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[v3.5] Converting OGL Spells to v3.5?
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<blockquote data-quote="Flynn" data-source="post: 1062781" data-attributes="member: 1836"><p>Good afternoon, All,</p><p></p><p>My gaming group uses a lot of OGL sources for spells, such as Relics and Rituals I & II, the Pocket Grimoires, etc. With the transition to v3.5, a lot of these spells are suddenly no longer compliant with the new version of the game. I am looking for guidelines to help me in converting these spells over for the purposes of my campaign. These are spells that I suspect will not be updated by their publishers for v3.5, since they'd rather make new products than revisit old products. (And personally, I can understand that.)</p><p></p><p>With that in mind, does anyone know where I can find such guidelines? If not, can anyone make any suggestions as to what these guidelines should be?</p><p></p><p>I know, for instance, that spell durations have been reduced overall, but is there a pattern?</p><p></p><p>I know that cone and line effects have been given static areas, but again, is there a pattern to it?</p><p></p><p>What else have you noticed?</p><p></p><p>Any suggestions would be appreciated,</p><p>Flynn</p></blockquote><p></p>
[QUOTE="Flynn, post: 1062781, member: 1836"] Good afternoon, All, My gaming group uses a lot of OGL sources for spells, such as Relics and Rituals I & II, the Pocket Grimoires, etc. With the transition to v3.5, a lot of these spells are suddenly no longer compliant with the new version of the game. I am looking for guidelines to help me in converting these spells over for the purposes of my campaign. These are spells that I suspect will not be updated by their publishers for v3.5, since they'd rather make new products than revisit old products. (And personally, I can understand that.) With that in mind, does anyone know where I can find such guidelines? If not, can anyone make any suggestions as to what these guidelines should be? I know, for instance, that spell durations have been reduced overall, but is there a pattern? I know that cone and line effects have been given static areas, but again, is there a pattern to it? What else have you noticed? Any suggestions would be appreciated, Flynn [/QUOTE]
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[v3.5] Converting OGL Spells to v3.5?
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