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World of Kulan
[v.3.5] Rogues Gallery: Heroes of Carnell PbP Campaign!
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<blockquote data-quote="MetaVoid" data-source="post: 8857663" data-attributes="member: 87106"><p><strong>Name:</strong> Litrix Maekrix</p><p><strong>Player:</strong> MetaVoid</p><p><strong>Race/Class:</strong> dragonblood human marshal 4 / sentinel(paladin) 2 / anointed knight 5</p><p>(level 1 of paladin loses armor proficiency for Dragonscale husk)</p><p>(level 1 of paladin is harmonious knight substitution level)</p><p><strong>Religion:</strong> <a href="https://www.enworld.org/threads/kulan-knightfalls-aerie-of-the-crow-god-game-ooc.516860/post-8855688" target="_blank">Zelloran</a></p><p><strong>Alignment:</strong> Neutral Good</p><p><strong>Speed:</strong> Walk 30 ft.</p><p><strong>Languages:</strong> Common, Draconic, Orc</p><p></p><p>Starting at 11th</p><p>XP: 66.500 XP</p><p><a href="https://www.enworld.org/threads/kulan-knightfalls-aerie-of-the-crow-god-game-ooc.516860/post-9001769" target="_blank">+165XP</a></p><p><a href="https://www.enworld.org/threads/kulan-knightfalls-aerie-of-the-crow-god-game-ooc.516860/post-9017352" target="_blank">+168XP</a></p><p><a href="https://www.enworld.org/threads/kulan-knightfalls-aerie-of-the-crow-god-game-ooc.516860/post-9050418" target="_blank">fixed bump up to 66.500XP</a></p><p></p><p></p><p>[spoiler=Images]</p><p>[ATTACH=full]270001[/ATTACH][ATTACH=full]270003[/ATTACH]</p><p>Call to Arms = Relgr Ekess Jirai</p><p>[/spoiler]</p><p></p><p></p><p>[spoiler=Basics]</p><p>STR 18 (+4) (14 base + 2 racial +2 item)</p><p>DEX 14 (+2)</p><p>CON 14 (+2)</p><p>INT 13 (+1)</p><p>WIS 11 (+0) (13 base -2 racial)</p><p>CHA 22 (+6) (16 base + 2 racial +2 item + 2 levels)</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=272173" target="_blank">Attributes: 4D6.HIGH(3) = [2, 2, 5, 1] = 9</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=272173" target="_blank">4D6.HIGH(3) = [4, 3, 5, 5] = 14</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=272173" target="_blank">4D6.HIGH(3) = [3, 6, 4, 4] = 14</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=272173" target="_blank">4D6.HIGH(3) = [6, 1, 3, 4] = 13</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=272173" target="_blank">4D6.HIGH(3) = [6, 4, 2, 2] = 12</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=272173" target="_blank">4D6.HIGH(3) = [1, 3, 4, 4] = 11</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=272173" target="_blank">4D6.HIGH(3) = [2, 6, 4, 6] = 16</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=272173" target="_blank">4D6.HIGH(3) = [5, 3, 5, 4] = 14</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=272173" target="_blank">4D6.HIGH(3) = [4, 4, 5, 2] = 13</a></p><p></p><p>+4 racial vs magical sleep, paralysis</p><p>+4 sacred vs mind-affecting attacks of evil outsiders</p><p><strong>Fort:</strong> 20 (10 base + 2 CON +1 vest +6 CHA +1 luck)</p><p><strong>Ref:</strong> 12 (2 base + 2 DEX + 1 vest +6 CHA +1 luck)</p><p><strong>Will:</strong> 16 (8 base + 0 WIS +1 vest +6 CHA +1 luck)</p><p><strong>Will vs mind-affecting:</strong> 22 (8 base + 6 CHA +1 vest +6 CHA +1 luck)</p><p>(+4 any save vs mind-affecting from evil outsiders)</p><p></p><p><strong>BAB:</strong> +10/+5</p><p><strong>Sword attack:</strong> +16/+11 / 1d8+6+1 19-20/x2 (two-handed 1d10)</p><p>(attack: BAB 10 + Str 4 +1 enhancement +1 weapon focus)</p><p>(damage +4 (str) +1 (magic) +1(sharp) +1 elemental)</p><p>(+1 vs evil, +1d4 vs evil outsiders)</p><p></p><p><strong>Claw attack:</strong> +14 / +9 claw / 1d3+4 20/x2</p><p><strong>Ranged attack:</strong>+12 composite longbow (+3 str bonus) (damage 1d8+3, crit x3)</p><p></p><p><strong>Initiative:</strong> +2</p><p><strong>Hit Points:</strong> 89 = 8 + 3d8 + 7d10 + 11 x 2(CON)</p><p><a href="http://coyotecode.net/lookup.php?rollid=280348" target="_blank">HP for 11th level: 1d10 = [2] = 2</a></p><p><strong>AC:</strong> 28 (10 + 9 armor + 2 Dex +4 shield +1 natural +1 luck )</p><p><strong>Touch:</strong> 17</p><p><strong>Flat-footed:</strong> 26</p><p></p><p><strong>Resist:</strong> fire, cold, lightning, acid 10</p><p><strong>Speed:</strong> 20 (medium armor)</p><p>[/spoiler]</p><p></p><p>[spoiler=Racial Features]</p><p>Dragontouched Traits</p><p>— +2 to Strength, -2 to Wisdom, +2 to Charisma.</p><p>— Medium-sized. As Medium creatures, dragontouched characters have no special bonuses or penalties due to their size.</p><p>— Speed: Base land speed is 30 feet.</p><p>— Keen Vision (Ex): Dragontouched have low-light vision that allows them see twice as far as a human can in starlight, moonlight, torchlight, and similar conditions of low illumination. They also have darkvision at a range of 60 feet.</p><p>— 1 extra feat at 1st level.</p><p>— 4 extra skill points at 1st level and 1 extra skill point at each additional level.</p><p>— Natural Attacks: Dragontouched characters may attack with two claws and are always treated as being armed when using their natural attacks.</p><p>— Saves: A dragontouched character has a +4 racial bonus on saves against magic sleep effects and paralysis.</p><p>— Skills: +2 racial bonus to Intimidate and Spot checks.</p><p>— Automatic Languages: Common and Draconic. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.</p><p>— Favored Class: Sorcerer. A multiclass dragontouched character’s sorcerer class does not count when determining whether he suffers an XP penalty for multiclassing.</p><p>[/spoiler]</p><p></p><p>[spoiler=Abilities]</p><p><strong>Feats</strong></p><p><em>Racial:</em> <a href="https://www.enworld.org/threads/kulan-knightfalls-aerie-of-the-crow-god-game-ooc.516860/post-8855752" target="_blank">Dragontouched</a></p><p><em>Human:</em> Draconic Heritage</p><p><em>Campaign:</em> Parrying shield (shield bonus to touch AC)</p><p><em>Flaw:</em> Love of Nature (will dc 12 save to attack animals, plants or vermin) / Draconic Skin (+1 nat AC)</p><p><em>Flaw:</em> Metal Intolerance (+1 damage from metal weapons and creatures) / Luck of Heroes (+1 luck AC and saves)</p><p><em>1st:</em> Combat Reflexes</p><p><em>M1:</em> Skill Focus (Diplomacy)</p><p><em>3rd:</em> Weapon Focus (longsword)</p><p><em>6th:</em> Ancestral Relic (longsword)</p><p><em>9th:</em> Planar Touchstone (Peak of Continuation)</p><p><em>AK3:</em> Sanctify Martial Strike (+1 vs evil, +1d4 vs evil outsiders, good aligned weapon)</p><p></p><p><strong>Auras:</strong></p><p><em>Minor:</em></p><p>-- Master of Tactics: Circumstance bonus on damage rolls when flanking.</p><p>-- Determined Caster: Circumstance bonus on rolls to overcome spell resistance.</p><p><em>Major:</em></p><p>-- Motivate Attack: Circumstance bonus on melee attack rolls.</p><p></p><p><em>Grant move:</em> standard action to grant allies within 30' move action (1/day)</p><p><em>Inspire courage</em> moral bonus +1 to hit and damage for 5 rounds (1/day)</p><p><em>Smite evil</em> +2 to hit, +6 damage (1/day)</p><p><em>Divine grace:</em> Cha to saves</p><p><em>Resist fiendish lure:</em> +4 sacred bonus to all saving throws against mind-affecting attacks of evil outsiders</p><p></p><p><em>Anoint self:</em></p><p>-- Unbroken flesh DR 3/-</p><p>-- Deep strike 3/day +2d6 dmg</p><p><em>Anoint weapon:</em></p><p><em>-- Unicorn blood (Fort DC 17 1d3 Str and 1d4 Str 1 minute later)</em></p><p>-- Intelligence: Int 14, Wis 14, Cha 10, hold person 3/day, Sense motive 10 ranks</p><p>-- Purpose: Restore balance by removing Evil Outsiders</p><p>[/spoiler]</p><p></p><p>[spoiler=Skills]</p><p>Name Attribute Mod + Ranks + mods = total</p><p>Appraise INT 1+0 = <strong>1</strong></p><p>Balance DEX 2+0-4 = <strong>-2</strong></p><p>Bluff CHA 6+6 = <strong>12</strong></p><p>Climb STR 4+0-4 = <strong>0</strong></p><p>Concentration CON 2+0 = <strong>2</strong></p><p>Craft INT 1+10 = <strong>11</strong></p><p>Decipher Script INT 1+0 = <strong>1</strong></p><p>Diplomacy CHA 6+1+3+2 = <strong>12</strong></p><p>Disable Device INT 1+0 = <strong>1</strong></p><p>Disguise CHA 6+0 = <strong>6</strong></p><p>Escape Artist DEX 2+0-4 = <strong>-2</strong></p><p>Forgery INT 1+0 = <strong>1</strong></p><p>Gather Information CHA 6+0 = <strong>6</strong></p><p>Handle Animal CHA 6+0 = <strong>6</strong></p><p>Heal WIS 0+1 = <strong>1</strong></p><p>Hide DEX 2+0-4-5 = <strong>-7</strong></p><p>Intimidate CHA 6+2+2 = <strong>10</strong></p><p>Jump STR 3+0-4 = <strong>-1</strong></p><p>Knowledge (arcana) INT 1+3 = <strong>4</strong></p><p>Knowledge (architecture and engineering) INT 1+0 = <strong>1</strong></p><p>Knowledge (dungeoneering)INT 1+0 = <strong>1</strong></p><p>Knowledge (geography)INT 1+0 = <strong>1</strong></p><p>Knowledge (history)INT 1+0 = <strong>1</strong></p><p>Knowledge (local)INT 1+5 = <strong>6</strong></p><p>Knowledge (nature)INT 1+1 = <strong>2</strong></p><p>Knowledge (nobility and royalty)INT 1+1 = <strong>2</strong></p><p>Knowledge (religion)INT 1+5 = <strong>6</strong></p><p>Knowledge (the planes)INT 1+9 = <strong>10</strong></p><p>Listen WIS 0+1 = <strong>1</strong></p><p>Move Silently DEX 2+0-4 = <strong>-2</strong></p><p>Open Lock DEX 2+0 = <strong>2</strong></p><p>Perform (Oratory) CHA 6+1 = <strong>6</strong></p><p>Ride DEX 2+2 = <strong>4</strong></p><p>Search INT 1+0 = <strong>1</strong></p><p>Sense Motive WIS 0+0 = <strong>0</strong></p><p>Sleight of Hand DEX 2+0-4 = <strong>-2</strong></p><p>Speak Language</p><p>Spellcraft INT 1+6/2 = <strong>4</strong></p><p>Spot WIS 0+1 = <strong>2</strong></p><p>Survival WIS 0+0 = <strong>0</strong></p><p>Swim STR 3+1-4 = <strong>0</strong></p><p>Tumble DEX 2+0-4 = <strong>-2</strong></p><p>Use Magic Device CHA 6+0 = <strong>6</strong></p><p>Use Rope DEX 2+0 = <strong>2</strong></p><p>[/spoiler]</p><p></p><p>[spoiler=Equipment]</p><p>Morsus Draconis</p><p>-- Sizing Dragonfang +1 Resounding Magebane longsword (24765 gp)</p><p>(with sizing (5000gp), +3 (wand-chamber (200gp), Resilient(100gp +5hp), Baskethilt(50gp +4 vs disarm), Blood groove (100gp hardness +2, weight -20%), Razor-sharp(1000gp +1 damage) +3 18000)</p><p></p><p>-- Commander variable shield +2 (11300gp) (dragonhide shield +2)</p><p>-- Iron ward shield crystal (500gp)</p><p></p><p>-- Dragonbone composite (str +3) longbow (200gp) range 130', 1d8+3/x3</p><p></p><p>-- Dimension stride boots (2000gp) - feet</p><p>-- Helm of tactics (2000gp) - head</p><p>-- Badge of valor (1200gp) - throat</p><p>-- Rearguard's cape of charisma +2(7000gp = 2000gp + 4000gp + 1000gp) - shoulders</p><p>-- Vest of resistance +1 (1000gp) - torso</p><p>-- Healing belt (750gp) - belt</p><p>-- Gauntlets of ogre strength +2 (2000gp) - hand</p><p>-- Ring of darkhidden (2000gp) - ring</p><p></p><p>arm - empty</p><p>face - empty</p><p></p><p>-- Horn of resilience (5000gp)</p><p>-- Bag of holding I (2500gp)</p><p></p><p>-- Potion of healing (50gp) - belt</p><p>-- Wand of Cure light wounds (750gp) - chambered</p><p>-- Silver MW dagger (22gp) - belt</p><p></p><p>-- Money pouch (1gp) - contains silver and copper</p><p>-- Travel Rations x10 (5gp) - bag of holding</p><p>-- Pandour signet ring (5gp) - finger</p><p>-- Waterskin (1gp) - bag of holding</p><p>-- Bedroll (0,1gp) - bag of holding</p><p>-- Silkrope 50' (10gp) - bag of holding</p><p> </p><p>-- Healers kit (50gp) - bag of holding</p><p>-- Silver Holy Symbol (25gp) - around the neck</p><p> </p><p>-- Antitoxin (50gp) - belt</p><p>-- Holy water x2 (50gp) - belt and bag of holding</p><p>-- Tanglefoot bag (50gp) - belt</p><p>-- Atramen oil x2 (100gp) - belt</p><p></p><p>Remaining gold: 2637gp 6sp 30cp</p><p>[/spoiler]</p><p></p><p>[spoiler=Appearance, personality, and background]</p><p></p><p>Appearance:</p><p>A man in his early thirties with long flowing black hair with one white streak at the temple. Litrix, when he sheds his scales is a lithe man with a very intense gaze that flits from thing to thing analyzing every situation. His heritage gave him few signs of the dragon, the most prominent being the scales around his eyes.</p><p></p><p>He prefers vibrant colors, with green and brown dominating the assembly.</p><p></p><p>Personality:</p><p>Litrix is friendly enough, but often too literal in his understanding of expressions. He can be sociable when he tries due to his early day within noble circles, but he is more at home among soldiers and similar-minded groups that prefer clear and direct communication. His personal magnetism smooths over any misunderstandings, but it is still something of a bother to him.</p><p></p><p>Background:</p><p>Lionel Pandour is born to a noble family to an unknown lover of Lady Pandour, an act of spite against philandering husband. At first, everything was as it should be for the second son of a noble. He looked strange, sure, but it was not unheard of to have children of unusual features, the blood of many creatures can surface occasionally even in the purest human bloodlines. He was sent to a war academy and showed good potential as a leader of men. Different, yet approachable, he wasn't an officer who kept himself aside. Equally at ease in commanders' tents, nobles' Galla, and around soldiers' campfires, he rose through the ranks until he got his own command.</p><p></p><p>In the meantime, he got another (half-)brother, Lucian, third son. Unfortunately for Lionel, at the same time, the father found out he had one cuckoo son. While it would be embarrassing to admit in public, it wouldn't be hard to put Lionel into some remote post outside of the kingdom's lines of power. Thus, Lionel was assigned to a border post in Stonelands, keeping hordes of humanoids in check. After a particularly bad raid, he found himself in a no-win situation. Either he held the position with his men and most of them died...or he showed the full extent of his heritage, of the changes that gradually developed as he grew older, of the power that sang in his blood. In the end, it was no decision at all, sacrificing his men in order to keep the secret of his developing powers was not an option. Thus, he challenged the horde leader in their own language, a horned orc that managed to gather several tribes under his command to a duel in the eyes of the gods Zsezsa Blubudgad (Duel of the blood bath).</p><p></p><p>Around that same time, Pandour's heir, Litrix(half-) brother Jason died in a stupid, unprovoked duel. And his father was left with a dilemma, disinherit Lionel or have a son not of his blood as an heir.</p><p></p><p>The orc, confident in his demonic heritage accepted. Lionel stepped forward letting his shield drop, losing his armor, and leaving the weapons behind. Naked to the waist, glistening scales were there for all to see. As the gloves came off, the claws straightened. Gasps behind him told him his secret was definitely out. Breathing deeply, free for the first time in his 25 years, he focused his attention on the orc. "Dragon kind are my heritage, orc. Most powerful creatures of all. What mewling demon do you call your sire? In front of your gods, orcs, I call mine to witness the fight too." Switching to draconic, he called out "Zelloran, I rarely give my prayers to voice. But I pledge this to you. Guide me in this fight, help me save these men and the valley behind us and I will fight in your name from this day forward with only the might of the dragons. I will trust in the scales, such as they are, of my heritage. I will trust in the might of the dragons. No longer shall I use metal weapons of humanoids. I am yours to use as you see fit for the greater glory of dragon-kind!"</p><p></p><p>Then he started to sing.</p><p>The fight was a grueling affair, the orc more powerful, used to bouts of naked combat. But Lionel had others to think about and his own resolute power combined with the terrible slashing wounds of his claws prevailed in the end. The song he sang was one of a kind. It was a song of power, deep, resonant, uplifting, and eerily beautiful. But above all, it was a song of death.</p><p></p><p>The horde dispersed even as he stood over the mangled corpse of their leader. He returned to his men, bloody, weak, but unbeaten. And for the reward, he was greeted by silence. By their own priest denouncing him in front of everyone as a demon, a tainted creature. An abomination. And his father grabbed the chance. Lionel was cast out of the legion, his rank and title stripped from him, and he was left in the wilderness with next to nothing.</p><p></p><p>But he saved his soldiers, he felt free and powerful. And he had new light to guide him. The first morning after he slept alone under the stars, he woke up fully armored in the scales of a blue dragon. No longer were the scales minor things marring his skin, these were fully developed, combat-worthy armor. Eventually, he found himself in a temple tended by a lone priest who taught him more about the dragons, helped him understand his heritage, and unlock more of his powers. He also told him about the crisis that is about to hit the world, one that may even require Majestics to intervene. To prevent that, to try and suppress the worst of it, he was sent to search for a special weapon. He learned what he could, he received instructions on where and how to retrieve it. There were rituals involved. Special ingredients. Runes. Purification rites. He received two boons from the old priest. A shield, one crafted of the discarded scales of true dragons, cunningly connected in such a way they could slide under one another, changing the shield from extra wide large shield to buckler and back in seconds. The other was a bow. His claws meant he was dangerous up close, but at a distance, he couldn't do anything. And he swore an oath not to use metal weapons. The priest gave him a set of papers identifying him as an agent of the dragons with special dispensation to use the items made from the dragons.</p><p></p><p>Eventually, he had to go among people again. For a year, he wandered from one hamlet to another, through villages, and small towns ever closer to great cities of the south, making a name for himself again. This time, not as Lionel Pandour, dishonored noble, but as Litrix Maekrix, a sell-sword, a do-gooder who will help the weak, the oppressed, often for no more than food and lodging. He searched far and wide for a specific set of items, one that will add to his abilities as a leader of men. And while he searched, he was on the lookout for bits of information that his tutor bade him search for.</p><p></p><p>Once all the pieces fell in place, Litrix gathered what help he needed, a group of hardened men, a sorceress, a priest he called out from the temple, a wily halfling woman who knew her way around traps, and less reputable members of society. Not one of them was common in any way. They were the best at what they did, the most powerful individuals in the surrounding area. And they went against one of the well-organized cults, worst of the worst in the eyes of the group, Cult of the Dragon, the ones with the perverted view that to have dragons rule the world they needed to be immortal. As undead. And this one, this specific cell had a special ritual in the making, one that will use the connection of the dragons to one another, their fundamentum, their very essence, to coerce dragons in the vicinity to do their bidding. They knew the ritual of creating The Orb of Dragonkind. And to make it, they had to use, to sacrifice, a powerful draconic artifact, the weapon used in ages past in various wars and crises of the good folk and in the name of the dragons. It was a weapon used only in the worst of situations. One that called to dragon-blooded of all kinds letting them know the interesting times are upon them.</p><p></p><p>The fight with the cult was hard. There were casualties. Heroics. In the end, the cult was destroyed, and Call to Arms was safe. He prayed as the old priest consecrated the cult's evil temple. He thanked Zelloran that most of his group survived this ordeal. He prayed and the weapon of his ancestors, made of the blood and bones of the very dragons that gave Zelloran his powers and later to Litrix though much diluted, responded, bonded, and created the connection to this outcast.</p><p></p><p>As the connection developed, the Call went to all - Relgr Ekess Jirai, Call to Arms had a new wielder.</p><p></p><p>The new mission for the newly anointed knight was to find another group, one capable of defying the greatest of demons, fighting their soldiers, and doing good in the world. Such a group will be a fulcrum of the current crisis. Lack of details set Litrix again to traveling, going ever closer to the border of the kingdom, to one place he could still find Pandours. And if he got more information on the way, even better. In his experience, things happen for a reason and he will find out his group one way or the other. As he got closer to Pandours in Carnell, his dreams grew ever more disturbed until one night he saw a great darkness gathering. He was close to the place and turned away from the road he traveled on from some human fortress to find the place.</p><p></p><p>And lo and behold, there are signs of a great battle, a slain ogre with signs of taint still laying there. And there is a group, possibly of heroes of great caliber coming toward him.</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="MetaVoid, post: 8857663, member: 87106"] [B]Name:[/B] Litrix Maekrix [B]Player:[/B] MetaVoid [B]Race/Class:[/B] dragonblood human marshal 4 / sentinel(paladin) 2 / anointed knight 5 (level 1 of paladin loses armor proficiency for Dragonscale husk) (level 1 of paladin is harmonious knight substitution level) [B]Religion:[/B] [URL='https://www.enworld.org/threads/kulan-knightfalls-aerie-of-the-crow-god-game-ooc.516860/post-8855688']Zelloran[/URL] [B]Alignment:[/B] Neutral Good [B]Speed:[/B] Walk 30 ft. [B]Languages:[/B] Common, Draconic, Orc Starting at 11th XP: 66.500 XP [URL='https://www.enworld.org/threads/kulan-knightfalls-aerie-of-the-crow-god-game-ooc.516860/post-9001769']+165XP[/URL] [URL='https://www.enworld.org/threads/kulan-knightfalls-aerie-of-the-crow-god-game-ooc.516860/post-9017352']+168XP[/URL] [URL='https://www.enworld.org/threads/kulan-knightfalls-aerie-of-the-crow-god-game-ooc.516860/post-9050418']fixed bump up to 66.500XP[/URL] [spoiler=Images] [ATTACH type="full" alt="Litrix.png"]270001[/ATTACH][ATTACH type="full" alt="Call to Arms.jpg"]270003[/ATTACH] Call to Arms = Relgr Ekess Jirai [/spoiler] [spoiler=Basics] STR 18 (+4) (14 base + 2 racial +2 item) DEX 14 (+2) CON 14 (+2) INT 13 (+1) WIS 11 (+0) (13 base -2 racial) CHA 22 (+6) (16 base + 2 racial +2 item + 2 levels) [URL='http://roll.coyotecode.net/lookup.php?rollid=272173']Attributes: 4D6.HIGH(3) = [2, 2, 5, 1] = 9[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=272173']4D6.HIGH(3) = [4, 3, 5, 5] = 14[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=272173']4D6.HIGH(3) = [3, 6, 4, 4] = 14[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=272173']4D6.HIGH(3) = [6, 1, 3, 4] = 13[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=272173']4D6.HIGH(3) = [6, 4, 2, 2] = 12[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=272173']4D6.HIGH(3) = [1, 3, 4, 4] = 11[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=272173']4D6.HIGH(3) = [2, 6, 4, 6] = 16[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=272173']4D6.HIGH(3) = [5, 3, 5, 4] = 14[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=272173']4D6.HIGH(3) = [4, 4, 5, 2] = 13[/URL] +4 racial vs magical sleep, paralysis +4 sacred vs mind-affecting attacks of evil outsiders [B]Fort:[/B] 20 (10 base + 2 CON +1 vest +6 CHA +1 luck) [B]Ref:[/B] 12 (2 base + 2 DEX + 1 vest +6 CHA +1 luck) [B]Will:[/B] 16 (8 base + 0 WIS +1 vest +6 CHA +1 luck) [B]Will vs mind-affecting:[/B] 22 (8 base + 6 CHA +1 vest +6 CHA +1 luck) (+4 any save vs mind-affecting from evil outsiders) [B]BAB:[/B] +10/+5 [B]Sword attack:[/B] +16/+11 / 1d8+6+1 19-20/x2 (two-handed 1d10) (attack: BAB 10 + Str 4 +1 enhancement +1 weapon focus) (damage +4 (str) +1 (magic) +1(sharp) +1 elemental) (+1 vs evil, +1d4 vs evil outsiders) [B]Claw attack:[/B] +14 / +9 claw / 1d3+4 20/x2 [B]Ranged attack:[/B]+12 composite longbow (+3 str bonus) (damage 1d8+3, crit x3) [B]Initiative:[/B] +2 [B]Hit Points:[/B] 89 = 8 + 3d8 + 7d10 + 11 x 2(CON) [URL='http://coyotecode.net/lookup.php?rollid=280348']HP for 11th level: 1d10 = [2] = 2[/URL] [B]AC:[/B] 28 (10 + 9 armor + 2 Dex +4 shield +1 natural +1 luck ) [B]Touch:[/B] 17 [B]Flat-footed:[/B] 26 [B]Resist:[/B] fire, cold, lightning, acid 10 [B]Speed:[/B] 20 (medium armor) [/spoiler] [spoiler=Racial Features] Dragontouched Traits — +2 to Strength, -2 to Wisdom, +2 to Charisma. — Medium-sized. As Medium creatures, dragontouched characters have no special bonuses or penalties due to their size. — Speed: Base land speed is 30 feet. — Keen Vision (Ex): Dragontouched have low-light vision that allows them see twice as far as a human can in starlight, moonlight, torchlight, and similar conditions of low illumination. They also have darkvision at a range of 60 feet. — 1 extra feat at 1st level. — 4 extra skill points at 1st level and 1 extra skill point at each additional level. — Natural Attacks: Dragontouched characters may attack with two claws and are always treated as being armed when using their natural attacks. — Saves: A dragontouched character has a +4 racial bonus on saves against magic sleep effects and paralysis. — Skills: +2 racial bonus to Intimidate and Spot checks. — Automatic Languages: Common and Draconic. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill. — Favored Class: Sorcerer. A multiclass dragontouched character’s sorcerer class does not count when determining whether he suffers an XP penalty for multiclassing. [/spoiler] [spoiler=Abilities] [B]Feats[/B] [I]Racial:[/I] [URL='https://www.enworld.org/threads/kulan-knightfalls-aerie-of-the-crow-god-game-ooc.516860/post-8855752']Dragontouched[/URL] [I]Human:[/I] Draconic Heritage [I]Campaign:[/I] Parrying shield (shield bonus to touch AC) [I]Flaw:[/I] Love of Nature (will dc 12 save to attack animals, plants or vermin) / Draconic Skin (+1 nat AC) [I]Flaw:[/I] Metal Intolerance (+1 damage from metal weapons and creatures) / Luck of Heroes (+1 luck AC and saves) [I]1st:[/I] Combat Reflexes [I]M1:[/I] Skill Focus (Diplomacy) [I]3rd:[/I] Weapon Focus (longsword) [I]6th:[/I] Ancestral Relic (longsword) [I]9th:[/I] Planar Touchstone (Peak of Continuation) [I]AK3:[/I] Sanctify Martial Strike (+1 vs evil, +1d4 vs evil outsiders, good aligned weapon) [B]Auras:[/B] [I]Minor:[/I] -- Master of Tactics: Circumstance bonus on damage rolls when flanking. -- Determined Caster: Circumstance bonus on rolls to overcome spell resistance. [I]Major:[/I] -- Motivate Attack: Circumstance bonus on melee attack rolls. [I]Grant move:[/I] standard action to grant allies within 30' move action (1/day) [I]Inspire courage[/I] moral bonus +1 to hit and damage for 5 rounds (1/day) [I]Smite evil[/I] +2 to hit, +6 damage (1/day) [I]Divine grace:[/I] Cha to saves [I]Resist fiendish lure:[/I] +4 sacred bonus to all saving throws against mind-affecting attacks of evil outsiders [I]Anoint self:[/I] -- Unbroken flesh DR 3/- -- Deep strike 3/day +2d6 dmg [I]Anoint weapon: -- Unicorn blood (Fort DC 17 1d3 Str and 1d4 Str 1 minute later)[/I] -- Intelligence: Int 14, Wis 14, Cha 10, hold person 3/day, Sense motive 10 ranks -- Purpose: Restore balance by removing Evil Outsiders [/spoiler] [spoiler=Skills] Name Attribute Mod + Ranks + mods = total Appraise INT 1+0 = [B]1[/B] Balance DEX 2+0-4 = [B]-2[/B] Bluff CHA 6+6 = [B]12[/B] Climb STR 4+0-4 = [B]0[/B] Concentration CON 2+0 = [B]2[/B] Craft INT 1+10 = [B]11[/B] Decipher Script INT 1+0 = [B]1[/B] Diplomacy CHA 6+1+3+2 = [B]12[/B] Disable Device INT 1+0 = [B]1[/B] Disguise CHA 6+0 = [B]6[/B] Escape Artist DEX 2+0-4 = [B]-2[/B] Forgery INT 1+0 = [B]1[/B] Gather Information CHA 6+0 = [B]6[/B] Handle Animal CHA 6+0 = [B]6[/B] Heal WIS 0+1 = [B]1[/B] Hide DEX 2+0-4-5 = [B]-7[/B] Intimidate CHA 6+2+2 = [B]10[/B] Jump STR 3+0-4 = [B]-1[/B] Knowledge (arcana) INT 1+3 = [B]4[/B] Knowledge (architecture and engineering) INT 1+0 = [B]1[/B] Knowledge (dungeoneering)INT 1+0 = [B]1[/B] Knowledge (geography)INT 1+0 = [B]1[/B] Knowledge (history)INT 1+0 = [B]1[/B] Knowledge (local)INT 1+5 = [B]6[/B] Knowledge (nature)INT 1+1 = [B]2[/B] Knowledge (nobility and royalty)INT 1+1 = [B]2[/B] Knowledge (religion)INT 1+5 = [B]6[/B] Knowledge (the planes)INT 1+9 = [B]10[/B] Listen WIS 0+1 = [B]1[/B] Move Silently DEX 2+0-4 = [B]-2[/B] Open Lock DEX 2+0 = [B]2[/B] Perform (Oratory) CHA 6+1 = [B]6[/B] Ride DEX 2+2 = [B]4[/B] Search INT 1+0 = [B]1[/B] Sense Motive WIS 0+0 = [B]0[/B] Sleight of Hand DEX 2+0-4 = [B]-2[/B] Speak Language Spellcraft INT 1+6/2 = [B]4[/B] Spot WIS 0+1 = [B]2[/B] Survival WIS 0+0 = [B]0[/B] Swim STR 3+1-4 = [B]0[/B] Tumble DEX 2+0-4 = [B]-2[/B] Use Magic Device CHA 6+0 = [B]6[/B] Use Rope DEX 2+0 = [B]2[/B] [/spoiler] [spoiler=Equipment] Morsus Draconis -- Sizing Dragonfang +1 Resounding Magebane longsword (24765 gp) (with sizing (5000gp), +3 (wand-chamber (200gp), Resilient(100gp +5hp), Baskethilt(50gp +4 vs disarm), Blood groove (100gp hardness +2, weight -20%), Razor-sharp(1000gp +1 damage) +3 18000) -- Commander variable shield +2 (11300gp) (dragonhide shield +2) -- Iron ward shield crystal (500gp) -- Dragonbone composite (str +3) longbow (200gp) range 130', 1d8+3/x3 -- Dimension stride boots (2000gp) - feet -- Helm of tactics (2000gp) - head -- Badge of valor (1200gp) - throat -- Rearguard's cape of charisma +2(7000gp = 2000gp + 4000gp + 1000gp) - shoulders -- Vest of resistance +1 (1000gp) - torso -- Healing belt (750gp) - belt -- Gauntlets of ogre strength +2 (2000gp) - hand -- Ring of darkhidden (2000gp) - ring arm - empty face - empty -- Horn of resilience (5000gp) -- Bag of holding I (2500gp) -- Potion of healing (50gp) - belt -- Wand of Cure light wounds (750gp) - chambered -- Silver MW dagger (22gp) - belt -- Money pouch (1gp) - contains silver and copper -- Travel Rations x10 (5gp) - bag of holding -- Pandour signet ring (5gp) - finger -- Waterskin (1gp) - bag of holding -- Bedroll (0,1gp) - bag of holding -- Silkrope 50' (10gp) - bag of holding -- Healers kit (50gp) - bag of holding -- Silver Holy Symbol (25gp) - around the neck -- Antitoxin (50gp) - belt -- Holy water x2 (50gp) - belt and bag of holding -- Tanglefoot bag (50gp) - belt -- Atramen oil x2 (100gp) - belt Remaining gold: 2637gp 6sp 30cp [/spoiler] [spoiler=Appearance, personality, and background] Appearance: A man in his early thirties with long flowing black hair with one white streak at the temple. Litrix, when he sheds his scales is a lithe man with a very intense gaze that flits from thing to thing analyzing every situation. His heritage gave him few signs of the dragon, the most prominent being the scales around his eyes. He prefers vibrant colors, with green and brown dominating the assembly. Personality: Litrix is friendly enough, but often too literal in his understanding of expressions. He can be sociable when he tries due to his early day within noble circles, but he is more at home among soldiers and similar-minded groups that prefer clear and direct communication. His personal magnetism smooths over any misunderstandings, but it is still something of a bother to him. Background: Lionel Pandour is born to a noble family to an unknown lover of Lady Pandour, an act of spite against philandering husband. At first, everything was as it should be for the second son of a noble. He looked strange, sure, but it was not unheard of to have children of unusual features, the blood of many creatures can surface occasionally even in the purest human bloodlines. He was sent to a war academy and showed good potential as a leader of men. Different, yet approachable, he wasn't an officer who kept himself aside. Equally at ease in commanders' tents, nobles' Galla, and around soldiers' campfires, he rose through the ranks until he got his own command. In the meantime, he got another (half-)brother, Lucian, third son. Unfortunately for Lionel, at the same time, the father found out he had one cuckoo son. While it would be embarrassing to admit in public, it wouldn't be hard to put Lionel into some remote post outside of the kingdom's lines of power. Thus, Lionel was assigned to a border post in Stonelands, keeping hordes of humanoids in check. After a particularly bad raid, he found himself in a no-win situation. Either he held the position with his men and most of them died...or he showed the full extent of his heritage, of the changes that gradually developed as he grew older, of the power that sang in his blood. In the end, it was no decision at all, sacrificing his men in order to keep the secret of his developing powers was not an option. Thus, he challenged the horde leader in their own language, a horned orc that managed to gather several tribes under his command to a duel in the eyes of the gods Zsezsa Blubudgad (Duel of the blood bath). Around that same time, Pandour's heir, Litrix(half-) brother Jason died in a stupid, unprovoked duel. And his father was left with a dilemma, disinherit Lionel or have a son not of his blood as an heir. The orc, confident in his demonic heritage accepted. Lionel stepped forward letting his shield drop, losing his armor, and leaving the weapons behind. Naked to the waist, glistening scales were there for all to see. As the gloves came off, the claws straightened. Gasps behind him told him his secret was definitely out. Breathing deeply, free for the first time in his 25 years, he focused his attention on the orc. "Dragon kind are my heritage, orc. Most powerful creatures of all. What mewling demon do you call your sire? In front of your gods, orcs, I call mine to witness the fight too." Switching to draconic, he called out "Zelloran, I rarely give my prayers to voice. But I pledge this to you. Guide me in this fight, help me save these men and the valley behind us and I will fight in your name from this day forward with only the might of the dragons. I will trust in the scales, such as they are, of my heritage. I will trust in the might of the dragons. No longer shall I use metal weapons of humanoids. I am yours to use as you see fit for the greater glory of dragon-kind!" Then he started to sing. The fight was a grueling affair, the orc more powerful, used to bouts of naked combat. But Lionel had others to think about and his own resolute power combined with the terrible slashing wounds of his claws prevailed in the end. The song he sang was one of a kind. It was a song of power, deep, resonant, uplifting, and eerily beautiful. But above all, it was a song of death. The horde dispersed even as he stood over the mangled corpse of their leader. He returned to his men, bloody, weak, but unbeaten. And for the reward, he was greeted by silence. By their own priest denouncing him in front of everyone as a demon, a tainted creature. An abomination. And his father grabbed the chance. Lionel was cast out of the legion, his rank and title stripped from him, and he was left in the wilderness with next to nothing. But he saved his soldiers, he felt free and powerful. And he had new light to guide him. The first morning after he slept alone under the stars, he woke up fully armored in the scales of a blue dragon. No longer were the scales minor things marring his skin, these were fully developed, combat-worthy armor. Eventually, he found himself in a temple tended by a lone priest who taught him more about the dragons, helped him understand his heritage, and unlock more of his powers. He also told him about the crisis that is about to hit the world, one that may even require Majestics to intervene. To prevent that, to try and suppress the worst of it, he was sent to search for a special weapon. He learned what he could, he received instructions on where and how to retrieve it. There were rituals involved. Special ingredients. Runes. Purification rites. He received two boons from the old priest. A shield, one crafted of the discarded scales of true dragons, cunningly connected in such a way they could slide under one another, changing the shield from extra wide large shield to buckler and back in seconds. The other was a bow. His claws meant he was dangerous up close, but at a distance, he couldn't do anything. And he swore an oath not to use metal weapons. The priest gave him a set of papers identifying him as an agent of the dragons with special dispensation to use the items made from the dragons. Eventually, he had to go among people again. For a year, he wandered from one hamlet to another, through villages, and small towns ever closer to great cities of the south, making a name for himself again. This time, not as Lionel Pandour, dishonored noble, but as Litrix Maekrix, a sell-sword, a do-gooder who will help the weak, the oppressed, often for no more than food and lodging. He searched far and wide for a specific set of items, one that will add to his abilities as a leader of men. And while he searched, he was on the lookout for bits of information that his tutor bade him search for. Once all the pieces fell in place, Litrix gathered what help he needed, a group of hardened men, a sorceress, a priest he called out from the temple, a wily halfling woman who knew her way around traps, and less reputable members of society. Not one of them was common in any way. They were the best at what they did, the most powerful individuals in the surrounding area. And they went against one of the well-organized cults, worst of the worst in the eyes of the group, Cult of the Dragon, the ones with the perverted view that to have dragons rule the world they needed to be immortal. As undead. And this one, this specific cell had a special ritual in the making, one that will use the connection of the dragons to one another, their fundamentum, their very essence, to coerce dragons in the vicinity to do their bidding. They knew the ritual of creating The Orb of Dragonkind. And to make it, they had to use, to sacrifice, a powerful draconic artifact, the weapon used in ages past in various wars and crises of the good folk and in the name of the dragons. It was a weapon used only in the worst of situations. One that called to dragon-blooded of all kinds letting them know the interesting times are upon them. The fight with the cult was hard. There were casualties. Heroics. In the end, the cult was destroyed, and Call to Arms was safe. He prayed as the old priest consecrated the cult's evil temple. He thanked Zelloran that most of his group survived this ordeal. He prayed and the weapon of his ancestors, made of the blood and bones of the very dragons that gave Zelloran his powers and later to Litrix though much diluted, responded, bonded, and created the connection to this outcast. As the connection developed, the Call went to all - Relgr Ekess Jirai, Call to Arms had a new wielder. The new mission for the newly anointed knight was to find another group, one capable of defying the greatest of demons, fighting their soldiers, and doing good in the world. Such a group will be a fulcrum of the current crisis. Lack of details set Litrix again to traveling, going ever closer to the border of the kingdom, to one place he could still find Pandours. And if he got more information on the way, even better. In his experience, things happen for a reason and he will find out his group one way or the other. As he got closer to Pandours in Carnell, his dreams grew ever more disturbed until one night he saw a great darkness gathering. He was close to the place and turned away from the road he traveled on from some human fortress to find the place. And lo and behold, there are signs of a great battle, a slain ogre with signs of taint still laying there. And there is a group, possibly of heroes of great caliber coming toward him. [/spoiler] [/QUOTE]
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[v.3.5] Rogues Gallery: Heroes of Carnell PbP Campaign!
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