Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Personal/Hosted Forums
World of Kulan
[v.3.5] Rogues Gallery: Heroes of Carnell PbP Campaign!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scotley" data-source="post: 6341671" data-attributes="member: 11520"><p>Minvelepharadan 'Phar' Tamlyranth</p><p></p><p>Silver/Gray Elf Hybrid Elf Paragon 3, Wizard (Evoker) 8</p><p>56,404 XP per DM 10/12/2021</p><p></p><p>Str: 11 (13 base -2 race)</p><p>Dex: 16 (16 base -2 race +2 8th level)</p><p>Con: 12 (14 base -2 race)</p><p>Int: 24 (17 base +2 race +1 4th level +2 Paragon 3 +2 Magic)</p><p>Wis: 12</p><p>Cha: 12</p><p>Alignment: CG</p><p>HP: 56 (8+24+9Con) 4d4+3d8+7 <a href="http://invisiblecastle.com/roller/view/4581949/" target="_blank">Hit Points (2d8+4d4=24)</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=239129" target="_blank">HP 8th level: 1D4 = [3] = 3</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=250822" target="_blank">Hit points level 6 Evocker : 1D4 = [2] = 2</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=255616" target="_blank">hit points for 7th and 8th level evoker: 1D4 = [3] = 3</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=255616" target="_blank">1D4 = [3] = 3</a> +2 favored class bonuses</p><p>BAB: +6,+1</p><p>FORT: +4</p><p>REFLEX: +9</p><p>WILL: +8</p><p>AC: 22 touch 15, flatfooted 17</p><p></p><p>Gender: Male</p><p>Age: 150</p><p>Height: 5'7"</p><p>Weight: 100#</p><p>Hair: Pale golden worn long and held back with a simple silver headband.</p><p>Eyes: Violet</p><p>Appearance: Phar, as he allows those who do not speak the musical language of his people to call him, is tall and thin in a way that sets him apart from typical Silver Elves. His skin is pale gray and his eyes are violet and filled with deep sadness. His slender form gray form topped with pale golden hair has been likened to an aspen tree on a fall afternoon when the leaves are soon to fall. His long hair is brushed out straight and held in place with a simple silver band. He wears a chain shirt of impossibly fine delicate work in mithral over silver-gray padding of a smooth cloth. Over this is a black vest with stylized stags under a night sky. The stars are in the pattern of the midsummer sky over lost Amylinyon. His gear is all of the archaic style of Amylinyon no longer seen. He carries the traditional elven weapons--longsword and longbow. His trousers are also silver gray and faced with buffed leather. He wears low soft boots and a travelers pack. While most of his gear is in pale silver, light wood or buff colors his cloak is a vivid purple that matches his eyes. A buckler of dark wood is strapped to his left arm. It too is faced with a stylized stag with elaborate horns swept back over the length of the body.</p><p></p><p>Gray/Silver Elf Hybrid</p><p>•+2 Dexterity, -2 Constitution, +2 Intelligence, -2 Strength.</p><p>•Medium: As Medium creatures, elves have no special bonuses or penalties due to their size.</p><p>•Elf base land speed is 30 feet.</p><p>•Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.</p><p>•Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.</p><p>•Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.</p><p>•+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.</p><p>•Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.</p><p>•Favored Class: Wizard. A multiclass elf’s wizard class does not count when determining whether she takes an experience point penalty for multiclassing.</p><p></p><p>Wizard</p><p>Wizards are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield. Armor of any type interferes with a wizard’s movements, which can cause her spells with somatic components to fail.</p><p>Spells: A wizard casts arcane spells which are drawn from the sorcerer/wizard spell list. A wizard must choose and prepare her spells ahead of time.</p><p>Bonus Languages:A wizard may substitute Draconic for one of the bonus languages available to the character because of her race.</p><p>Familiar: A wizard can obtain a familiar in exactly the same manner as a sorcerer can.</p><p>Bonus Feats: At 1st level, a wizard gains Scribe Scroll as a bonus feat.</p><p>At 5th, 10th, 15th, and 20th level, a wizard gains a bonus feat. At each such opportunity, she can choose a metamagic feat, an item creation feat, or Spell Mastery. The wizard must still meet all prerequisites for a bonus feat, including caster level minimums.</p><p></p><p>Elf Paragon</p><p>Elf paragons are proficient with all simple weapons, rapiers, longswords, shortbows, and longbows. Elf paragons are proficient with light armor, but not with shields.</p><p></p><p>Wizard level +2</p><p></p><p>Elfsight (Ex) An elf paragon has exceptional visual acuity. Her racial bonus on Search and Spot checks increases to +4. In addition, an elf paragon's low-light vision increases in range, allowing her to see three times as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination.</p><p></p><p>Resist Enchantments (Ex) An elf paragon's racial bonus on saves against enchantment spells or effects increases by 2.</p><p></p><p>Weapon Focus (Ex) At 2nd level, an elf paragon gains Weapon Focus as a bonus feat. This feat must apply to either the rapier, longsword, shortsword, shortbow, longbow, composite shortbow, or composite longbow.</p><p></p><p>Ability Boost (Ex) At 3rd level, an elf paragon's Intelligence score increases by 2 points.</p><p></p><p>Feats</p><p>Scribe Scroll (wizard bonus)</p><p>Summon Familiar (wizard bonus0</p><p>Weapon Focus [longbow] (elf paragon bonus)</p><p>Spell Penetration (campaign bonus)</p><p>Point Blank Shot 1st Level</p><p>Precise Shot 3rd Level</p><p>Practiced Spellcaster (complete wizard p.82) 6th Level</p><p>Wizard Bonus Spell Mastery (Dispel Magic, Summon Monster 3, Feather Fall, Magic Missile, Web, Fireball, Shield)</p><p>Rapid Shot 9th level</p><p></p><p>Skills</p><p>(2+7Int)x(Level+3)=126</p><p>Languages: Common, Elven, Centaur, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan</p><p>Bluff*1+1Gear+1Cha</p><p>Concentration 14+1Con</p><p>Craft</p><p>Decipher Script 2+7Int</p><p>Diplomacy 8+1Cha+2Syn</p><p>Hide 5+3Dex</p><p>Knowledge Arcana 14+7Int</p><p>Knowledge Architecture and Engineering 5+7Int</p><p>Knowledge Dungeoneering 1+7Int</p><p>Knowledge Geography 1+7Int</p><p>Knowledge History 1+7Int</p><p>Knowledge Local 1+7Int</p><p>Knowledge Nature 2+7Int</p><p>Knowledge Nobility and Royalty 5+7Int</p><p>Knowledge Religion 2+7Int</p><p>Knowledge The Planes 2+7Int</p><p>Listen 14+1Wis+4Race</p><p>Move Silently 5+3Dex</p><p>Ride* 2+3Dex</p><p>Search* 4+1Wis +4Race+2Syn(secret doors and hidden compartments)</p><p>Spellcraft 14+7Int+2Syn</p><p>Spot 14+1Wis+4Race</p><p>Survival 2+1Wis</p><p>Swim 2</p><p></p><p>*Cross class</p><p></p><p>Spells</p><p></p><p>Evoker Opposed Schools Illusion and Necromancy</p><p>4+s, 4+2+s, 4+2+s, 3+2+s, 3+1+s,2+1+S</p><p>Current:</p><p><span style="color: rgb(0, 0, 0)">O Level Light (s), Caltrops, Detect Magic, Prestidigitation, Electric Jolt</span></p><p><span style="color: rgb(0, 0, 0)">1st Level Magic Missile (S)x2, Whelm, Kelgore's Fire Bolt, Protection from Evil, Slide, Feather Fall</span></p><p><span style="color: rgb(0, 0, 0)">2nd Level Scorching Ray (S), Luminous Swarm, Glitter Dust, Cat's Grace, Scorching Ray x2</span></p><p><span style="color: rgb(0, 0, 0)">3rd Level Fireball (S), Haste, Summon Monster 3, Fly, Dispel Magic, Lightning Bolt</span></p><p><span style="color: rgb(0, 0, 0)">4th Level Fire Shield (S), Ice Storm, Summon Monster 4</span></p><p><span style="color: rgb(0, 0, 0)">5th Break Enchantment, Wall of Force (S), FireBurst (S) </span></p><p></p><p>Spell Book Acid Splash, Arcane Mark, Caltrops, Daze, Dancing Lights, Detect Poison, Detect Magic, Electric Jolt, Flare, Light, Sonic Snap, Amanuensis, Launch Bolt, Launch Item, Mage Hand, Mending, Message, Prestidigitation, Ray of Frost, Read Magic, Repair Minor Damage, Open/Close, Resistance, Stick,</p><p>1st (12) Grease, Protection from Evil, Identify, Slide (SC), Shield, Magic Missile, Kelgore's Fire Bolt (PH2), Whelm (PH2), Enlarge Person, Feather Fall, Familiar Pocket (SC), Light of Lunia (SC)</p><p>2nd (4) Slapping Hand (SC), Luminous Swarm (CM), Scorching Ray, Glitterdust, Bull's Strength, Cat's Grace, Web</p><p>3rd Haste, <span style="color: rgb(226, 80, 65)">Fireball</span>, Lightning Bolt, Fly, Dispel Magic, Summon Monster 3</p><p>4th Fire Shield, Ice Storm, Wall of Fire, Summon Monster 4, polymorph</p><p>5th Permanency, Break Enchantment, Wall of Force,</p><p></p><p><strong>Spells in Reynold's Spellbook (given to Phar by Timmins)</strong></p><p><em><u>0th</u></em></p><p>All from PHB and SC</p><p></p><p><em><u>1st</u></em></p><p> <em>Animate Rope</em></p><p> <em>Babau Slime</em> [SC]</p><p><em>Backbiter</em> [SC]</p><p><em>Breath Flare</em> [SC]</p><p><em>Corrosive Grasp</em> [SC]</p><p><em>Detect Undead</em></p><p> <em>Erase</em></p><p> <em>Expeditious Retreat, Swift</em> [SC]</p><p><em>Hail of Stone</em> [SC]</p><p><em>Mage Armor</em></p><p> <em>Magic Missile</em></p><p> <em>Orb of Acid, Lesser</em> [SC]</p><p><em>Portal Beacon</em> [SC]</p><p><em>Ray of Flame</em> [SC]</p><p><em>Shield</em></p><p> <em>Spirit Worm</em> [SC]</p><p><em>Summon Monster I</em></p><p> <em>Summon Undead I</em> [SC]</p><p></p><p><em><u>2nd</u></em></p><p> <em>Acid Arrow</em></p><p> <em>Augment Familiar</em> [SC]</p><p><em>Command Undead</em></p><p> <em>Darkvision</em></p><p> <em>Discern Shapechanger</em> [SC]</p><p><em>Knock</em></p><p> <em>Ray of Weakness</em> [SC]</p><p><em>Summon Undead II</em> [SC]</p><p><em>Wraithstrike</em> [SC]</p><p><strong><u>Xander's Spellbook</u></strong></p><p> <strong>0th</strong></p><p><em>Acid splash</em>, <em>amanuensis</em> [SC], <em>arcane mark</em>, <em>caltrops</em> [SC], <em>dancing lights</em>, <em>daze</em>, <em>detect magic</em>, <em>detect poison</em>, <em>disrupt undead</em>, <em>distract</em> [SC], <em>electric jolt</em> [SC], <em>flare</em>, <em>ghost sound</em>, <em>mage hand</em>, <em>mending</em>, <em>message</em>, <em>open/close</em>, <em>prestidigitation</em>, <em>ray of frost</em>, <em>read magic</em>, <em>resistance</em>, <em>silent portal</em> [SC], <em>sonic snap</em> [SC], <em>touch of fatigue</em></p><p></p><p><strong>1st</strong></p><p><em>Endure elements</em>, <em>fist of stone</em> [SC], <em>mage armor</em>, <em>mage hand (greater)</em> [SC], <em>magic weapon</em>, <em>Nystul's magic aura</em>, <em>shield</em>, <em>sniper's shot</em> [SC], <em>true strike</em></p><p></p><p><strong>2nd</strong></p><p><em>Arcane lock</em>, <em>blur</em>, <em>bull's strength</em>, <em>fly (swift)</em> [SC], <em>spider climb</em>, <em>web</em>, <em>wraithstrike</em> [SC]</p><p></p><p><strong>3rd</strong></p><p><em>Deep slumber</em>, <em>explosive runes</em>, <em>fireball</em>, <em>tremorsense</em> [SC], <em>Wanda's crawling force missile</em> [homebrewed]</p><p>[HR][/HR]</p><p><strong>Wanda's Crawling Force Missile</strong></p><p>Evocation [Fear, Force, Mind-Affecting]</p><p>Level: Drd 4, Sor/Wiz 3, Insect 4</p><p>Components: V, S, M</p><p>Casting Time: 1 standard action</p><p>Range: Medium (100 ft. + 10 ft./level)</p><p>Targets: Up to four creatures, no two of which can be more than 15 ft. apart</p><p>Duration: Instantaneous</p><p>Saving Throw: Will partial negates</p><p>Spell Resistance: Yes</p><p></p><p>A force missile of magical energy darts forth from your fingertip, unerringly strikes its target, and makes the victim believe insects are crawling on her. The force missile deals 1d4+1 points of damage.</p><p></p><p>No attack roll is required, as Wanda's crawling force missile strikes unerringly, even if the target has anything less than total cover or concealment. Specific parts of a creature cannot be singled out. Inanimate objects cannot be damaged by the spell.</p><p></p><p>After the crawling force missile strikes, the victim must make a Will save or become panicked for 1d4 rounds, as she believes that tiny beetle-like insects are crawling all over her body. A successful save negates this mind-affecting fear effect. A panicked victim suffers a -2 morale penalty on saving throws, and cowers until the effect ends. (See DMG for more information on fear-panicked creatures.)</p><p></p><p>For every three levels of experience past 3rd, you gain an additional missile. You have two at 6th level, three at 9th level, and the maximum of four at 12th level or higher. You can have them strike a single creature or several creatures. You must designate targets before you roll for SR or determine damage.</p><p></p><p>Material Component: An arrow painted white.</p><p> </p><p> </p><p> </p><p> </p><p> b</p><p>Equipment</p><p>+2 Headband of Intellect 4000 gp</p><p>+1 Feycraft Mithral Thistledown Suit Chain Shirt 2850 gp 11.2# APC: 0 Max Dex: +7 Arcane spell failure: 0%</p><p>+1 Feycraft Darkwood Buckler 1714 gp 5# ACP: 0 Arcane spell failure: 0%</p><p>+2 Ring of Protection</p><p>MW Longsword [+5 melee] 315 gp 4#</p><p>+1 Elvencraft Longbow [+10 ranged, +11 point blank] 2675 gp 3#</p><p>-20 arrows 1 gp 3#</p><p>Dagger (x3) [+5 melee, +8 thrown] 6 gp 1#</p><p>Wand of Web 4500 gp (50 charges) <span style="color: #FF0000">[-1]</span></p><p><span style="color: rgb(0, 0, 0)">Wand of Cat's Grace (40 charges)</span></p><p>Travelers Outfit 0 gp 0#</p><p>Spell Component Pouch 5 gp 2#</p><p>Scroll Case 1 gp .5#</p><p>-scroll of fly</p><p>-scroll of Cat's Grace</p><p>-scroll of Bull's Strength</p><p>Handy Haversack 2000 gp 5#</p><p>-2 Spell books of dragon hide with vellum pages in slipcovers 540 gp</p><p>-1 spell book standard 15 gp</p><p>-Bed roll and winter blanket 6sp</p><p>-Candle x2 2 cp</p><p>-Flint and Steel 1 gp</p><p>-Water Skin x2 one filled with wine 12 gp</p><p>-50' silk rope 10 gp</p><p>-trail rations x10 days 5gp</p><p>-Pen x2, Ink and Parchment x9</p><p>-Morningstar 8 gp</p><p>-Torch x2 2 cp</p><p>3 pp 24 gp 3 sp 6 cp</p><p>100 gp *(ironweights) in a fine pouch with silk thread.</p><p></p><p>Hawk Familiar</p><p>Featar (roughly translated 'high spirit' 'sky spirit')</p><p>Size/Type: Tiny Magical Beast</p><p>Hawk (male)</p><p>Tiny Animal</p><p>Hit Dice: 4 1d8 (19 hp)</p><p>Initiative: +3</p><p>Speed: 10 ft. (2 squares), fly 60 ft. (average)</p><p>Armor Class: 21 (+2 size, +3 Dex, +6 natural), touch 15, flat-footed 17</p><p>Base Attack/Grapple: +4/-6</p><p>Attack: Talons +5 melee (1d4-2)</p><p>Full Attack: Talons +7 melee (1d4-2)</p><p>Space/Reach: 2½ ft./0 ft.</p><p>Special Attacks: —</p><p>Special Qualities: Low-light vision</p><p>Saves: Fort +2, Ref +6, Will +7</p><p>Abilities: Str 6, Dex 17, Con 10, Int 8, Wis 14, Cha 6</p><p>Skills: Listen +4, Spot +16 or as Master</p><p>Feats: Alertness, Weapon Finesse</p><p>Familiar Abilities: Alertness (master when within arms length), improved evasion, share spells, empathic link, deliver touch spells, speak with master and speak with other hawks.</p><p></p><p>History/Background]</p></blockquote><p></p>
[QUOTE="Scotley, post: 6341671, member: 11520"] Minvelepharadan 'Phar' Tamlyranth Silver/Gray Elf Hybrid Elf Paragon 3, Wizard (Evoker) 8 56,404 XP per DM 10/12/2021 Str: 11 (13 base -2 race) Dex: 16 (16 base -2 race +2 8th level) Con: 12 (14 base -2 race) Int: 24 (17 base +2 race +1 4th level +2 Paragon 3 +2 Magic) Wis: 12 Cha: 12 Alignment: CG HP: 56 (8+24+9Con) 4d4+3d8+7 [URL='http://invisiblecastle.com/roller/view/4581949/']Hit Points (2d8+4d4=24)[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=239129']HP 8th level: 1D4 = [3] = 3[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=250822']Hit points level 6 Evocker : 1D4 = [2] = 2[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=255616']hit points for 7th and 8th level evoker: 1D4 = [3] = 3[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=255616']1D4 = [3] = 3[/URL] +2 favored class bonuses BAB: +6,+1 FORT: +4 REFLEX: +9 WILL: +8 AC: 22 touch 15, flatfooted 17 Gender: Male Age: 150 Height: 5'7" Weight: 100# Hair: Pale golden worn long and held back with a simple silver headband. Eyes: Violet Appearance: Phar, as he allows those who do not speak the musical language of his people to call him, is tall and thin in a way that sets him apart from typical Silver Elves. His skin is pale gray and his eyes are violet and filled with deep sadness. His slender form gray form topped with pale golden hair has been likened to an aspen tree on a fall afternoon when the leaves are soon to fall. His long hair is brushed out straight and held in place with a simple silver band. He wears a chain shirt of impossibly fine delicate work in mithral over silver-gray padding of a smooth cloth. Over this is a black vest with stylized stags under a night sky. The stars are in the pattern of the midsummer sky over lost Amylinyon. His gear is all of the archaic style of Amylinyon no longer seen. He carries the traditional elven weapons--longsword and longbow. His trousers are also silver gray and faced with buffed leather. He wears low soft boots and a travelers pack. While most of his gear is in pale silver, light wood or buff colors his cloak is a vivid purple that matches his eyes. A buckler of dark wood is strapped to his left arm. It too is faced with a stylized stag with elaborate horns swept back over the length of the body. Gray/Silver Elf Hybrid •+2 Dexterity, -2 Constitution, +2 Intelligence, -2 Strength. •Medium: As Medium creatures, elves have no special bonuses or penalties due to their size. •Elf base land speed is 30 feet. •Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. •Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. •Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. •+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. •Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. •Favored Class: Wizard. A multiclass elf’s wizard class does not count when determining whether she takes an experience point penalty for multiclassing. Wizard Wizards are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield. Armor of any type interferes with a wizard’s movements, which can cause her spells with somatic components to fail. Spells: A wizard casts arcane spells which are drawn from the sorcerer/wizard spell list. A wizard must choose and prepare her spells ahead of time. Bonus Languages:A wizard may substitute Draconic for one of the bonus languages available to the character because of her race. Familiar: A wizard can obtain a familiar in exactly the same manner as a sorcerer can. Bonus Feats: At 1st level, a wizard gains Scribe Scroll as a bonus feat. At 5th, 10th, 15th, and 20th level, a wizard gains a bonus feat. At each such opportunity, she can choose a metamagic feat, an item creation feat, or Spell Mastery. The wizard must still meet all prerequisites for a bonus feat, including caster level minimums. Elf Paragon Elf paragons are proficient with all simple weapons, rapiers, longswords, shortbows, and longbows. Elf paragons are proficient with light armor, but not with shields. Wizard level +2 Elfsight (Ex) An elf paragon has exceptional visual acuity. Her racial bonus on Search and Spot checks increases to +4. In addition, an elf paragon's low-light vision increases in range, allowing her to see three times as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. Resist Enchantments (Ex) An elf paragon's racial bonus on saves against enchantment spells or effects increases by 2. Weapon Focus (Ex) At 2nd level, an elf paragon gains Weapon Focus as a bonus feat. This feat must apply to either the rapier, longsword, shortsword, shortbow, longbow, composite shortbow, or composite longbow. Ability Boost (Ex) At 3rd level, an elf paragon's Intelligence score increases by 2 points. Feats Scribe Scroll (wizard bonus) Summon Familiar (wizard bonus0 Weapon Focus [longbow] (elf paragon bonus) Spell Penetration (campaign bonus) Point Blank Shot 1st Level Precise Shot 3rd Level Practiced Spellcaster (complete wizard p.82) 6th Level Wizard Bonus Spell Mastery (Dispel Magic, Summon Monster 3, Feather Fall, Magic Missile, Web, Fireball, Shield) Rapid Shot 9th level Skills (2+7Int)x(Level+3)=126 Languages: Common, Elven, Centaur, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan Bluff*1+1Gear+1Cha Concentration 14+1Con Craft Decipher Script 2+7Int Diplomacy 8+1Cha+2Syn Hide 5+3Dex Knowledge Arcana 14+7Int Knowledge Architecture and Engineering 5+7Int Knowledge Dungeoneering 1+7Int Knowledge Geography 1+7Int Knowledge History 1+7Int Knowledge Local 1+7Int Knowledge Nature 2+7Int Knowledge Nobility and Royalty 5+7Int Knowledge Religion 2+7Int Knowledge The Planes 2+7Int Listen 14+1Wis+4Race Move Silently 5+3Dex Ride* 2+3Dex Search* 4+1Wis +4Race+2Syn(secret doors and hidden compartments) Spellcraft 14+7Int+2Syn Spot 14+1Wis+4Race Survival 2+1Wis Swim 2 *Cross class Spells Evoker Opposed Schools Illusion and Necromancy 4+s, 4+2+s, 4+2+s, 3+2+s, 3+1+s,2+1+S Current: [COLOR=rgb(0, 0, 0)]O Level Light (s), Caltrops, Detect Magic, Prestidigitation, Electric Jolt 1st Level Magic Missile (S)x2, Whelm, Kelgore's Fire Bolt, Protection from Evil, Slide, Feather Fall 2nd Level Scorching Ray (S), Luminous Swarm, Glitter Dust, Cat's Grace, Scorching Ray x2 3rd Level Fireball (S), Haste, Summon Monster 3, Fly, Dispel Magic, Lightning Bolt 4th Level Fire Shield (S), Ice Storm, Summon Monster 4 5th Break Enchantment, Wall of Force (S), FireBurst (S) [/COLOR] Spell Book Acid Splash, Arcane Mark, Caltrops, Daze, Dancing Lights, Detect Poison, Detect Magic, Electric Jolt, Flare, Light, Sonic Snap, Amanuensis, Launch Bolt, Launch Item, Mage Hand, Mending, Message, Prestidigitation, Ray of Frost, Read Magic, Repair Minor Damage, Open/Close, Resistance, Stick, 1st (12) Grease, Protection from Evil, Identify, Slide (SC), Shield, Magic Missile, Kelgore's Fire Bolt (PH2), Whelm (PH2), Enlarge Person, Feather Fall, Familiar Pocket (SC), Light of Lunia (SC) 2nd (4) Slapping Hand (SC), Luminous Swarm (CM), Scorching Ray, Glitterdust, Bull's Strength, Cat's Grace, Web 3rd Haste, [COLOR=rgb(226, 80, 65)]Fireball[/COLOR], Lightning Bolt, Fly, Dispel Magic, Summon Monster 3 4th Fire Shield, Ice Storm, Wall of Fire, Summon Monster 4, polymorph 5th Permanency, Break Enchantment, Wall of Force, [B]Spells in Reynold's Spellbook (given to Phar by Timmins)[/B] [I][U]0th[/U][/I] All from PHB and SC [I][U]1st[/U][/I] [I]Animate Rope[/I] [I]Babau Slime[/I] [SC] [I]Backbiter[/I] [SC] [I]Breath Flare[/I] [SC] [I]Corrosive Grasp[/I] [SC] [I]Detect Undead[/I] [I]Erase[/I] [I]Expeditious Retreat, Swift[/I] [SC] [I]Hail of Stone[/I] [SC] [I]Mage Armor[/I] [I]Magic Missile[/I] [I]Orb of Acid, Lesser[/I] [SC] [I]Portal Beacon[/I] [SC] [I]Ray of Flame[/I] [SC] [I]Shield[/I] [I]Spirit Worm[/I] [SC] [I]Summon Monster I[/I] [I]Summon Undead I[/I] [SC] [I][U]2nd[/U][/I] [I]Acid Arrow[/I] [I]Augment Familiar[/I] [SC] [I]Command Undead[/I] [I]Darkvision[/I] [I]Discern Shapechanger[/I] [SC] [I]Knock[/I] [I]Ray of Weakness[/I] [SC] [I]Summon Undead II[/I] [SC] [I]Wraithstrike[/I] [SC] [B][U]Xander's Spellbook[/U][/B] [B]0th[/B] [I]Acid splash[/I], [I]amanuensis[/I] [SC], [I]arcane mark[/I], [I]caltrops[/I] [SC], [I]dancing lights[/I], [I]daze[/I], [I]detect magic[/I], [I]detect poison[/I], [I]disrupt undead[/I], [I]distract[/I] [SC], [I]electric jolt[/I] [SC], [I]flare[/I], [I]ghost sound[/I], [I]mage hand[/I], [I]mending[/I], [I]message[/I], [I]open/close[/I], [I]prestidigitation[/I], [I]ray of frost[/I], [I]read magic[/I], [I]resistance[/I], [I]silent portal[/I] [SC], [I]sonic snap[/I] [SC], [I]touch of fatigue[/I] [B]1st[/B] [I]Endure elements[/I], [I]fist of stone[/I] [SC], [I]mage armor[/I], [I]mage hand (greater)[/I] [SC], [I]magic weapon[/I], [I]Nystul's magic aura[/I], [I]shield[/I], [I]sniper's shot[/I] [SC], [I]true strike[/I] [B]2nd[/B] [I]Arcane lock[/I], [I]blur[/I], [I]bull's strength[/I], [I]fly (swift)[/I] [SC], [I]spider climb[/I], [I]web[/I], [I]wraithstrike[/I] [SC] [B]3rd[/B] [I]Deep slumber[/I], [I]explosive runes[/I], [I]fireball[/I], [I]tremorsense[/I] [SC], [I]Wanda's crawling force missile[/I] [homebrewed] [HR][/HR] [B]Wanda's Crawling Force Missile[/B] Evocation [Fear, Force, Mind-Affecting] Level: Drd 4, Sor/Wiz 3, Insect 4 Components: V, S, M Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Targets: Up to four creatures, no two of which can be more than 15 ft. apart Duration: Instantaneous Saving Throw: Will partial negates Spell Resistance: Yes A force missile of magical energy darts forth from your fingertip, unerringly strikes its target, and makes the victim believe insects are crawling on her. The force missile deals 1d4+1 points of damage. No attack roll is required, as Wanda's crawling force missile strikes unerringly, even if the target has anything less than total cover or concealment. Specific parts of a creature cannot be singled out. Inanimate objects cannot be damaged by the spell. After the crawling force missile strikes, the victim must make a Will save or become panicked for 1d4 rounds, as she believes that tiny beetle-like insects are crawling all over her body. A successful save negates this mind-affecting fear effect. A panicked victim suffers a -2 morale penalty on saving throws, and cowers until the effect ends. (See DMG for more information on fear-panicked creatures.) For every three levels of experience past 3rd, you gain an additional missile. You have two at 6th level, three at 9th level, and the maximum of four at 12th level or higher. You can have them strike a single creature or several creatures. You must designate targets before you roll for SR or determine damage. Material Component: An arrow painted white. b Equipment +2 Headband of Intellect 4000 gp +1 Feycraft Mithral Thistledown Suit Chain Shirt 2850 gp 11.2# APC: 0 Max Dex: +7 Arcane spell failure: 0% +1 Feycraft Darkwood Buckler 1714 gp 5# ACP: 0 Arcane spell failure: 0% +2 Ring of Protection MW Longsword [+5 melee] 315 gp 4# +1 Elvencraft Longbow [+10 ranged, +11 point blank] 2675 gp 3# -20 arrows 1 gp 3# Dagger (x3) [+5 melee, +8 thrown] 6 gp 1# Wand of Web 4500 gp (50 charges) [COLOR=#FF0000][-1][/COLOR] [COLOR=rgb(0, 0, 0)]Wand of Cat's Grace (40 charges)[/COLOR] Travelers Outfit 0 gp 0# Spell Component Pouch 5 gp 2# Scroll Case 1 gp .5# -scroll of fly -scroll of Cat's Grace -scroll of Bull's Strength Handy Haversack 2000 gp 5# -2 Spell books of dragon hide with vellum pages in slipcovers 540 gp -1 spell book standard 15 gp -Bed roll and winter blanket 6sp -Candle x2 2 cp -Flint and Steel 1 gp -Water Skin x2 one filled with wine 12 gp -50' silk rope 10 gp -trail rations x10 days 5gp -Pen x2, Ink and Parchment x9 -Morningstar 8 gp -Torch x2 2 cp 3 pp 24 gp 3 sp 6 cp 100 gp *(ironweights) in a fine pouch with silk thread. Hawk Familiar Featar (roughly translated 'high spirit' 'sky spirit') Size/Type: Tiny Magical Beast Hawk (male) Tiny Animal Hit Dice: 4 1d8 (19 hp) Initiative: +3 Speed: 10 ft. (2 squares), fly 60 ft. (average) Armor Class: 21 (+2 size, +3 Dex, +6 natural), touch 15, flat-footed 17 Base Attack/Grapple: +4/-6 Attack: Talons +5 melee (1d4-2) Full Attack: Talons +7 melee (1d4-2) Space/Reach: 2½ ft./0 ft. Special Attacks: — Special Qualities: Low-light vision Saves: Fort +2, Ref +6, Will +7 Abilities: Str 6, Dex 17, Con 10, Int 8, Wis 14, Cha 6 Skills: Listen +4, Spot +16 or as Master Feats: Alertness, Weapon Finesse Familiar Abilities: Alertness (master when within arms length), improved evasion, share spells, empathic link, deliver touch spells, speak with master and speak with other hawks. History/Background] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Personal/Hosted Forums
World of Kulan
[v.3.5] Rogues Gallery: Heroes of Carnell PbP Campaign!
Top