark of justice[/I]. [B][I]Languages[/I]:[/B] Common, Halfling, Elven, and Mercane. [B][I]Smite Chaos[/I] (Su):[/B] Five times per day, an Union Sentinel backup team member can make a normal attack to deal an extra 16 points of damage against a chaotic opponent. (Four of these smites are from the enforcer class, while the fifth is from the axiomatic template.) [B][I]Subdue[/I] (Ex):[/B] An Union Sentinel backup team member has learned how to efficiently inflict nonlethal damage with weapons. He or she does not suffer the standard -4 penalty to attack rolls when he/she attacks to inflict nonlethal damage with a weapon that normally deals lethal damage, as long as he/she is proficient with the weapon being used. In addition, when a team member attacks to inflict nonlethal damage with a weapon specifically designed to do nonlethal damage (such as a sap or whip), he/she gains a +2 bonus to weapon damage rolls. [B][I]Linked Minds[/I] (Ex):[/B] Union Sentinel backup team members within 300 feet of one another are in constant communication. If one is aware of a particular danger, they all are. If one in the group is not flat-footed, none of them are. No team member in the group is considered flanked unless all of them are. [B][I]Possessions[/I]:[/B] [I]+3 adamantine breastplate[/I], [I]+2 heavy steel shield[/I], [I]+2 heavy mace[/I], masterwork light crossbow w/20 [I]+1 bolts[/I], [I]ring of protection +3[/I], and symbol of law. [/QUOTE]
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